darkreaver Posted January 29, 2014 Im considering upping the brightness one level. I dont think the sky is too bright though. Clearly the sun has already gone down, so everything should be just shadows. And I have added some lighted spots around the area for contrast :) 0 Share this post Link to post
Jayextee Posted January 29, 2014 I think it's good. Don't even touch it. Cross-post from the game's thread, but since I haven't posted an image in a while here: I fought the elements (read: EDGE's COAL scripting) and finally gave my game the energy bar it deserved. 0 Share this post Link to post
Captain Toenail Posted January 29, 2014 I was stuck in hospital all last week - gave me a chance to make a cool deathmatch map. http://i209.photobucket.com/albums/bb202/CaptainToenailSkulltag/DM%20maps/Screenshot_Doom_20140129_175422_zpse60762a9.png http://i209.photobucket.com/albums/bb202/CaptainToenailSkulltag/DM%20maps/Screenshot_Doom_20140129_175411_zpsb4e525da.png http://i209.photobucket.com/albums/bb202/CaptainToenailSkulltag/DM%20maps/Screenshot_Doom_20140129_175431_zps7269913a.png 0 Share this post Link to post
gemini09 Posted January 29, 2014 I agree with Mark.. You could try increasing the light level by something like 24 on each row of sectors, from the peak. 0 Share this post Link to post
Chris Hansen Posted January 29, 2014 Captain Toenail said:I was stuck in hospital all last week - gave me a chance to make a cool deathmatch map. http://i209.photobucket.com/albums/bb202/CaptainToenailSkulltag/DM%20maps/Screenshot_Doom_20140129_175422_zpse60762a9.png http://i209.photobucket.com/albums/bb202/CaptainToenailSkulltag/DM%20maps/Screenshot_Doom_20140129_175411_zpsb4e525da.png http://i209.photobucket.com/albums/bb202/CaptainToenailSkulltag/DM%20maps/Screenshot_Doom_20140129_175431_zps7269913a.png That looks like a pretty smooth DM level with good texture choices etc. But then again, it would be weird if I said otherwise, since I use the exact same textures in almost the exact same way in my Flay the obscene series ;) I look forward to the release! 0 Share this post Link to post
Platinum Shell Posted January 30, 2014 Captain Toenail said:I was stuck in hospital all last week - gave me a chance to make a cool deathmatch map. http://i209.photobucket.com/albums/bb202/CaptainToenailSkulltag/DM%20maps/Screenshot_Doom_20140129_175422_zpse60762a9.png http://i209.photobucket.com/albums/bb202/CaptainToenailSkulltag/DM%20maps/Screenshot_Doom_20140129_175411_zpsb4e525da.png http://i209.photobucket.com/albums/bb202/CaptainToenailSkulltag/DM%20maps/Screenshot_Doom_20140129_175431_zps7269913a.png Hope you're feeling better bro. Nice map too; I like the abattoir feel it has. 0 Share this post Link to post
Sergeant_Mark_IV Posted January 30, 2014 Yes, just increase the brightness by one level. And on the very left end of the area, try to emulate a shadow projected by the mountain, well, something like this: http://tinypic.com/r/1037wya/8 0 Share this post Link to post
Lutz Posted January 30, 2014 NEIS E4M6 is coming along... http://i1180.photobucket.com/albums/x404/chris_lutz/Doom%20Screenshots/NEIS_E4M6_6.png http://i1180.photobucket.com/albums/x404/chris_lutz/Doom%20Screenshots/NEIS_E4M6_7.png http://i1180.photobucket.com/albums/x404/chris_lutz/Doom%20Screenshots/NEIS_E4M6_5.png 0 Share this post Link to post
dew Posted January 30, 2014 Sergeant_Mark_IV said:something like this: http://tinypic.com/r/1037wya/8 That looks considerably less dramatic, imo. I really like how the mountain is just a dark silhouette in reaver's original shot, no unnecessary detail showing from a distance. Lutz: Those shots look quite a lot like your Inferno maps, woo! 0 Share this post Link to post
NuMetalManiak Posted January 30, 2014 Fuck, it's so hard to make a decent hell section nowadays, especially when only using stock textures. I'll do a lot more to this later, when my overall health gets better, although DBRAIN probably won't look good as a lavafall here IMO. 0 Share this post Link to post
MFG38 Posted January 30, 2014 More WIP screenshots from my latest mapping effort. 0 Share this post Link to post
CorSair Posted January 30, 2014 Hurricyclone said:Fuck, it's so hard to make a decent hell section nowadays, especially when only using stock textures. Put some layer cliffs on those walls, so you get some change in that repetitive texturing. 0 Share this post Link to post
mrthejoshmon Posted January 30, 2014 Hurricyclone said:Fuck, it's so hard to make a decent hell section nowadays, especially when only using stock textures. I'll do a lot more to this later, when my overall health gets better, although DBRAIN probably won't look good as a lavafall here IMO. You already shat all over all of my Hell maps. 0 Share this post Link to post
darkreaver Posted January 30, 2014 MFG38 said:More WIP screenshots from my latest mapping effort. [img]https://fbcdn-sphotos-a-a.akamaihd.net/hphotos-ak-prn1/t1/1010403_707613229271290_1321369022_n.jpg[img] [img]https://fbcdn-sphotos-h-a.akamaihd.net/photos-ak-frc1/t1/1796443_707613235937956_553476649_n.jpg[img] [img]https://fbcdn-sphotos-g-a.akamaihd.net/hphotos-ak-prn2/t1/1545724_707613215937958_1879999047_n.jpg[img] [img]https://fbcdn-sphotos-b-a.akamaihd.net/hphotos-ak-prn2/t1/1499595_707613232604623_407236384_n.jpg[img] How about turning the gamma down from 1000504396260248534986033 ;) 0 Share this post Link to post
