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Nuxius
Forum Regular


Posts: 760
Registered: 02-05



Kaiser said:
I am using a huge chunk of the Project 64 emulation code to play the music... so unfortuently, expect that to show up in d64EX..

Well I hope you fix this:

http://img377.imageshack.us/img377/...om64failuu4.jpg

Kind of ruins the levels atmosphere, don't you think? ;)

Janitor said:
Emulators are amazing

Emulators Fail:

http://img127.imageshack.us/img127/...doomfailnb2.png

http://img214.imageshack.us/img214/...doomfailzu8.png

Heh. j/k ;)

Old Post Apr 5 2008 07:51 #
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Kaiser
Doom64 Guru


Posts: 2901
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Nuxius said:
Well I hope you fix this:

http://img377.imageshack.us/img377/...om64failuu4.jpg

Kind of ruins the levels atmosphere, don't you think? ;)

I don't get it..

Old Post Apr 5 2008 09:04 #
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_bruce_
Senior Member


Posts: 1347
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Kaiser said:
I don't get it..

Guess he means the fog.

Old Post Apr 5 2008 13:36 #
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TimeOfDeath
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Posts: 2899
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As a child:


As an adult:

Old Post Apr 6 2008 05:49 #
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Lizardcommando
I'm a good person because I like dogs


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Woah. What the hell is that and what's going on in those pictures?

Old Post Apr 6 2008 06:36 #
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Dutch Doomer
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Heh interesting shots ToD.

Old Post Apr 6 2008 16:02 #
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TimeOfDeath
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It's a rocket jumping map. The theme was pretty much copied from Nestea's rjump_n1 map. The top pic is the original map and the bottom pic is after making all jumps higher over a year later.

Old Post Apr 6 2008 22:31 #
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zap610
JETSONZ KREW 4LYF


Posts: 985
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http://img207.imageshack.us/img207/7513/screentm0.png

Just something I'm working on, going to be pretty quiet about it even though nobody cares.

Old Post Apr 7 2008 01:57 #
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Mechadon
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Would I happen to know about that? If so then looks awesome...well regardless is looks awesome :P

Old Post Apr 7 2008 02:17 #
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zap610
JETSONZ KREW 4LYF


Posts: 985
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Mechadon said:
Would I happen to know about that? If so then looks awesome...well regardless is looks awesome :P

Yes, it's what I was talking about the last time we spoke. And glad to know you like it. :)

Old Post Apr 7 2008 02:21 #
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Trilinear
I could care a less


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Mechadon said:
looks awesome...

Indeed. Very Alice-like.

Old Post Apr 7 2008 04:30 #
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whatah
Warming Up


Posts: 17
Registered: 12-07


Recreated the map from alpha doom 0.2 - tech demo.



http://img291.imageshack.us/img291/7273/forgetadac0.png

http://img143.imageshack.us/img143/3453/tisk02nn5.png

Last edited by whatah on Apr 8 2008 at 10:56

Old Post Apr 7 2008 12:34 #
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BoldEnglishman
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@zap610: Looking good. Definetly a level I'm looking forward to seeing now.

Old Post Apr 7 2008 13:47 #
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zap610
JETSONZ KREW 4LYF


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Thanks, I'll probably put up a WIP entry when I'm about 50% done.

Old Post Apr 8 2008 01:45 #
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Dutch Doomer
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zap610 said:
http://img207.imageshack.us/img207/7513/screentm0.png

Just something I'm working on, going to be pretty quiet about it even though nobody cares.

Thats an great looking map.

Old Post Apr 8 2008 19:16 #
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Archvile78
Member


Posts: 613
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I agree with the above poster the map is good...ok guys i sorry i havent posted a lot lately...i know i said i would but now i will post some pic really :P im about to play and ill take a few screenies.

Old Post Apr 9 2008 01:31 #
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Archvile78
Member


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Sry for the double-post...anyway here are some pictures...all taken from the Megawads named Mars Wars

http://i15.photobucket.com/albums/a...arswarslvl3.png
http://i15.photobucket.com/albums/a...3ofMarswars.png

These 2 are from the 3rd lvl

http://i15.photobucket.com/albums/a...arsWarslvl4.png

lvl 4

http://i15.photobucket.com/albums/a...arswarslvl6.png

lvl 6


Hope you guys like these pics

Old Post Apr 9 2008 04:16 #
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Artillery
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zap610 said:
http://img207.imageshack.us/img207/7513/screentm0.png

Just something I'm working on, going to be pretty quiet about it even though nobody cares.

