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LigH
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Posts: 689
Registered: 11-10


Flying burning skeleton ... how is that monster called?

Old Post 02-08-14 20:52 #
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Obsidian
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Posts: 2570
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It's called a Fallen. It's from the R667 beastiary.

Old Post 02-08-14 23:31 #
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Dutch Doomer
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Posts: 3367
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http://i113.photobucket.com/albums/n225/Morbid_DooMer/Doom%20Screenshots/DOOM01-4.png

http://i113.photobucket.com/albums/n225/Morbid_DooMer/Doom%20Screenshots/DOOM02-1.png

Old Post 02-09-14 11:39 #
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Avoozl
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Posts: 2600
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Looks nice, clean and simple.

Old Post 02-09-14 11:44 #
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Phobus
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Posts: 2880
Registered: 10-06


Just pimping my latest release... (link to thread, rather than a direct download, so you can get some idea of what you're getting past a picture)

http://i.imgur.com/2rhfnB6.png

Old Post 02-09-14 12:10 #
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DeathevokatioN
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Looks great Phobus!

Old Post 02-09-14 12:19 #
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Windowpain
Junior Member


Posts: 172
Registered: 06-00


Dutch all of your recent stuff looks really good. When do you think we'll get a chance to play it?

Old Post 02-09-14 16:09 #
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Dutch Doomer
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Dunno, I try to make some good progress. This vanilla map I'm working on shouldn't take me that long.

Old Post 02-09-14 18:00 #
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_bruce_
Senior Member


Posts: 1297
Registered: 11-07


Great shots, Dutch Doomer - simple and effective.

Old Post 02-09-14 19:37 #
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Eris Falling
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Posts: 3019
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http://i.imgur.com/9SMeu36l.png

Old Post 02-09-14 22:50 #
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cannonball
Senior Member


Posts: 2228
Registered: 07-11


Me continuing to toil with The Pit in a city theme

http://imageshack.com/a/img842/57/4vuy.png

http://imageshack.com/a/img842/3616/it3h.png

Can anyone identify what part of the map each picture is supposed to represent. If you can't, then I have failed :P

Old Post 02-09-14 23:01 #
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Obsidian
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Heh, I recognize 'em.

Old Post 02-09-14 23:04 #
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Platinum Shell
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Posts: 798
Registered: 08-11



cannonball said:
Me continuing to toil with The Pit in a city theme

Can anyone identify what part of the map each picture is supposed to represent. If you can't, then I have failed :P



That HUD... it's taking bits of PrBoom's hud and ZDoom's default fullscreen...I want it. Nice shots too.

Old Post 02-09-14 23:30 #
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mrthejoshmon
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Posts: 1413
Registered: 12-12


I know the second one and I remember the first one but can't quite put my finger on it...

Old Post 02-10-14 00:08 #
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walter confalonieri
Senior Member


Posts: 2089
Registered: 07-09


my job isn't do slaughtermaps

http://i.imgur.com/rhQdkoQs.pnghttp://i.imgur.com/2yXY0zws.pnghttp://i.imgur.com/NpbOFzUs.pnghttp://i.imgur.com/V3hUZn3s.pnghttp://i.imgur.com/QFs5Sbms.pnghttp://i.imgur.com/0zM2KHzs.pnghttp://i.imgur.com/ThQDaEks.png

check the preview icons for full image you know the deal. For DMP2014 btw

Old Post 02-10-14 02:20 #
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Maes
I like big butts!


Posts: 12576
Registered: 07-06


http://utopia.duth.gr/~ve5822/Doom/slOF3.gif

Old Post 02-10-14 12:00 #
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Nomad
Not dumb enough to get a custom title


Posts: 2707
Registered: 04-04


For a moment I thought that was some fancy custom interlacing algorithm, then I realized it's not 1994 and I'm not on a 9600 baud modem. :P

Old Post 02-10-14 14:12 #
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Da Werecat
Senior Member


Posts: 1238
Registered: 11-09


Some colors change when ceilings start to render. Why is that?

Old Post 02-10-14 14:45 #
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schwerpunk
Senior Member


Posts: 2057
Registered: 05-12



Maes said:
http://utopia.duth.gr/~ve5822/Doom/slOF3.gif
Oh jeeze, that is beautiful. As annoying as it would get over time, I wish Doom would do this as a fade-in every time you loaded up a map (well, I guess it already does, but I meant slowly like in the gif).

Old Post 02-10-14 14:46 #
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_bruce_
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That's cool as guts Maes!

Old Post 02-10-14 17:56 #
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Platinum Shell
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Posts: 798
Registered: 08-11



schwerpunk said:
Oh jeeze, that is beautiful. As annoying as it would get over time, I wish Doom would do this as a fade-in every time you loaded up a map (well, I guess it already does, but I meant slowly like in the gif).


It would be cool to have that in ZDoom as an option for the screen wipes; like burn and crossfade.

Old Post 02-10-14 23:06 #
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mouldy
Senior Member


Posts: 1523
Registered: 02-12


Evil is brewing here

https://www.mediafire.com/convkey/9030/2435gjzk34mkk5a5g.jpg

https://www.mediafire.com/convkey/bcef/632o5xy863or9c35g.jpg

Old Post 02-11-14 00:04 #
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Avoozl
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Posts: 2600
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Looks pretty good.

Old Post 02-11-14 00:46 #
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Memfis
Forum Spammer


Posts: 5648
Registered: 04-07


Finished my colosseum map. After the arena fight you go to slay the remaining beasts in the dungeon. I guess next level will be outside in the city.

http://i.imgur.com/x6Hu6Wl.png

Old Post 02-11-14 01:00 #
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Captain Toenail
Member


Posts: 662
Registered: 05-08


Nice, I like the brick textures.

And now for something different: http://i209.photobucket.com/albums/...zpsb72aec09.png

Old Post 02-11-14 01:18 #
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KevinHEZ
Junior Member


Posts: 163
Registered: 02-13



Captain Toenail said:
Nice, I like the brick textures.

And now for something different:



Looks amazing, but you missed out on a Monty Python reference there :(

Old Post 02-11-14 06:53 #
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Obsidian
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Don't worry, I'm sure there's a man with a tape recorder up his nose somewhere in his map.

Old Post 02-11-14 07:00 #
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Chris Hansen
(used to be c-cooper)


Posts: 638
Registered: 05-02



mouldy said:
Evil is brewing here

https://www.mediafire.com/view/?2435gjzk34mkk5a

https://www.mediafire.com/view/?632o5xy863or9c3



Awesome style and architecture you got going there mouldy!

Old Post 02-11-14 07:52 #
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mouldy
Senior Member


Posts: 1523
Registered: 02-12



Chris Hansen said:


Awesome style and architecture you got going there mouldy!



Cheers! I ended up breaking my own rule of not using gargoyle switches as decoration. I'm pretty sure original doom did that though.

Old Post 02-11-14 11:26 #
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Chris Hansen
(used to be c-cooper)


Posts: 638
Registered: 05-02


You are right. Just load something like E3M3 and you'll spot them pretty fast :)

Old Post 02-11-14 12:47 #
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