First, thanks for the criticism, really helped me your opinions and encourage me to keep improving this huge map.
For new monsters, the only reason to put in was to give more variety (I think I've added have a pretty decent quality and fit well). Doom has only three human-type monsters, I think this is very poor for a map set in the earth. Perhaps the problem is the way I've added some monsters, using random spawners for each class, for example, the zombieman class spawns three type of derived monsters, rifle zombie, pistol zombie and chainsaw zombie. The same happens with ShotgunGuy, ChaingunGuy and Imp. I can fix it.
This is the list of the monsters added (of course I will give credit to all the authors)
Metal Legs Demon
Scientists (4 different types)
Which do you think that is out of place? I will erase those not like.
Returning to the map, I saw that someone told me it was too brown, it is true, but I decided to use only doom II textures, I think has a decent set, but 80% is brown. Also like the Quake style that gives the brown.
The room-after-room-after-room-after-room factor (pretty name :P) is only in the beginning of the map, as you see in the video only show little part of map, I keep some surprises, but later when the castle is finished the map becomes fully open, as I did in Europe.wad ("America" is the sequel)
Here some early outdoor screenshots (the begin of the freedom):
http://imageshack.us/a/img84/1242/bonus3.th.png http://imageshack.us/a/img341/4915/bonus2.th.png http://imageshack.us/a/img803/3613/bonus1d.th.png
Finally I fixed the link for the second video, I put it wrong, sorry for the mistake, here is the link to second part:
Should open a new thread to show more aspects of the map and you can help me to improve it. Also I think this is not the place to discuss my map. What do you think?
Sorry for my poor english vocabulary I think sometimes it is difficult to understand
Last edited by DooMknight on 11-08-12 at 01:02