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Retog
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Posts: 504
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Abatamite

Download: http://www.mediafire.com/?vk7us1rrkqcq3vg

http://imageshack.us/photo/my-image...om201302161.png

http://imageshack.us/photo/my-image...om201302161.png

http://imageshack.us/photo/my-image...om201302161.png

Old Post 02-16-13 19:51 #
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schwerpunk
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Retog: Your screenshots are broken.

Anyway, here's my FDA. Not a bad looking map, overall, even if it is a bit boxy for my tastes. Also, I didn't really feel the need to fight most of the monsters, and ended up speeding through most of the map.

Doors were a little bland, placed flush with the wall like that. Fun traps, though.

Old Post 02-16-13 20:04 #
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(empty)
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Retog said:
Abatamite

Download: http://www.mediafire.com/?vk7us1rrkqcq3vg

[broken images]


A bit bland and barren, and you can jog past most of the fights. The Specter charge especially feels a bit pointless.

Old Post 02-16-13 20:14 #
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Cell
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Posts: 2471
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As for Abatamite, would receive a weak 4/5 from me if posted for /idgames in this format. The problems are the same for me as the ones mentioned. The real problem is that it should've not been posted in this thread, not even in this forum. Just saying...
...
Ooops, joined to the off, moi aussi. Better not next time. Let's see some more screen0rz!

Old Post 02-16-13 22:13 #
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Memfis
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http://thumb6.wuala.com/previewImage/kuchitsu/Doom_SCREEN/DEV/doom1433.jpg

Old Post 02-16-13 22:20 #
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LigH
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Mission accomplished, Memfis? ;-)

Old Post 02-16-13 22:26 #
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Mechadon
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That's a really nice shot Memfis. I'm kind of a sucker for GRAY textures though :P

Old Post 02-17-13 00:18 #
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C30N9
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Aiming for Doom II classic, though some screenshots need a bit more detailing.

http://i1183.photobucket.com/albums/x476/C30N9/Screenshot_Doom_20130217_103736.png

http://i1183.photobucket.com/albums/x476/C30N9/Screenshot_Doom_20130217_103754.png

http://i1183.photobucket.com/albums/x476/C30N9/Screenshot_Doom_20130217_103809.png

http://i1183.photobucket.com/albums/x476/C30N9/Screenshot_Doom_20130217_103859.png

Old Post 02-17-13 08:49 #
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Scypek2
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Wow, that looks really classic! Screens 2-4 feel more like doom1, though.

Old Post 02-17-13 10:12 #
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C30N9
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Scypek2 said:
Screens 2-4 feel more like doom1, though.


Was trying to avoid that. :P
Thanks for the feedback anyway.

Old Post 02-17-13 10:39 #
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Cell
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C30N9 said:


Was trying to avoid that. :P


Better luck next time! That 3rd screenshot could have been part of the E1M1 beta aswell. Try to add more D2, otherwise looks good ;-)

Old Post 02-17-13 12:26 #
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C30N9
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Cell said:

Better luck next time! That 3rd screenshot could have been part of the E1M1 beta aswell. Try to add more D2, otherwise looks good ;-)



http://i1183.photobucket.com/albums/x476/C30N9/Screenshot_Doom_20130217_162207.png

http://i1183.photobucket.com/albums/x476/C30N9/Screenshot_Doom_20130217_162230.png

Old Post 02-17-13 14:27 #
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franckFRAG
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http://i74.servimg.com/u/f74/11/63/08/76/screen10.png

Old Post 02-17-13 20:16 #
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LigH
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Green, green, green ... like in Plutonia?

Old Post 02-17-13 20:20 #
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Raptomex
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Posts: 101
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http://i.imgur.com/gxay2m3s.pnghttp://i.imgur.com/QBJC6XLs.pnghttp://i.imgur.com/vAVr1vjs.png
http://i.imgur.com/m8LGQoFs.jpghttp://i.imgur.com/T1MPFTys.pnghttp://i.imgur.com/JqZ2lQKs.png
http://i.imgur.com/bRFUnnFs.pnghttp://i.imgur.com/Pp9yfgHs.pnghttp://i.imgur.com/yAU2tups.png

Old Post 02-17-13 20:43 #
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Whoo
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Soulcrusher + qeffects-gl = Gorgeous visuals

http://imageshack.us/a/img856/1918/...om201302172.png

Old Post 02-17-13 20:59 #
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Cell
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LigH said:
Green, green, green ... like in Plutonia?

