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Phobus
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Nomad said:


So it's basically the circular saw launcher from Redneck Rampage?


Uhhh... You'll have to tell me, I've never seen or played Redneck Rampage :\

Old Post 12-20-12 19:00 #
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Jimi
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Later Somewhere Doomguy meets the Hampsterbus!

http://koti.mbnet.fi/jeejeeje/doom/lsdoom_hampsterbus.png

I thought I'll make a new palette. I thought I should start with simple colors first. It should help me decide what colors to use. I've kept the colors in it semi-close to the colors in the Doom palette.

Here's the previous level, and low res textures with this low color palette.. I think the textures fit better together in this.. Kind of makes me want to do this in this style.

http://media.moddb.com/cache/images/games/1/20/19999/thumb_620x2000/texture_test_002.jpg

Old Post 12-20-12 19:30 #
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Antroid
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Memfis said:
frickin awesome area from utopia.wad


franckFRAG said:
Yea, It's really nice architecture.

Are you guys serious? It's a total mess!

Old Post 12-20-12 19:39 #
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Katamori
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Antroid: I agree with the guys, that place is quite awesome. The reason is that the place is opened, and uses a lot of things that "comes from the sky" which always looks good.

Old Post 12-20-12 19:54 #
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cannonball
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Memfis said:
frickin awesome area from utopia.wad



I do like the abstractedness of that outdoor area.

Old Post 12-20-12 19:55 #
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valkiriforce
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Antroid said:
Are you guys serious? It's a total mess!

Of course it's a mess! Did you expect some zombie janitor to clean up the dead bodies?

Old Post 12-20-12 20:03 #
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Antroid
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Dunno, to me it seems like a bunch of random linedefs and sectors and unfitting textures hastily thrown together with no inspiration or imagination that come out looking really, really ugly and not thought out in the slightest.

Old Post 12-20-12 20:15 #
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Shadow Hog
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Jimi said:
Later Somewhere Doomguy meets the Hampsterbus!

http://koti.mbnet.fi/jeejeeje/doom/...hampsterbus.png

I thought I'll make a new palette. I thought I should start with simple colors first. It should help me decide what colors to use. I've kept the colors in it semi-close to the colors in the Doom palette.

Here's the previous level, and low res textures with this low color palette.. I think the textures fit better together in this.. Kind of makes me want to do this in this style.

http://media.moddb.com/images/games...re_test_002.jpg

Y'know, I've been dabbling with palette modification myself.

I was considering using a 6-8-5 breakdown of red, green and blue levels - that is, you have 6 levels of red (going up roughly 42.5 in value each level), 8 of green (going up 32) and 5 of blue (going up 51). More for green, because the eye's the most sensitive to changes in that channel, and less for blue, because that's the channel the eye's the least sensitive to changes in. This would create a 240-entry selection of colors that more or less approximates all possible color combinations, while leaving me 16 spare spots to handle grays (since multiples of 42.5, 32 and 51 don't line up much, meaning that I'd otherwise be using a lot of nearly-gray blues and yellows to approximate an actual gray).

I haven't actually tried using that palette in-game to any length, though; kinda curious as to how well, or poorly, it'd work. Obviously it'd absolutely wreck existing art assets designed for other palettes; I'm more interested in how it'd work for art assets explicitly designed with that palette in mind (or at least how it'd work if I took all the assets from an IWAD, converted them to true color PNG, and then tried them out in ZDoom with the new palette). Just trying out converting truecolor images to the palette in Photoshop, though, it looks pretty decent.

Translations would be a bit of a bitch, though, which is definitely a strength of the traditional "choose a color and do multiple shades of it" approach most games use.

Old Post 12-20-12 20:20 #
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valkiriforce
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http://i5.photobucket.com/albums/y181/mookmonster/scarlet1.png

Old Post 12-20-12 22:10 #
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Memfis
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oh that's cool! and nice to see you using some new sky texture finally :)

Old Post 12-20-12 22:12 #
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Jimi
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Well, this is the playpal I made today. Spent many hours on it... uhh..

http://koti.mbnet.fi/jeejeeje/doom/playpal_new.png

Now that I think of it, maybe I shouldn't try to do it all at once. Maybe better would be to just think of a color when I make a new texture, then put that color into the palette. Finally when I've made some 12 to 16 textures with different colors... I have also made the palette.

Old Post 12-21-12 03:49 #
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Katamori
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valkiriforce: that shot reminds me of some ancient ruins in a hidden valley. Nice!

__________________
Interesting stuff around me:
Channel of Doom Let's Plays
Somewhere in Time project thread
CYBERCRAFT: A cyberpunk RPG for LÍVE

Old Post 12-21-12 09:38 #
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darkreaver
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Posts: 1925
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Super special christmas post!

