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joe-ilya
Senior Member


Posts: 2143
Registered: 10-12


http://tinypic.com/view.php?pic=2ltmr69&s=6

another project i make called ilyamatch

this is the first map called alpha arena

i think ill make 10 maps

Old Post 11-10-12 19:33 #
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GoatLord
I really should think before I post.


Posts: 2647
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Jimi, hats off to you. That is some wicked Wolfenstein themed stuff you got going there. I really like how you mixed in the demonic elements and the vents are cool. Joe-lilya, the image didn't load. Maybe try imageshack.us?

Old Post 11-10-12 20:51 #
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Egregor
Junior Member


Posts: 203
Registered: 11-12


I'm working on a lava temple map for the HYMN Heretic community project. Recent progress:

http://i1161.photobucket.com/albums/q512/jeff_king1/A.png
http://i1161.photobucket.com/albums/q512/jeff_king1/B.png
http://i1161.photobucket.com/albums/q512/jeff_king1/C.png

Old Post 11-11-12 11:59 #
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Gez
Why don't I have a custom title by now?!


Posts: 11121
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You need to vary textures a bit more to offer some visual contrast. Use some white stone for the pillars, border the angles, etc.

Old Post 11-11-12 12:03 #
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joe-ilya
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Posts: 2143
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GoatLord said:
Jimi, hats off to you. That is some wicked Wolfenstein themed stuff you got going there. I really like how you mixed in the demonic elements and the vents are cool. Joe-lilya, the image didn't load. Maybe try imageshack.us?


http://oi48.tinypic.com/2ltmr69.jpg

does it work for you now?

Old Post 11-11-12 14:01 #
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GoatLord
I really should think before I post.


Posts: 2647
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Yes, thank you. Not sure what to think right now because there's not a whole lot going on, but it's a promising start.

Old Post 11-11-12 17:18 #
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Dragonsbrethren
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Posts: 2442
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Gez said:
You need to vary textures a bit more to offer some visual contrast. Use some white stone for the pillars, border the angles, etc.

I agree, the architecture is great, but the texturing is a bit monotonous.

Old Post 11-11-12 18:25 #
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BloodyAcid
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Posts: 1301
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joe-ilya said:


http://oi48.tinypic.com/2ltmr69.jpg

does it work for you now?

Holy fack that gamma is high.

Old Post 11-11-12 18:29 #
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NiTROACTiVE
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Posts: 890
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Here's some more images from Icarus: Alien Vanguard. It's from MAP29 and it is a glitch with an Arachnotron the one of the lifts. THe left picture shows the Arachnotron sitting on the lift and the right image shows the Arachnotron flying in midair! Weird huh?

http://imageshack.us/a/img687/5961/screenshotdoom201211091.th.png http://imageshack.us/a/img26/5961/screenshotdoom201211091.th.png

__________________
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Old Post 11-11-12 18:36 #
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Jimi
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Posts: 1485
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Escape from Wolfenstein continues.. this time in the wooden room... Turns out it's going to be some sort of remake of the first level of Wolfenstein. Was thinking I'd make a remake of the other level in Doom2 too. This first level is finished up to the wooden room, so still missing 2 rooms, the long corridor, corridors between rooms and the exit room.

http://koti.mbnet.fi/jeejeeje/doom/doomnaz_03.jpg


Egregor: That level is looking nice. Yea, just add some more variety to the texturing and it'll be great.

Old Post 11-11-12 19:10 #
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Obsidian
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Looks like you might actually be able to use the Nazi SS and not make it look ridiculous. Nice job. :-)

Old Post 11-11-12 22:06 #
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Jimi
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Ok, two more pics.. It's almost done, just missing some detailing... The level got quite huge. When I started, I thought I was just making a small simple level...

The exterior of the castle.. area behind is really bare...
http://koti.mbnet.fi/jeejeeje/doom/doomnaz_04.jpg

The entrance to the Bunker or whatever (next level)... no need to find any secret exits for it.
http://koti.mbnet.fi/jeejeeje/doom/doomnaz_05.jpg

Old Post 11-12-12 03:40 #
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Nomad
Not dumb enough to get a custom title


Posts: 2704
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Looking awesome, Jimi. Reminds me of the nazi parts of the first The Darkness. In that context it really actually fits into Doom, unlike the goofy original secret levels.

Old Post 11-12-12 04:08 #
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GoatLord
I really should think before I post.


