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ComicMischief
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Goatlord, those look great. I love the Quake textures in general, they work really well. :)

Old Post Nov 15 2012 19:32 #
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joe-ilya
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BloodyAcid said:
Holy fack that gamma is high.

No it is'nt

Old Post Nov 15 2012 19:43 #
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Sodaholic
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joe-ilya said:
No it is'nt

You're kidding, right? It looks like the screen's been raped with bleach. If that gamma doesn't look high to you, get a monitor that isn't dying.

Old Post Nov 15 2012 19:52 #
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Impboy4
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esselfortium said:
It looks nearly like you selected the building in an image editor and painted over all the walls with a solid color. Do you have evenlighting enabled or something?

I had fake contrast off when taking these pics.

Last edited by Impboy4 on Nov 16 2012 at 15:57

Old Post Nov 15 2012 22:54 #
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walter confalonieri
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always from mine music themed map, now finished.

Old Post Nov 17 2012 00:23 #
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InsanityBringer
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Impboy4 said:
I had fake contrast off when taking these pics.

Would probably help if you turned it on. Would probably also help if you added some shadows to the building and the cliffs. It would help give a higher sense of depth, which it currently lacks.

Old Post Nov 17 2012 00:55 #
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Katamori
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Previously (God knows when...) I posted a shot about a WIP map where the player must escape on building roofs in a town.

Well, I worked a bit more on the map and it's becoming better and better I think. =)

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Old Post Nov 17 2012 15:55 #
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joe-ilya
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Sodaholic said:
You're kidding, right? It looks like the screen's been raped with bleach. If that gamma doesn't look high to you, get a monitor that isn't dying.

what do you mean by "dying"?

Old Post Nov 17 2012 19:02 #
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Cell
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joe-ilya said:
what do you mean by "dying"?

Which I assume is in better condition than the average bear.

Old Post Nov 17 2012 20:18 #
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GoatLord
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walter confalonieri: Looks great, love the texturing and cramped spacing. Good use of crates without getting carried away.

Katamori: Great take on the city theme! How did you do the cross?

joe-ilya: If your monitor is "dying," then it's dimming and unable to get brighter.





Old Post Nov 17 2012 20:22 #
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Sodaholic
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joe-ilya said:
what do you mean by "dying"?

I mean it's been used so much that it's getting really dark. Ideally, you shouldn't have to be using any gamma correction at all, if you do need to, you need to get a brighter monitor.

Old Post Nov 17 2012 20:58 #
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printz
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Sodaholic said:
You're kidding, right? It looks like the screen's been raped with bleach. If that gamma doesn't look high to you, get a monitor that isn't dying.

You and BloodyAcid are kidding, right? It looks normal to me.

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Old Post Nov 17 2012 21:03 #
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Eris Falling
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printz said:
You and BloodyAcid are kidding, right? It looks normal to me.

It's not, that's way too bright.

Old Post Nov 17 2012 21:05 #
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Katamori
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GoatLord said:
Katamori: Great take on the city theme! How did you do the cross

Thanks! To be honest, if was more successfull than I' expected. =)

The right and left parts of the cross are aligned middle textures =)

Old Post Nov 17 2012 21:07 #
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Sodaholic
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printz said:
You and BloodyAcid are kidding, right? It looks normal to me.

What? Of course I'm not kidding, that shit's blinding. Honestly, how dark is your monitor?

Old Post Nov 17 2012 21:12 #
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Cell
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Sodaholic said:
What? Of course I'm not kidding, that shit's blinding. Honestly, how dark is your monitor?

Well, from my point of view, this is not due to a dying monitor, this is due to the high gamma of the original Doom II.

Old Post Nov 17 2012 21:39 #
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Nomad
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Katamori said:
Previously (God knows when...) I posted a shot about a WIP map where the player must escape on building roofs in a town.

