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walter confalonieri
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Posts: 2146
Registered: 07-09


cool, it's a remake of the one you posted ages ago or is a brand new map?

Old Post 01-29-13 17:03 #
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Cell
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Posts: 2446
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franckFRAG said:
A second Bellatrix's map, that I'm going to decide me to release...

Oh yeah!

Old Post 01-29-13 18:56 #
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franckFRAG
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Posts: 265
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walter confalonieri said:
cool, it's a remake of the one you posted ages ago or is a brand new map?


It's a brand new map :)
It is true that this map looks like enormously (see too much) to first Bellatrix's map. The layout is finished, but I am not satisfied for the moment of the gameplay.

Old Post 01-29-13 20:02 #
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Cell
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franckFRAG said:
It's a brand new map :)
It is true that this map looks like enormously (see too much) to first Bellatrix's map. The layout is finished, but I am not satisfied for the moment of the gameplay.


Whatever. Keep it up!

Old Post 01-29-13 20:28 #
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Egregor
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Posts: 221
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Photos of my 3rd level release, Carnage Canyon:

http://i1161.photobucket.com/albums/q512/jeff_king1/CCv4-A_zpsc07ac57f.png

http://i1161.photobucket.com/albums/q512/jeff_king1/CCv4-B_zpse3e8901b.png

http://i1161.photobucket.com/albums/q512/jeff_king1/CCv4-C_zps22fc1b2c.png

http://i1161.photobucket.com/albums/q512/jeff_king1/CCv4-D_zps951715db.png

http://i1161.photobucket.com/albums/q512/jeff_king1/CCv4-E_zps6599108c.png

Old Post 01-31-13 09:01 #
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AgentSpork
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Egregor: Those pictures are... AMAZING. Do want!

Old Post 01-31-13 10:13 #
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Remiel
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Posts: 140
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I was very bored.

https://sites.google.com/site/mikahashi/autism.gif

Old Post 01-31-13 11:07 #
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Cell
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Remiel said:
I was very bored.

https://sites.google.com/site/mikahashi/autism.gif


Clever ;)

Old Post 01-31-13 17:19 #
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Eris Falling
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Today, I discovered UDMF
Gothic!

http://img202.imageshack.us/img202/6426/screenshotdoom201301311.jpg

Old Post 01-31-13 19:15 #
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Springy
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Posts: 1370
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First of all, Primeval and Egregor fantastic shots. I did some more work on my old duel map today just my motivation and lack of imagination these days are getting the best of me. http://img13.imageshack.us/img13/54...om201301312.png Ceiling still needs work and may get rid of that column, I also need to finish outside area and then put all the weapons in.

Old Post 01-31-13 23:32 #
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Cell
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Springy said:
First of all, Primeval and Egregor fantastic shots.

Secondly, seconded.

Old Post 02-01-13 21:59 #
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Eris Falling
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Started my Gothic UDMF attempt again. It's just a bit big and empty for my liking.

http://img402.imageshack.us/img402/9984/screenshotdoom201302012.th.png

http://img826.imageshack.us/img826/9984/screenshotdoom201302012.th.png
and a clickable thumbnail below:

http://img849.imageshack.us/img849/9984/screenshotdoom201302012.th.png

Last edited by Eris Falling on 02-01-13 at 22:22

Old Post 02-01-13 22:16 #
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schwerpunk
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Posts: 2067
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Eris: I love your screenshots (and work). I'm using the green grates as my wallpaper now.

Anyway, if you feel like it's too empty (remember, monsters will fill it up a bit), maybe put in some more ceiling detail, or bring down elements of the ceiling? That kind of thing. Maybe find some nice marble statue 'Things.'

I'm assuming you're talking primarily about the room in your third screenie.

Old Post 02-01-13 22:44 #
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Eris Falling
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schwerpunk said:
Eris: I love your screenshots (and work). I'm using the green grates as my wallpaper now.

Anyway, if you feel like it's too empty (remember, monsters will fill it up a bit), maybe put in some more ceiling detail, or bring down elements of the ceiling? That kind of thing. Maybe find some nice marble statue 'Things.'

I'm assuming you're talking primarily about the room in your third screenie.



