JoLo94
Newbie
Posts: 7
Registered: 02-13 |
Shadow Hog said:
It's not too hard.
Make a new sky texture, around 256x128 in size, using the Doom palette, and flipped horizontally (assuming that matters any; for clouds and mountains, probably not).
Open up, say, SLADE, and put it into a lump file inbetween P_START and P_END marker lumps with the name "RSKY1". Make sure it's saved in Doom's graphic format.
That should suffice for doing a basic sky replacement. There are more in-depth methods, including multi-patch skies that can be much, much larger than 256x128, but no need to go all-out with that yet, right?
Thanks for the hint, I'll try my best. Took me around 2 hours to insert a graphic into a wad but I finally got it.
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