Baron of Hell
Register | User Profile | Member List | F.A.Q | Privacy Policy | New Blog | Search Forums | Forums Home
Doomworld Forums : Powered by vBulletin version 2.2.5 Doomworld Forums > Classic Doom > Doom General > Post your Doom picture! [read the image-posting rules in the FAQ]
Pages (514): « First ... « 305 306 307 [308] 309 310 311 » ... Last »  
Author
All times are GMT. The time now is 09:17. Post New Thread    Post A Reply
scalliano
This door is opened elsewhere...


Posts: 1201
Registered: 08-09


http://img441.imageshack.us/img441/...om201302031.png
http://img832.imageshack.us/img832/...om201302031.png

Old Post 02-03-13 14:50 #
scalliano is offline Profile || Blog || PM || Email || Search || Add Buddy IP || Edit/Delete || Quote
Gez
Why don't I have a custom title by now?!


Posts: 11206
Registered: 07-07



Memfis said:
edit: oh wait, it should say just "armor" I guess? armory is something different apparently.


Armory is where you stock arms and armors.

Old Post 02-03-13 15:38 #
Gez is offline Profile || Blog || PM || Search || Add Buddy IP || Edit/Delete || Quote
Cell
Senior Member


Posts: 2394
Registered: 08-10



Memfis said:
Cell: here is a more serious attempt


Well, by funny, I didn't mean "ludicrous", but that looks excellent!

Old Post 02-03-13 15:44 #
Cell is online now Profile || Blog || PM || Email || Search || Add Buddy IP || Edit/Delete || Quote
Ribbiks
Senior Member


Posts: 1315
Registered: 02-11


somehow I just discovered fly and notarget. kicks ass for taking screenshots

http://i.imgur.com/VUUidBal.jpg

http://i.imgur.com/oMJGPFgl.jpg

Old Post 02-04-13 06:59 #
Ribbiks is offline Profile || Blog || PM || Search || Add Buddy IP || Edit/Delete || Quote
Avoozl
Forum Staple


Posts: 2662
Registered: 06-09


Edit: Ah fuck it, I'm just terrible at making maps and won't post any screenshots anymore.

Last edited by Avoozl on 02-04-13 at 12:33

Old Post 02-04-13 10:37 #
Avoozl is offline Profile || Blog || PM || Email || Search || Add Buddy IP || Edit/Delete || Quote
Gez
Why don't I have a custom title by now?!


Posts: 11206
Registered: 07-07



Ribbiks said:
somehow I just discovered fly and notarget. kicks ass for taking screenshots


Even better: r_drawplayersprites 0.

Here's something you can put in your zdoom.ini file under [<game>.ConsoleAliases]:
code:
Name=resetsrn Command=r_drawplayersprites 1;crosshair $ep_crosshair;screenblocks $ep_screenblocks;show_messages $ep_show_messages Name=savescrn Command=set ep_screenblocks $screenblocks; set ep_crosshair $crosshair; set ep_show_messages $show_messages Name=hidescrn Command=r_drawplayersprites 0;screenblocks 12;crosshair 0;show_messages 0 Name=cleansrn Command=savescrn;hidescrn;wait;screenshot;wait;resetsrn


Then you can bind a key to cleansrn and it'll make you full-size screenshot without any HUD element on it before reverting the HUD to its previous state. :)

(It's stuff I scavenged from the old "Skulltag expansion pack" by "Supergod" IIRC.)

Old Post 02-04-13 11:19 #
Gez is offline Profile || Blog || PM || Search || Add Buddy IP || Edit/Delete || Quote
tempun
Member


Posts: 597
Registered: 08-09


He's probably using PrBoom+. I made a pwad which shifts weapon sporites off the screen for this purpose.

