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Afterglow
TROLL; IGNORE


Posts: 327
Registered: 05-00




I no longer even know what I'm doing.

Old Post Feb 6 2014 05:35 #
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Chris Hansen
(used to be c-cooper)


Posts: 723
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You can't fool us, Afterglow! That looks pretty damn cool.

Old Post Feb 6 2014 07:35 #
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Joshy
Senior Member


Posts: 1056
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Afterglow said:
I no longer even know what I'm doing.

Usually that means you're in the (mapping) zone, a good thing methinks. Lookin' good.

Old Post Feb 6 2014 07:47 #
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schwerpunk
Senior Member


Posts: 2116
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Afterglow said:
http://i.imgur.com/ZXr9TuGl.jpg

I no longer even know what I'm doing.

I like the lighting gradient on those arches. Sounds like you're just messing about to see what looks good. A very important step in the Doom mapping process.

Approximately 50% of my time in Doom Builder is spent faffing about. :P

Old Post Feb 6 2014 15:11 #
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Eris Falling
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Posts: 3427
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*sigh* So it just passed 1000 sectors...

You can see a very clear boundary as to how much of that left section is done, visually speaking. I'm starting to feel like the right section could use a lot of work too. There also needs to be a new final fight arena.

If TNT 2 isn't released this year, D2INO might just get the Mordeth.

Old Post Feb 6 2014 20:55 #
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Marcaek
Senior Member


Posts: 1680
Registered: 12-10


Oh lord, that right hubspoke D:

You REALLY should do something with that so it isn't just a wheel with long tunnels branching off, basic hubspokes are one of the most boring layout choices possible.

Old Post Feb 6 2014 21:17 #
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Eris Falling
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Posts: 3427
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Yeah, I should get on to that bit before the decade is over. Fortunately I'm confident it can be nothing other than an improvement. The hubspoke thing was colour based, and as this is now a red/blue map, it doesn't work anymore. It needs less 90 turns too.

Old Post Feb 6 2014 21:53 #
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Ribbiks
Senior Member


Posts: 1494
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noodles noodles, I love noodles. remember your map ain't worth shit til you pass 50k linedefs!

Old Post Feb 6 2014 22:02 #
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Tarnsman
Senior Member


Posts: 1017
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50k linedefs? What is this a third world county? If you don't have at least 100,000 linedefs you might as well kill yourself because you're an embarrassment to the doom community.

Old Post Feb 6 2014 22:09 #
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Gez
Why don't I have a custom title by now?!


Posts: 12474
Registered: 07-07



Tarnsman said:
50k linedefs? What is this a third world county? If you don't have at least 100,000 linedefs you might as well kill yourself because you're an embarrassment to the doom community.

We'll make note to increase linedef count by 33% in ZDCMP2, then. It only has a pitiful 77K linedef count.

Old Post Feb 6 2014 22:31 #
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Springy
Senior Member


Posts: 1433
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First map now pretty much done, other four were started a while back so I thought to come back to this. The ST data skies appear to not be working correctly for me so I have had to resort to using F_SKY1 and a very vital object appears to not be showing in game but it shows in the editor, even though the correct game mode is selected. Can anyone guess what I might be trying to revive? (Shouldn't be difficult at all). That grate needs replacing though.

Old Post Feb 6 2014 22:32 #
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Eris Falling
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Is 100k linedefs possible in Boom?

Old Post Feb 6 2014 22:36 #
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Gez
Why don't I have a custom title by now?!


Posts: 12474
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Eris Falling said:
Is 100k linedefs possible in Boom?

Technically, yes, because there are no data fields referencing linedefs in the map format. However you cannot exceed 65K sidedefs and generally the sidedef count is larger than the linedef count. (It's theoretically possible, with sidedef compression, to have less sidedefs than linedefs, but that'd be kind of a contrived scenario.)

You are also limited to 65K sectors and 65K vertexes.

Old Post Feb 6 2014 22:49 #
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Cell
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Gez said:
Technically, yes, because there are no data fields referencing linedefs in the map format. However you cannot exceed 65K sidedefs and generally the sidedef count is larger than the linedef count. (It's theoretically possible, with sidedef compression, to have less sidedefs than linedefs, but that'd be kind of a contrived scenario.)