Olympus Posted January 30, 2014 Hurricyclone said:Fuck, it's so hard to make a decent hell section nowadays, especially when only using stock textures. http://i.imgur.com/2Wj4SV1.png http://i.imgur.com/BKbHd1X.png I'll do a lot more to this later, when my overall health gets better, although DBRAIN probably won't look good as a lavafall here IMO. Not a bad start. But it looks so unfinished. There's tons of things you can do to make the room pop better: to start, break up the large lava and cave wall surfaces. Add interesting features like lava falls, ledges with secrets or enemies, recesses with torches, etc. Or you could make pillars of a contrasting rock texture. For the ceiling, you could add a skylight or something similar for both detail and light contrast. For the floor I would suggest making islands of REDROCK or something similar. You dont have to take my advice but I think adding architectural and lighting detail could spice up the room. 0 Share this post Link to post
NuMetalManiak Posted January 30, 2014 Yeah it's quite unfinished. And it looks like it won't be finished for awhile as long as my depression holds. Been feeling really terrible in my head ever since the beginning of December. I might take some advice here, to help with this, but it will likely take months to finish. Also, this is supposed to be an old-school type of map. I'm trying to avoid some of the crazier gimmicks for this one. Olympus said:lava falls Sorry, I can't do this. I'm using only stock textures for this map and DBRAIN irritates me with how it flows upwards and all. Really do wish that there was actually a lavafall for Doom 2 textures. mrthejoshmon said:You already shat all over all of my Hell maps. When did I do that? o_o Never said anything bad about you at all. 0 Share this post Link to post
Joshy Posted January 30, 2014 Hurricyclone said:When did I do that? o_o Never said anything bad about you at all. Think he meant that you're doing better than he is with the hell maps. 0 Share this post Link to post
Nomad Posted January 31, 2014 Is a pretty cool start, hurricyclone. Sending positive thought beams in your direction, I know how annoying depression can be. 0 Share this post Link to post
darkreaver Posted February 1, 2014 Made a new PW map last night. Pretty standard theme. Going to have a custom sky this time, but I have no idea what kind of sky yet. Green? 0 Share this post Link to post
schwerpunk Posted February 1, 2014 darkreaver said:Made a new PW map last night. Pretty standard theme. Going to have a custom sky this time, but I have no idea what kind of sky yet. Green? http://i.imgur.com/Bnuyknl.jpg I'm getting coffee break flashbacks, only grittier! Very nice and chunky; good, low light; nice ceiling detail; doortrak on the far left looks too wide, though (pet peeve). Oh, and this was posted in the GZDoom Builder thread over at the ZDoom forums by -- I think -- MaxED: Anyway, it's not mine, but it's my wallpaper now. 0 Share this post Link to post
Chris Hansen Posted February 1, 2014 darkreaver said:Made a new PW map last night. Pretty standard theme. Going to have a custom sky this time, but I have no idea what kind of sky yet. Green? http://i.imgur.com/Bnuyknl.jpg I'd stick with that white sky if I were you. The contrast between the dark and gritty textures and the sky sets the perfect mood. I think it looks brilliant as it is. 0 Share this post Link to post
darkreaver Posted February 1, 2014 Chris Hansen said:I'd stick with that white sky if I were you. The contrast between the dark and gritty textures and the sky sets the perfect mood. I think it looks brilliant as it is. Yeah, I just might! LigH: I will have a look (again, I believe :P ) Schwer: good thing you reminded me. Those doortraks are fucked. Fixing it now 0 Share this post Link to post
Chris Hansen Posted February 2, 2014 Another screenshot from my revamp of Flay the Obscene. Original one on the left, new one on the right... well, duh! :) I'm trying not to mess too much with the layout and architecture, but since it's meant to be played backwards and there was some strange red key logic in the original, I have had to add and change some things to make it flow better. click for larger version 0 Share this post Link to post
MFG38 Posted February 2, 2014 schwerpunk said:Oh, and this was posted in the GZDoom Builder thread over at the ZDoom forums by -- I think -- MaxED: Anyway, it's not mine, but it's my wallpaper now. Are you sure that's made in (G)ZDoom? Because if it is, that's beyond awesome. 0 Share this post Link to post
Obsidian Posted February 2, 2014 gemini09 said:http://imgur.com/SWb4f76 I'd try using a few similar looking textures in there, the blanket texturing doesn't quite work. 0 Share this post Link to post
Da Werecat Posted February 2, 2014 Apparently, it's been five months since I updated this thing for the last time. schwerpunk said:Oh, and this was posted in the GZDoom Builder thread over at the ZDoom forums by -- I think -- MaxED: http://i.imgur.com/2UHaEKJ.png I have only one question: how badly it lags? 0 Share this post Link to post