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Cell
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PRIMEVAL said:
I'll leave this here for now.

Someday I'll explore it until no one is alive in dat spookhouse.

Old Post Jan 23 2013 22:19 #
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Luke Gevaerts
Warming Up


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I wrapped up the basic structure of the bedroom as well:

http://www.femlob.com/temp/tears-h.png

Which, in turn, wraps up the basic structure of the apartment. Plenty of rooms still need dressing and other fluff, but it's tricky to get it just right without overdoing it.

Off to the first area of the map.

Old Post Jan 24 2013 14:34 #
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Eris Falling
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This is nothing amazing, it's a recreation of the start room from Runescape's Dungeoneering activity. I stopped playing ages ago, but I always enjoyed it.


Click-able thumbnail.

Old Post Jan 24 2013 17:38 #
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Cell
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Good work guys!

Old Post Jan 24 2013 17:50 #
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Katamori
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Experimenting with textures in short walls and small places.

Let me introduce UF (United Forces), the law enforcement unit of the UAC!

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Old Post Jan 25 2013 16:52 #
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Katamori
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(sorry for double post)

Something else, with some hours of delay: new screenshots about my cyberpunk-scifi-shop fusion attempt in Somewhere in Time.




Work in progress, so I need help, how to improve it? Especially in the second shot, because I still feel it a bit empty, and I have no idea, how to do more various detalis.

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Last edited by Katamori on Jan 26 2013 at 00:33

Old Post Jan 26 2013 00:22 #
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Tango
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just add a bunch of beams flying across the ceiling. or any ceiling height variation really. don't neglect the ceilings dawg

Old Post Jan 26 2013 18:44 #
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Cell
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Spoiler:
*Katamori, mielőtt még megkérdeznéd, elmondom, fogalmam sincs, mi a faszt jelent az, hogy "dawg" :D *
Yeah, ceiling detailing has always been a pain in the ass for the floor-oriented ones, like me aswell :D Especially when those don't compute therefore you must get a couple of lines crossing each other and creating each types of sectors possible. Duh.

Old Post Jan 26 2013 19:48 #
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Memfis
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Just put a bunch of computer panels on the ceiling and call it detail.

Old Post Jan 26 2013 19:52 #
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Processingcontrol
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I think a skylight would work best.

Old Post Jan 26 2013 20:59 #
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Katamori
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Thank you guys! =)

Old Post Jan 26 2013 23:44 #
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BloodyAcid
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Katamori said:
<img snippet>

The modwall texture going over the top looks out of place, though I'm not really sure what to suggest.

Old Post Jan 27 2013 00:52 #
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NiTROACTiVE
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I looked at your images before Katamori and I think they look great. I also think you're a great mapper.

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Old Post Jan 27 2013 00:54 #
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Obsidian
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Looks quite "Vracky", doesn't it? X-D Now I just need to make the rest of the map look this spiffy.

Old Post Jan 27 2013 00:55 #
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Memfis
Honestly, semen doesn't taste that bad.


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Getting a bit philosophical. This is from WHITROOM.WAD:

Old Post Jan 27 2013 01:30 #
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PRIMEVAL
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Starting area

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Old Post Jan 27 2013 01:43 #
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walter confalonieri
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LOLWUT.

Old Post Jan 27 2013 18:28 #
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Eris Falling
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PRIMEVAL said:
Starting area

I looked at this while listening to Fate of the Damned from Blood.
The two go together really well

Old Post Jan 27 2013 18:32 #
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_bruce_
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PRIMEVAL said:
Starting area

...

Hey - looks like the weapon model from Powerslave/Exhumed.

Old Post Jan 27 2013 18:58 #
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PRIMEVAL
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Eris Falling - I'm using Blood music in this level, actually ;)

_bruce_ - I think it is, and it's the only weapon without a glove in my weaponset... gotta find a revolver with a gloved hand somewhere.

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Old Post Jan 27 2013 20:30 #
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Nomad
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http://i.imgur.com/oMDFBPL.png

ughhhh fuck this gaaaaame (but not really it's loads of fun even though I'm awful at it)

Old Post Jan 28 2013 05:25 #
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BaronOfStuff
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The art of turning shit:
http://imageshack.us/a/img402/4245/oldmap1.png

Into... something a bit less shit:
http://imageshack.us/a/img26/5880/newmap1.png

Old Post Jan 28 2013 14:29 #
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LigH
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Don't know why ... but your need for improvement just reminded me on the punchlines of "Beginner - Das Boot" (german rap):

Texte wachsen nicht auf Bäumen, Beats kommen nicht mit der Post,
darum feilen wir, weilen wir, feilen wir...
(Great lyrics and beats don't just happen, they have to be made with efforts. Same for great DOOM maps.)

Old Post Jan 28 2013 14:46 #
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Impboy4
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BaronOfStuff said:
The art of turning shit:
Original

Into... something a bit less shit:
Revamped

Wow, you took my breath away. Maybe you can help me work some 1994 levels in Lineback's compilation.

Old Post Jan 28 2013 14:54 #
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BaronOfStuff
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Impboy4 said:
Wow, you took my breath away. Maybe you can help me work some 1994 levels in Lineback's compilation.

Perhaps. Here's some more of my time-wasting efforts just to make sure you like what I'm doing with all these crap WADs:
Shit Map #2:
http://imageshack.us/a/img838/9940/oldmap2.png
Unshit version:
http://imageshack.us/a/img46/9867/newmap2w.png


Shit Map #3:
http://imageshack.us/a/img41/9666/oldmap3.png
Unshit version:
http://imageshack.us/a/img842/6761/newmap3w.png

Old Post Jan 28 2013 15:09 #
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Cell
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Almost exactly the same way as the contributors of 1994TU worked, except for the fact that these can be even '98s level as well :D

Old Post Jan 28 2013 19:04 #
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walter confalonieri
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not exactly mine, got from the bad wads addiction thread from wads & mods:



from boom v2.3 E3M9, enjoy the hell.

Old Post Jan 29 2013 02:14 #
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rf`
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BaronOfStuff said:
The art of turning shit:
http://imageshack.us/a/img402/4245/oldmap1.png

Into... something a bit less shit:
http://imageshack.us/a/img26/5880/newmap1.png

I like the layout of that first map, actually. I wish you kept the hexagonal room more like a hexagon. Any chance of finding the original for download?

Old Post Jan 29 2013 14:19 #
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BaronOfStuff
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rf` said:
I like the layout of that first map, actually. I wish you kept the hexagonal room more like a hexagon.

Well I would have, but a few design decisions/changes left me with little choice. Also, that room looked like this:
http://imageshack.us/a/img12/1184/shithexroom.png
Before I went over it:
http://imageshack.us/a/img209/9310/unshitunhexroom.png

Any chance of finding the original for download?
Sure thing. Here you go:
It's incredibly shit.

Last edited by BaronOfStuff on Jan 29 2013 at 15:29

Old Post Jan 29 2013 14:59 #
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franckFRAG
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A second Bellatrix's map, that I'm going to decide me to release...

Old Post Jan 29 2013 15:20 #
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