Old Post 02-04-13 11:38 #
tempun is offline Profile || Blog || PM || Search || Add Buddy IP || Edit/Delete || Quote
tempun
Member


Posts: 597
Registered: 08-09


Memfis: be sure to make your texture composite and use actual supershotgun patch (SGN2A0) in it, so that Freedoom users see the correct sprite.
Here are two screenshots, one takes with Freedoom, the other with Doom 2.
http://imgur.com/wShmRqx.jpg http://imgur.com/QKY24bZ.jpg
This is Bricks.wad level 1, by Eric Harris. It's refreshing to think that Freedoom compatibility was considered back in 1996. ;)

Old Post 02-04-13 11:52 #
tempun is offline Profile || Blog || PM || Search || Add Buddy IP || Edit/Delete || Quote
Memfis
Forum Spammer


Posts: 5707
Registered: 04-07


Meh, too much work and I hate multi-patch textures because they're difficult to carry from one wad to another. Besides, it might look crappy in Freedom anyway because of the different size of the sprite.
I think I make wads more for myself than anyone else so I don't consider some stuff I don't care about (difficulty settings, continuous play, visual tricks not looking correctly in OpenGL, secrets easily findable by looking at the automap, etc).

btw the textures on that screen look REALLY similar.

Old Post 02-04-13 12:32 #
Memfis is offline Profile || Blog || PM || Email || Search || Add Buddy IP || Edit/Delete || Quote
tempun
Member


Posts: 597
Registered: 08-09



Memfis said:
Meh, too much work and I hate multi-patch textures because they're difficult to carry from one wad to another.
Not in this case, as you should *not* include the weapon patch in your wad.
But whatever.

Old Post 02-04-13 13:02 #
tempun is offline Profile || Blog || PM || Search || Add Buddy IP || Edit/Delete || Quote
Gez
Why don't I have a custom title by now?!


Posts: 11206
Registered: 07-07



tempun said:
He's probably using PrBoom+. I made a pwad which shifts weapon sporites off the screen for this purpose.

Fly and notarget are features in PrBoom+?


Avoozl said:
Edit: Ah fuck it, I'm just terrible at making maps and won't post any screenshots anymore.

Oh c'm'on. What kind of attitude is that?

The screenshots weren't that bad.

Old Post 02-04-13 13:05 #
Gez is offline Profile || Blog || PM || Search || Add Buddy IP || Edit/Delete || Quote
Joshy
Senior Member


Posts: 1002
Registered: 07-08



Avoozl said:
Edit: Ah fuck it, I'm just terrible at making maps and won't post any screenshots anymore.
I demand the return of your screenshots.

Old Post 02-04-13 14:16 #
Joshy is online now Profile || Blog || PM || Email || Search || Add Buddy IP || Edit/Delete || Quote
tempun
Member


Posts: 597
Registered: 08-09



Gez said:
Fly and notarget are features in PrBoom+?
SURPRISE!!! :D

Old Post 02-04-13 14:20 #
tempun is offline Profile || Blog || PM || Search || Add Buddy IP || Edit/Delete || Quote
tempun
Member


Posts: 597
Registered: 08-09



Avoozl said:
Edit: Ah fuck it. I'm just terrible at making maps and won't post any screenshots anymore.
FATAL ERROR: OPERATION NOT PERMITTED
http://www.mediafire.com/conv/b361f...g.jpg?size_id=5
http://www.mediafire.com/conv/a7a74...g.jpg?size_id=5
http://www.mediafire.com/conv/682c4...g.jpg?size_id=5
http://www.mediafire.com/conv/640a3...g.jpg?size_id=5

Old Post 02-04-13 14:35 #
tempun is offline Profile || Blog || PM || Search || Add Buddy IP || Edit/Delete || Quote
Gez
Why don't I have a custom title by now?!


Posts: 11206
Registered: 07-07



tempun said:
SURPRISE!!! :D

So they are now. Huh. I managed to overlook that.

Old Post 02-04-13 14:39 #
Gez is offline Profile || Blog || PM || Search || Add Buddy IP || Edit/Delete || Quote
scalliano
This door is opened elsewhere...