Might be something else. How ironic that I'm listening to Plutonia2 music right now.

Old Post 02-17-13 21:31 #
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LigH
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No, Cell - I meant the image of franckFRAG.


franckFRAG said:
http://i74.servimg.com/u/f74/11/63/08/76/screen10.png

Old Post 02-17-13 21:36 #
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Katamori
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franckFRAG said:
http://i74.servimg.com/u/f74/11/63/08/76/screen10.png


Similar shots especially with those blue sky textures always remind me of the first episode of the famous Revolution! megaWAD.

__________________
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Old Post 02-17-13 23:05 #
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Jimi
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schwerpunk: The level textures were done with no filtering in mind, same res as in Doom. The current model texture style is meant to be filtered... So, I think I should at least remove some noise from the level textures...

C30N9: I got a Waste Tunnels/Gantlet vibe from them. Oh, you changed the TEKWALL.. I liked it. You could add some TEKWALL details into that area then.

Whoo: That looks pretty cool.

--

Some changes to the player model. Fewer polys, bigger eyes, some thingys in the back. I think the previous details made it look too ordinary and that the different parts should have been connected together. The second pic shows some mockup colors that could be when it gets damaged or the team colors. But it probably is confusing if players and monsters get these same colors to show their health status, and if there were any player team colors with these colors. So I'm still a bit unsure how/if I should do the damage textures.

http://media.moddb.com/cache/images/games/1/20/19999/thumb_300x150/player_bigeyes.jpg

http://media.moddb.com/cache/images/games/1/20/19999/thumb_300x150/player_colors_mockup.jpg

Old Post 02-17-13 23:13 #
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Shadow Hog
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franckFRAG said:
http://i74.servimg.com/u/f74/11/63/08/76/screen10.png
Reminds me of Horalky.

Old Post 02-18-13 06:22 #
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mk3Howitzer
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Above the darkness
http://i104.photobucket.com/albums/...zpsda217cb3.png
Map 3 starting point.

Old Post 02-18-13 16:19 #
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Retog
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schwerpunk said:
Retog: Your screenshots are broken.

Anyway, here's my FDA. Not a bad looking map, overall, even if it is a bit boxy for my tastes. Also, I didn't really feel the need to fight most of the monsters, and ended up speeding through most of the map.

Doors were a little bland, placed flush with the wall like that. Fun traps, though.




(empty) said:

A bit bland and barren, and you can jog past most of the fights. The Specter charge especially feels a bit pointless.



Thanks for the feedback guys but any tips on fixing the screenshots?

Old Post 02-18-13 16:50 #
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(empty)
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Retog said:




Thanks for the feedback guys but any tips on fixing the screenshots?


Use imgur instead of Imageshack.

Old Post 02-18-13 19:26 #
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Tango
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http://i.imgur.com/XZDZ7IV.png

very wip tango's quest to make something very castlevania-y blah blah blah

Old Post 02-18-13 19:39 #
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Jimi
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mk3Howitzer: You may want to change the floor texture on the border/fence sectors to something darker to match the lower textures. Maybe also change on those other floor details.

Tango: Reminds me a bit of the starting area of Unholy Cathedral, except this one looks better and more interesting.

Old Post 02-18-13 20:16 #
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LigH
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(empty) said:

Use imgur instead of Imageshack.



Or http://frupic.frubar.net

Old Post 02-19-13 07:03 #
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Kore
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http://i.imgur.com/eXFNW1gl.png
http://i.imgur.com/HmrKgH7s.pnghttp://i.imgur.com/SjMzNXNs.pnghttp://i.imgur.com/sFbBf0vs.pnghttp://i.imgur.com/D4FRhyLs.pnghttp://i.imgur.com/ylUBOnJs.pnghttp://i.imgur.com/houAZv9s.png
Click to enlarge, sorry if it's too dark.

Old Post 02-19-13 16:57 #
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Kaiser
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Sexy castle environment is sexy

Old Post 02-19-13 17:20 #
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Shadow Hog
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I love the cloudy castle atmosphere. All it'd need is a good rain effect.

That ceiling window also looks great.

Old Post 02-19-13 17:57 #
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