For those interested, here is one screenshot from every map I have made for Revelations of Doom, in the order I made the maps. So the first shot is the oldest. Some of the maps are going to be axed though, and I didnt include any of the maps I`ve collaborated on, which are..3 or so maps. The red and blue skies are subject to change.

http://s7.postimage.org/4y12cn613/doom00.jpghttp://s7.postimage.org/3x5f19efb/doom01.jpghttp://s7.postimage.org/fc1w5vqrr/doom02.jpg
http://s7.postimage.org/twiz0plqf/doom03.jpghttp://s7.postimage.org/oz5efljrb/doom04.jpghttp://s7.postimage.org/lgtej7ivb/doom05.jpg
http://s7.postimage.org/v2myzia13/doom06.jpghttp://s7.postimage.org/f882pmlaf/doom07.jpghttp://s7.postimage.org/pjp0w12dj/doom08.jpg

Old Post 12-21-12 15:24 #
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darkreaver
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http://s7.postimage.org/ap0fhussn/doom09.jpghttp://s7.postimage.org/4rwk11bnr/doom10.jpghttp://s7.postimage.org/ud8s0vyvb/doom11.jpg
http://s7.postimage.org/a75a2037r/doom12.jpghttp://s7.postimage.org/5mj3n2jif/doom13.jpghttp://s7.postimage.org/yu5qdb2h3/doom14.jpg

Old Post 12-21-12 15:25 #
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darkreaver
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last post

http://s7.postimage.org/xmrsl3ccn/doom15.jpghttp://s7.postimage.org/lathlcdvr/doom16.jpghttp://s7.postimage.org/gdfx08bwn/doom17.jpg
http://s7.postimage.org/fp72had6v/doom18.jpghttp://s7.postimage.org/43ww9krpj/doom20.jpg

Old Post 12-21-12 15:26 #
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Eris Falling
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darkreaver said:
http://postimage.org/image/lathlcdvr


:O

Old Post 12-21-12 16:12 #
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SFoZ911
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Great pics darkreaver!

Old Post 12-21-12 16:24 #
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Okuplok
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100"+ inch doom is most good :)

http://okuplok.webs.com/mostgood.png

Old Post 12-21-12 21:44 #
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Olympus
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Holy shit darkreaver, that looks so freakin cool, especially that cave one with the green torches!
Seriously lookin forward to playing that. Also that does look fun Okuplok!

Old Post 12-21-12 21:46 #
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Marcaek
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darkreaver I really really want to play that oh man

Old Post 12-21-12 21:47 #
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valkiriforce
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Okuplok said:
100"+ inch doom is most good :)

Wow, I can imagine when BTSX gets the full release you'll enjoy the whole thing that way.

Old Post 12-21-12 21:51 #
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Mechadon
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Yes very nice shots darkreaver!

Also playing BtsX like that would be pretty interesting, heh.

Old Post 12-21-12 22:10 #
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cannonball
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Great shots darkreaver
Haha, nice Okuplok, that is certain a more fun way of playing doom in comparison to a computer/laptop screen

Old Post 12-21-12 23:01 #
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Joshy
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darkreaver said:
PICTURES

Haha darkreaver, I can't help but sense some Darkwave0000-ish vibes going on in some pictures there ;P. Totally nice stuff :)

Old Post 12-21-12 23:46 #
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BloodyAcid
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http://i.imgur.com/MLpvRl.png

Old Post 12-22-12 03:29 #
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gemini09
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^really good :D

Old Post 12-22-12 03:34 #
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KiiiYiiiKiiiA
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That looks awesome, BloodyAcid

Last edited by KiiiYiiiKiiiA on 12-22-12 at 04:08

Old Post 12-22-12 04:03 #
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Jimi
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Awesome stuff darkreaver! Lots of good looking levels.

Okuplok: that looks kinda like a christmas postcard...

BloodyAcid: maybe you could add some blood or acid there for color :P or something else. Geometry looks nice.

--

I've made some more lowres/color textures. These are all in that palette I made earlier, feels a bit like there's some colors missing and too many some other colors. And maybe the player 1 color area should be set up a bit differently. Anyway feels like I'm going to do this like this. Should probably change the model textures too.

http://media.moddb.com/cache/images/games/1/20/19999/thumb_300x150/texture_test_003.jpg http://media.moddb.com/cache/images/games/1/20/19999/thumb_300x150/texture_test_004.jpg

http://media.moddb.com/cache/images/games/1/20/19999/thumb_300x150/texture_test_005.jpg http://media.moddb.com/cache/images/games/1/20/19999/thumb_300x150/texture_test_007.jpg

Old Post 12-22-12 07:11 #
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schwerpunk
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I'm really liking the look of that, Jimi. I'd like to say I'm getting a Quake 1 vibe from it, or maybe a Unreal tournament vibe... I don't know.

Regardless, it stands well on its own, even if it isn't an homage to something classic. Can't wait to play it!

BloodyAcid: I agree with Jimi that it could use some visual drama, but it still looks great.
Okuplok: Postcard indeed. Wish I were there. :P

Old Post 12-22-12 08:03 #
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40oz
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Okuplok said:
100"+ inch doom is most good :)


Haha I'm jealous.

Old Post 12-22-12 14:43 #
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