A level floating in space? A Surreal level? GIMME!

Old Post Apr 9 2008 10:41 #
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printz
CRAZY DUMB ZEALOT


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OK, but does the void indeed kill the players, or are they glass (F_SKY1) floors?

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Old Post Apr 9 2008 12:40 #
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zap610
JETSONZ KREW 4LYF


Posts: 985
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The area is like a vortex with light, color, and particles flowing in both directions. I just happened to screencap it when it was dark, otherwise it would look odd without motion. If you fall off you will certainly die. I'm not sure yet exactly how, one thought was to have the player sucked out of the vortex and just die in nothingness.

Old Post Apr 9 2008 12:49 #
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Coopersville
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KDiZD, 1EM7 I think. 'Forget what the monster is suppose to be called.



Old Post Apr 9 2008 19:03 #
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40oz
Forum Etiquette Expert


Posts: 7741
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Soul Harvester. Their fun to fight but their attack is so unbearably gay.

Old Post Apr 9 2008 21:19 #
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Haloless0320
I dont know how to use punctuation.Properly


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JohnnyRancid said:
Soul Harvester. Their fun to fight but their attack is so unbearably gay.

Yeah,all they need to say now is "HADOKEN!"

Old Post Apr 11 2008 19:37 #
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printz
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JohnnyRancid said:
unbearably gay.

More like incredibly annoying.

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Old Post Apr 11 2008 19:47 #
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40oz
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Thats what I meant.

Old Post Apr 12 2008 00:22 #
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Areith Quadrant
Newbie


Posts: 7
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Doom 2, some map in it. Can't remember to which I warped to.



Particularly the Genesis Saga mod I'm working on. Not much to show there though, could've had a better screenshot.

Old Post Apr 12 2008 13:12 #
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Archvile78
Member


Posts: 613
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Alright tonight i downloaded a wad who sounded amazing...called 1monster and wow....its,personally,challenging **

http://i15.photobucket.com/albums/a...structionXD.png

Thats a pic of one lvl only with shotgunguy <3333 carnage


Also i must say i like the song of the lvl 13 for those who wonder what is it...its an Iron Maiden song called Holy Smoke but edited to fit in Doom pretty well done...and the lvl are amazing im at the one called Zumma (the lvl after the one with Mancubus only)

Old Post Apr 14 2008 05:10 #
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StupidBunny
Senior Member


Posts: 1097
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These are some screenshots from a Commander Keen-based Doom WAD I had been working on. I still have an insane amount of work to do with it and have mostly moved on to other things, but I thought I'd share what I have. The level itself was unfinished at the time I took these screenshots, so it's not very refined.

http://i91.photobucket.com/albums/k...ch/DOOM0000.png

http://i91.photobucket.com/albums/k...ch/DOOM0003.png

http://i91.photobucket.com/albums/k...ch/DOOM0005.png

http://i91.photobucket.com/albums/k...ch/DOOM0006.png

Old Post Apr 14 2008 18:43 #
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_bruce_
Senior Member


Posts: 1347
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StupidBunny said:
These are some screenshots from a Commander Keen-based Doom WAD I had been working on. I still have an insane amount of work to do with it and have mostly moved on to other things, but I thought I'd share what I have. The level itself was unfinished at the time I took these screenshots, so it's not very refined.

http://i91.photobucket.com/albums/k...ch/DOOM0000.png

http://i91.photobucket.com/albums/k...ch/DOOM0003.png

http://i91.photobucket.com/albums/k...ch/DOOM0005.png

http://i91.photobucket.com/albums/k...ch/DOOM0006.png

Great! ^^

Old Post Apr 14 2008 19:08 #
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printz
CRAZY DUMB ZEALOT


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Coopersville said:
KDiZD, 1EM7 I think. 'Forget what the monster is suppose to be called.



http://i160.photobucket.com/albums/...ville/kdizd.jpg

The screenshot is from Z1M6 Central Processing, beyond that very tall shaft leading into a roof. As for Z1M7, I couldn't get past the first part from pistol starting. I will try now on Hurt Me Plenty.

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Old Post Apr 14 2008 19:29 #
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