Posts: 2647
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Playing with complex lighting and Quake textures.
http://img692.imageshack.us/img692/3017/doomlight.jpg

Old Post 11-12-12 16:50 #
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joe-ilya
Senior Member


Posts: 2143
Registered: 10-12



Doomwolf555 said:
not a picture but nice one
http://www.youtube.com/watch?v=vQwK...=3&feature=plcp



did you know about this thread?

link: http://www.doomworld.com/vb/doom-ge...-quote-video/1/

Old Post 11-12-12 17:03 #
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Optimus
Junior Member


Posts: 239
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I always found that hole mysterious. I first realized it's not totally black inside!

http://1.bp.blogspot.com/-qNwstk885...0/that_hole.png

Old Post 11-14-12 18:01 #
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_bruce_
Senior Member


Posts: 1293
Registered: 11-07


@Jimi - very nice... good to see some Wolf themed stuff.

Old Post 11-14-12 18:36 #
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Memfis
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Posts: 5618
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made this today... thanks to fiend of hell for a nice sky

http://thumb5.wuala.com/previewImage/kuchitsu/Doom_SCREEN/DEV/doom1203.jpg

Old Post 11-14-12 20:41 #
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SFoZ911
Member


Posts: 354
Registered: 10-08


Awesome shot memfis, looks really intersting.

Also great sky texture.

Old Post 11-14-12 20:46 #
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DaniJ
Senior Member


Posts: 2117
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I'd try and do something about the green "halo" around the clouds though, unless of course you were going for a "toxic/poisoned atmosphere" look.

Old Post 11-15-12 00:18 #
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walter confalonieri
Senior Member


Posts: 2078
Registered: 07-09


http://i.imgur.com/qpqVxs.png http://i.imgur.com/Tte7Is.png http://i.imgur.com/18iw6s.png

just did this for a zdoom "contest" map building using a certain musical theme... guess what music is intended for this?

Old Post 11-15-12 01:05 #
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Avoozl
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Posts: 2585
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Memfis said:
made this today... thanks to fiend of hell for a nice sky

[IMAGE]

Reminds me of Strain, particularly one of the beginning maps.

Old Post 11-15-12 01:14 #
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schwerpunk
Senior Member


Posts: 2053
Registered: 05-12



GoatLord said:
Playing with complex lighting and Quake textures.
http://img692.imageshack.us/img692/3017/doomlight.jpg

Inspiring work as usual, Goat.

Old Post 11-15-12 01:44 #
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Memfis
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DaniJ said:
unless of course you were going for a "toxic/poisoned atmosphere" look.

Heh I usually don't think like this while mapping. That texture just looked cool to me so I used it without really thinking about what it represents. :) I guess I can understand why that green thing bothers some people. Same people probably don't like the green dots on that beautiful "vine" texture from TNT. :)

Old Post 11-15-12 10:48 #
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Impboy4
Junior Member


Posts: 113
Registered: 10-04


http://i.imgur.com/pq8sgm.png
http://i.imgur.com/BWSMXm.png
http://i.imgur.com/AjN1Im.png
http://i.imgur.com/veSQEm.png

Screenies of a small multi-level wad I'm in the progress of making. Order goes as follows:

Screen 1: Map01
Screen 2: Map02
Screen 3: Map03
Screen 4: Map04 (WIP)

Old Post 11-15-12 17:07 #
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joe-ilya
Senior Member


Posts: 2143
Registered: 10-12


look at this pic : its HR2 map14 the creator forgot to block windows
i just accidently arch jumped there

http://www.up2me.co.il/images/19212715.png

Old Post 11-15-12 17:56 #
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GoatLord
I really should think before I post.


Posts: 2647
Registered: 07-02


Impboy4, looking good, especially screenshot 2, although screenshot 1 is a bit flat. Maybe add a shadow or two to give the exteriors some contrast?

Speaking of shadows, here's more of my Quake-themed 4th map (yet another work in progress!):

http://img24.imageshack.us/img24/7738/doomshadows1.jpg

http://img713.imageshack.us/img713/6302/doomshadows2.jpg

Old Post 11-15-12 18:01 #
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Impboy4
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Posts: 113
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GoatLord said:
[B]Impboy4, looking good, especially screenshot 2, although screenshot 1 is a bit flat. Maybe add a shadow or two to give the exteriors some contrast?


Well, I'm not really going for realistic detail. Thanks for the feedback though. :)

Old Post 11-15-12 18:06 #
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esselfortium
A Major Doomworld Concern


Posts: 6572
Registered: 01-02



Impboy4 said:


Well, I'm not really going for realistic detail. Thanks for the feedback though. :)


It looks nearly like you selected the building in an image editor and painted over all the walls with a solid color. Do you have evenlighting enabled or something?

Old Post 11-15-12 18:42 #
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Katamori
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joe-ilya said:
look at this pic : its HR2 map14 the creator forgot to block windows
i just accidently arch jumped there

http://www.up2me.co.il/images/19212715.png



This is hilarious...

Old Post 11-15-12 19:25 #
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