Posts: 1201
Registered: 08-09



tempun said:
FATAL ERROR: OPERATION NOT PERMITTED
http://www.mediafire.com/conv/b361f...g.jpg?size_id=5
http://www.mediafire.com/conv/a7a74...g.jpg?size_id=5
http://www.mediafire.com/conv/682c4...g.jpg?size_id=5
http://www.mediafire.com/conv/640a3...g.jpg?size_id=5



Are those Avoozl's deleted shots? Look fine to me.

Old Post 02-04-13 15:16 #
scalliano is offline Profile || Blog || PM || Email || Search || Add Buddy IP || Edit/Delete || Quote
Springy
Senior Member


Posts: 1357
Registered: 09-12



scalliano said:


Are those Avoozl's deleted shots? Look fine to me.


Same here I think they look great. Nice moody atmosphere he's got going on there. I especially like the first shot.

Old Post 02-04-13 15:20 #
Springy is offline Profile || Blog || PM || Email || Search || Add Buddy IP || Edit/Delete || Quote
Shadow Hog
Forum Regular


Posts: 747
Registered: 07-09


Yeah, that first shot is ace.

Others are a bit too dark for me to discern anything right now, but hell, it's Doom, incredibly dark rooms are a staple of the series.

Old Post 02-04-13 16:40 #
Shadow Hog is offline Profile || Blog || PM || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
JoLo94
Newbie


Posts: 7
Registered: 02-13


Hey,

I want to share some pics of my first wad. Hope you like it :)

http://i.imgur.com/a3kDBXX.png
http://imgur.com/xUGFlVB.png
http://imgur.com/A8qxtF4.png
http://imgur.com/vJnEz3c.png


I still need to do some adjustments so it's not final yet.

Old Post 02-04-13 16:46 #
JoLo94 is offline Profile || Blog || PM || Search || Add Buddy IP || Edit/Delete || Quote
Memfis
Forum Spammer


Posts: 5707
Registered: 04-07


These areas don't look fun to move in, they're very cramped with many tiny obstacles (like these bars on the last screen). The first screen has a nice atmosphere, have you thought about adding a new sky texture?

Old Post 02-04-13 17:28 #
Memfis is offline Profile || Blog || PM || Email || Search || Add Buddy IP || Edit/Delete || Quote
JoLo94
Newbie


Posts: 7
Registered: 02-13


Well, if I knew how to do that, I probably would. Unfortunately, I don't have much experience in modding.

Old Post 02-04-13 17:35 #
JoLo94 is offline Profile || Blog || PM || Search || Add Buddy IP || Edit/Delete || Quote
Shadow Hog
Forum Regular


Posts: 747
Registered: 07-09


It's not too hard.

Make a new sky texture, around 256x128 in size, using the Doom palette, and flipped horizontally (assuming that matters any; for clouds and mountains, probably not).

Open up, say, SLADE, and put it into a lump file inbetween P_START and P_END marker lumps with the name "RSKY1". Make sure it's saved in Doom's graphic format.

That should suffice for doing a basic sky replacement. There are more in-depth methods, including multi-patch skies that can be much, much larger than 256x128, but no need to go all-out with that yet, right?

Old Post 02-04-13 18:11 #
Shadow Hog is offline Profile || Blog || PM || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
Katamori
Forum Staple


Posts: 2647
Registered: 08-10


Come on Memfis, those shots would be good for a claustrophobic horror-esque map. =)

Old Post 02-04-13 18:28 #
Katamori is offline Profile || Blog || PM || Email || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
Cell
Senior Member


Posts: 2394
Registered: 08-10



Ribbiks said:
somehow I just discovered fly and notarget. kicks ass for taking screenshots

Why didn't you color the Supercharge to purple aussi?