Wow. Thank you! :P
I was referring to the third screenshot yes, as it was the first I uploaded, but the other 2 screenshots are connected to that large hallway.
I think Stone Imps and other stone things would fit perfectly, but SiteAdvisor shits itself at the mention of Realm667 >:@

Old Post 02-01-13 22:57 #
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Ribbiks
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same purple time, same purple place

http://i.imgur.com/2oZjtfvl.jpg

http://i.imgur.com/sGDushml.jpg

Old Post 02-01-13 23:03 #
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Avoozl
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I prefer the version of purple with the more blueish shade.

Old Post 02-02-13 01:48 #
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sgt dopey
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Bloom3
http://i.imgur.com/fRcTQpN.jpg

Old Post 02-02-13 02:17 #
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Platinum Shell
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I see what you did there. You clever, clever bastard.



http://i.imgur.com/xFyppTFl.png

ArchFiend fire just chilling out.

Old Post 02-02-13 04:06 #
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Du Mhan Yhu
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Posts: 585
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http://i1259.photobucket.com/albums...zps9d8d40f6.png

http://img542.imageshack.us/img542/...om201302020.png


http://i1259.photobucket.com/albums...zpsdec22ea4.png

http://i1259.photobucket.com/albums...zps4ad1570e.png

http://i1259.photobucket.com/albums...zpsc6c0490a.png


Slaughter map I'm working on.

Last edited by Du Mhan Yhu on 02-02-13 at 06:28

Old Post 02-02-13 04:57 #
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Cell
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Ribbiks said:
same purple time, same purple place

Pur(pl)e awesomeness! (Y)

Old Post 02-02-13 13:22 #
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Eris Falling
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Continuing from yesterday. Still needs ground detail, fog might be a bit thick:
http://img833.imageshack.us/img833/2569/screenshotdoom201302021.th.png

Old Post 02-02-13 15:23 #
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LigH
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Posts: 719
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@ Du Mhan Yhu:

Epic when ready. Don't miss to announce!
__

@ Cell:

(Y) = female hips ;-D

And some music for the purple level: (ot+>) Purple Rain

Old Post 02-02-13 15:31 #
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Mechadon
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Posts: 2225
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I posted some miscellaneous Supplice screenshots on Google+...but of course no one is going to see them there :P.

http://img.photobucket.com/albums/v63/Mechadon/th_Screenshot_Doom_20130131_022624.png http://img.photobucket.com/albums/v63/Mechadon/th_Screenshot_Doom_20130202_031150.png

I've been working on the dehacked after escalating the project from pure Boom to MBF. That gave me a crapload of new frames and codepointers to play with. It was pretty fun messing with those new features, especially the RandomJump one.

I updated the console font yesterday. You can compare it against the old font in the shot on the left with the updated one on the right. My first attempt was kind of hard to read in the console, so I updated it to match how the regular console font looks (shading and drop-shadow).

Old Post 02-02-13 18:35 #
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LigH
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Pretty pretty ... :-D

Especially the left sky is interesting, somehow reminds me on the StarTrek nexus string.

Old Post 02-02-13 18:39 #
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Cell
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LigH said:
@ Cell:

(Y) = female hips ;-D


Try how a downward "Y" looks like! ;)

Old Post 02-02-13 21:47 #
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Memfis
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One problem with very non-linear maps is that the player might miss some important items and get into trouble. So I made a few crappy "LOOK AT ME" signs to minimize that chance.

http://thumb5.wuala.com/previewImage/kuchitsu/Doom_SCREEN/DEV/brainwash_collage1.jpg

Old Post 02-02-13 21:49 #
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Cell
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Memfis said:
One problem with very non-linear maps is that the player might miss some important items and get into trouble. So I made a few crappy "LOOK AT ME" signs to minimize that chance.

They look funny, indeed :D Sometimes tricky mappers just put a window through which the important thing (not only keys!) is visible and just gives itself to the player.

Old Post 02-02-13 21:56 #
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Katamori
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Nice textures! =)

Old Post 02-02-13 22:56 #
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Obsidian
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Mechadon said:

[awesome pics]



8-0

Gimme, GIMME, GIMME!

Old Post 02-02-13 23:38 #
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Memfis
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Cell: here is a more serious attempt

http://thumb4.wuala.com/previewImage/kuchitsu/Doom_SCREEN/DEV/brainwash_collage2.jpg

edit: oh wait, it should say just "armor" I guess? armory is something different apparently.

Old Post 02-03-13 14:41 #
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