schwerpunk
Senior Member

Posts: 1216
Registered: 05-12 |
Scypek2: Damn, that looks good. Especially the 'hallway of some sort' - it was my wallpaper for a while there. Love the lighting in the last shot, too. I'm a sucker for stencil lighting in general.
Gez: (Re software mode shaders in hardware mode.) I might give it a shot, but unless it's perfect, I'd rather just stick to standard SW mode. Plus I don't mind switching to GZDoom every now and then: helps me justify having it installed.
Jimi: I think that's just enough detail. I certainly wouldn't add any more. Earlier you mentioned that you thought the textures might have too much noise; I don't think so, at least from looking at your screenshots. As a personal preference, I'm not sure how I feel about the texture filtering (either native to the textures (what res are they?), or applied in-game) - it doesn't look crisp enough for my tastes.
Ed: I love that big sharp slope of flesh coming out of the marble. Although looking around the image, I think you might have a little too many differently themed textures in one area. I get that the marble is 'Hell bleeding through' along with the fleshy stuff, but the SW1GARGs on the pillars to the left just seem like a bit much, IMHO...
Obsidian: That matches your avatar somewhat. Is there any scrolling going on in that image? I'm curious to see how it would look in action. The lighting level is perfect - makes me anticipate a punishingly difficult, claustrophobic map.
Some more screenshots from my 2nd pending MMP (shameless plug) entry:
http://i.imgur.com/3JZHvRJ.png
A former human, getting a taste of a force lower than Hell (the light damages players & monsters).
http://i.imgur.com/bUzi3Ns.png
This button is semi-secret, because it's in a damage sector that's easily avoided. I just liked how the shadows looked. It reveals the only health pickup in the entire level. >:)
http://i.imgur.com/hgGMvL0.png
Another semi-secret. This corridor snakes through a portion of the map, and is difficult to spot from the outside. If the player doesn't go in and pacify the contents, he's likely to be pestered by its contents for some time.
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