Well, I worked a bit more on the map and it's becoming better and better I think. =)

http://i.imgur.com/k10fm.jpg


That's cool, I've had a similar idea for a deathmatch map that I've been kicking around; except it'll be using 3d floors and whatnot too :)

Old Post Nov 17 2012 22:06 #
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Netherstorm
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Me versing over 3,000 Cyberdemon...oh shiiiit.

Last edited by Netherstorm on Nov 17 2012 at 22:41

Old Post Nov 17 2012 22:34 #
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GoatLord
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I'd like to see more people doing directional shadows. I can't be the only mapper implementing them.

Old Post Nov 17 2012 22:40 #
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GoatLord
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Katamori said:
Thanks! To be honest, if was more successfull than I' expected. =)

The right and left parts of the cross are aligned middle textures =)

But won't it look weird if you're under it and look up?

Old Post Nov 17 2012 22:41 #
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Katamori
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Nomad said:
That's cool, I've had a similar idea for a deathmatch map that I've been kicking around; except it'll be using 3d floors and whatnot too :)

Thanks! My idea came from the Russian megaWAD "A.L.T." which was organized by my friend, Lainos - there was a map called "Death from Above" with similar concept. My first attempt was an ugly copy of that map, but since I improved almost every elements of the map and I think, it became unique =)

This map should be Vanilla-compatible but it won't be because of the massive overflow which creates a lot of HOMs that makes it almost unplayable...and I don't want to make the map simplier because it's beautiful I think.

GoatLord said:
But won't it look weird if you're under it and look up?

Yes, but I don't have to deal with it as far as it will be a Boom-compatible map. =) also, all the places will be far from the cross, except the streets, but there will be serious damage in case if you fall down =)

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Old Post Nov 17 2012 23:50 #
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Sodaholic
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Cell said:
Well, from my point of view, this is not due to a dying monitor, this is due to the high gamma of the original Doom II.

Dude, Doom 2's default gamma was 1.0. That screenshot looks like it's at 4.0 or higher.

EDIT: holy crap, the screenshot looks normal when I view it with my iPhone. On my PC, it's washed out and bright. Odd...

Last edited by Sodaholic on Nov 18 2012 at 00:03

Old Post Nov 17 2012 23:58 #
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mouldy
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A couple of new pics of my new map, think its just about ready to be unleashed.





Can anyone recommend a fitting midi track to go with such apocalyptic surroundings?

Old Post Nov 18 2012 00:53 #
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Gez
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Why not Deadlight, Day's End, or Grand Design? (click on "other music")

Old Post Nov 18 2012 01:08 #
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Netherstorm
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mouldy said:
Can anyone recommend a fitting midi track to go with such apocalyptic surroundings?

First of all, excellent job with your map, it looks very nice. Now with the midi, I suggest this: http://www.mediafire.com/?7lyp4bysrglhf9r. If you recognize it, it is from the KILLER.wad.

Last edited by Netherstorm on Nov 18 2012 at 01:40

Old Post Nov 18 2012 01:16 #
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Phml
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Sodaholic said:
EDIT: holy crap, the screenshot looks normal when I view it with my iPhone. On my PC, it's washed out and bright. Odd...
Ditto. Weird.

Old Post Nov 18 2012 01:31 #
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Lüt
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mouldy said:
Can anyone recommend a fitting midi track to go with such apocalyptic surroundings?

TNT.wad (Evilution) map29 music usually works well for settings like the ones you've been posting.

It could get redundant if it's an incredibly lengthy map though.

Sodaholic said:
EDIT: holy crap, the screenshot looks normal when I view it with my iPhone. On my PC, it's washed out and bright. Odd...

That's because the .JPG is actually a .PNG with an incorrect extension. Save it and change the extension to make it display normally.

Old Post Nov 18 2012 01:36 #
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mouldy
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cheers for the music suggestions folks, some excellent choices

Old Post Nov 18 2012 01:59 #
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BloodyAcid
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Might I recommend a more suitable sky? The default just doesn't cut it.

Old Post Nov 18 2012 05:17 #
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Ribbiks
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a slaughter map in progress:

Old Post Nov 18 2012 07:45 #
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