Phml
Forum Staple
Posts: 2535
Registered: 06-09 |
Their vertical movement is a bit more random than the looped gifs would lead you to believe
The movement seems fine to me even in those gifs. What I meant to say is that the moving part, the legs, are tiny compared to the immobile part, the shell. If I'm looking straight at the one on the foreground, most of what I can see from the second one is the shell with a few pixels on the left, which could be anything, and as a result it feels like something mechanical; and those are pretty close distances, I can only imagine in a real game situation where I'd be busy dodging imp fireballs and looking at the imps rather than the scenery all the way across the room, if I noticed them at all I'd see nothing but the shells.
This is not a criticism by the way, just a clarification on my earlier POV. Higher contrast makes sense for action-oriented levels, but higher detail can be more sensible in atmospheric wads.
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