Old Post 02-04-13 18:53 #
Cell is online now Profile || Blog || PM || Email || Search || Add Buddy IP || Edit/Delete || Quote
schwerpunk
Senior Member


Posts: 2067
Registered: 05-12



Memfis said:
These areas don't look fun to move in, they're very cramped with many tiny obstacles (like these bars on the last screen). The first screen has a nice atmosphere, have you thought about adding a new sky texture?
I'd say it looks alright for fighting Formers, and there's still enough room to dodge fireballs. Plus it looks really nice (I actually said daaaamn grrrl aloud upon viewing said screenie).

Although if JoLo wants to avoid the player getting snagged on the metal pillars, s/he could always place some 'block player' linedefs along the wall between them. That is, if they don't open into secrets or monsters closets, or anything else like that.

Old Post 02-04-13 19:37 #
schwerpunk is offline Profile || Blog || PM || Search || Add Buddy IP || Edit/Delete || Quote
Ribbiks
Senior Member


Posts: 1315
Registered: 02-11



Cell said:

Why didn't you color the Supercharge to purple aussi?



it would look too much like the invul which has indeed been made purple :)

Old Post 02-04-13 19:46 #
Ribbiks is offline Profile || Blog || PM || Search || Add Buddy IP || Edit/Delete || Quote
Cell
Senior Member


Posts: 2394
Registered: 08-10



Ribbiks said:
it would look too much like the invul which has indeed been made purple :)

Which was actually green! Whatever. Then tell me, which type of the torches has been recolored?

Old Post 02-04-13 19:49 #
Cell is online now Profile || Blog || PM || Email || Search || Add Buddy IP || Edit/Delete || Quote
Ribbiks
Senior Member


Posts: 1315
Registered: 02-11



Cell said:

Which was actually green! Whatever. Then tell me, which type of the torches has been recolored?



the palette changes all the greens to purple and vice versa. So if you played the wad without it you would see a lot of GREENWAL, SFALL, and green torches. A side effect is that most iwad sprites/textures get mutilated. I'm still in the process of fixing the ones that look like ass, but I'm keeping the cool looking ones intact (invul for example, looks pretty awesome in purple)

Old Post 02-04-13 20:04 #
Ribbiks is offline Profile || Blog || PM || Search || Add Buddy IP || Edit/Delete || Quote
Eris Falling
Forum Staple


Posts: 3038
Registered: 07-12


Ceiling needs some detail, but this whole map is in its early stages

They're clickable:

http://img687.imageshack.us/img687/5223/screenshotdoom201302042.th.pnghttp://img838.imageshack.us/img838/5223/screenshotdoom201302042.th.pnghttp://img824.imageshack.us/img824/5223/screenshotdoom201302042.th.png

Old Post 02-04-13 20:17 #
Eris Falling is offline Profile || Blog || PM || Email || Search || Add Buddy IP || Edit/Delete || Quote
Shadow Hog
Forum Regular


Posts: 747
Registered: 07-09



Ribbiks said:
the palette changes all the greens to purple and vice versa. So if you played the wad without it you would see a lot of GREENWAL, SFALL, and green torches. A side effect is that most iwad sprites/textures get mutilated. I'm still in the process of fixing the ones that look like ass, but I'm keeping the cool looking ones intact (invul for example, looks pretty awesome in purple)
Speed of Doom must look really funny with this palette, what with its green sky and such, huh?

Old Post 02-04-13 20:38 #
Shadow Hog is offline Profile || Blog || PM || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
All times are GMT. The time now is 09:17. Post New Thread    Post A Reply
Pages (514): « First ... « 305 306 307 [308] 309 310 311 » ... Last »  
Doomworld Forums : Powered by vBulletin version 2.2.5 Doomworld Forums > Classic Doom > Doom General > Post your Doom picture! [read the image-posting rules in the FAQ]

Show Printable Version | Email this Page | Subscribe to this Thread

 

Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is OFF
vB code is ON
Smilies are OFF
[IMG] code is ON
 

< Contact Us - Doomworld >

Powered by: vBulletin Version 2.2.5
Copyright ©2000, 2001, Jelsoft Enterprises Limited.