You are also limited to 65K sectors and 65K vertexes.

(Irrelevant piece of information - but this sets my standards what amount to converge to when I'm gonna make a tremendous map for an uncoming MW of mine. Irrelevant piece of information stops now.)

Old Post Feb 7 2014 01:00 #
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FuzzballFox
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Posts: 550
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Feel free to use...they were just tests :P


Old Post Feb 7 2014 04:46 #
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joe-ilya
I once dreamt of a humanic penetration interaction


Posts: 3633
Registered: 10-12



Springy said:
First map now pretty much done, other four were started a while back so I thought to come back to this. The ST data skies appear to not be working correctly for me so I have had to resort to using F_SKY1 and a very vital object appears to not be showing in game but it shows in the editor, even though the correct game mode is selected. Can anyone guess what I might be trying to revive? (Shouldn't be difficult at all). That grate needs replacing though.
[IMG][/IMG]

The sky is cut-off and the map is flat.

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Old Post Feb 7 2014 08:18 #
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Springy
Senior Member


Posts: 1433
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joe-ilya said:
The sky is cut-off and the map is flat.

Thanks for pointing out the sky but as for the map being flat, that isn't an issue. I may heighten up the mid but it's meant as a fast paced ST map.

Old Post Feb 7 2014 08:40 #
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Memfis
Honestly, semen doesn't taste that bad.


Posts: 7112
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Made some colosseum-like arena, at first you drop down from that cage and start fighting demons, a bit later the crowd gets pissed and starts attacking you too. Basic stuff.

Old Post Feb 7 2014 09:38 #
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Fernito
Member


Posts: 391
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FuzzballFox said:
Feel free to use...they were just tests :P
http://i87.photobucket.com/albums/k...zpsca85383c.png

http://i87.photobucket.com/albums/k...zpse987e963.png

Hey, good work. I really dig the white one.

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Old Post Feb 7 2014 11:26 #
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joe-ilya
I once dreamt of a humanic penetration interaction


Posts: 3633
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Memfis said:
Made some colosseum-like arena, at first you drop down from that cage and start fighting demons, a bit later the crowd gets pissed and starts attacking you too. Basic stuff.

[img][/img]

Looks like 'brother hood of ruin' and the cage is awesome.

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Old Post Feb 7 2014 11:36 #
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MFG38
Member


Posts: 645
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Eris Falling said:
*sigh* So it just passed 1000 sectors...

Congratulations... I guess.

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Old Post Feb 7 2014 13:18 #
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Pedro VC
Junior Member


Posts: 216
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Giant 1,17 mb image

Old Post Feb 7 2014 15:55 #
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Darch
Member


Posts: 370
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This church looks really good.

Old Post Feb 7 2014 16:49 #
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joe-ilya
I once dreamt of a humanic penetration interaction


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exl said:
http://www.dvdflick.net/storage/exp.jpg

When will you release this?

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Old Post Feb 7 2014 17:34 #
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DeathevokatioN
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Posts: 2724
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Pedro VC said:
Giant 1,17 mb image

Looks really cool, can you please tell me a bit more about this project / map?

Oh and that looks killer, Afterglow!

Old Post Feb 7 2014 18:20 #
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Brad_tilf
Redemption! Bath in its pure Light!


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Old Post Feb 8 2014 01:21 #
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Pedro VC
Junior Member


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DeathevokatioN said:
Looks really cool, can you please tell me a bit more about this project / map?

Oh and that looks killer, Afterglow!

It's for Lucifer's Rising.

Old Post Feb 8 2014 01:38 #
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Memfis
Honestly, semen doesn't taste that bad.


Posts: 7112
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Brad_tilf said:
http://www.doomwadstation.net/bloodworks/mitogl2.jpg

Hehe, instantly recognized this. Very unique cramped-in-a-good-way wad.

Old Post Feb 8 2014 02:31 #
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Nomad
Not dumb enough to get a custom title


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Pedro VC said:
It's for Lucifer's Rising.

The screenshots for that are pretty fucking incredible. Good work!

Old Post Feb 8 2014 03:42 #
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Tango
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http://imgur.com/utX0GJ1

Old Post Feb 8 2014 20:39 #
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