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LigH
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Flying burning skeleton ... how is that monster called?

Old Post Feb 8 2014 20:52 #
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Obsidian
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It's called a Fallen. It's from the R667 beastiary.

Old Post Feb 8 2014 23:31 #
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Dutch Doomer
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Old Post Feb 9 2014 11:39 #
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Avoozl
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Looks nice, clean and simple.

Old Post Feb 9 2014 11:44 #
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Phobus
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Just pimping my latest release... (link to thread, rather than a direct download, so you can get some idea of what you're getting past a picture)

Old Post Feb 9 2014 12:10 #
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DeathevokatioN
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Looks great Phobus!

Old Post Feb 9 2014 12:19 #
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Windowpain
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Dutch all of your recent stuff looks really good. When do you think we'll get a chance to play it?

Old Post Feb 9 2014 16:09 #
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Dutch Doomer
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Dunno, I try to make some good progress. This vanilla map I'm working on shouldn't take me that long.

Old Post Feb 9 2014 18:00 #
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_bruce_
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Great shots, Dutch Doomer - simple and effective.

Old Post Feb 9 2014 19:37 #
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Eris Falling
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Old Post Feb 9 2014 22:50 #
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cannonball
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Me continuing to toil with The Pit in a city theme





Can anyone identify what part of the map each picture is supposed to represent. If you can't, then I have failed :P

Old Post Feb 9 2014 23:01 #
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Obsidian
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Heh, I recognize 'em.

Old Post Feb 9 2014 23:04 #
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Platinum Shell
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cannonball said:
Me continuing to toil with The Pit in a city theme

Can anyone identify what part of the map each picture is supposed to represent. If you can't, then I have failed :P

That HUD... it's taking bits of PrBoom's hud and ZDoom's default fullscreen...I want it. Nice shots too.

Old Post Feb 9 2014 23:30 #
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mrthejoshmon
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I know the second one and I remember the first one but can't quite put my finger on it...

Old Post Feb 10 2014 00:08 #
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walter confalonieri
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my job isn't do slaughtermaps



check the preview icons for full image you know the deal. For DMP2014 btw

Old Post Feb 10 2014 02:20 #
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Maes
Why don't I have a custom title by now?!


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Old Post Feb 10 2014 12:00 #
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Nomad
Not dumb enough to get a custom title


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For a moment I thought that was some fancy custom interlacing algorithm, then I realized it's not 1994 and I'm not on a 9600 baud modem. :P

Old Post Feb 10 2014 14:12 #
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Da Werecat
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Some colors change when ceilings start to render. Why is that?

Old Post Feb 10 2014 14:45 #
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schwerpunk
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Maes said:
http://utopia.duth.gr/~ve5822/Doom/slOF3.gif

Oh jeeze, that is beautiful. As annoying as it would get over time, I wish Doom would do this as a fade-in every time you loaded up a map (well, I guess it already does, but I meant slowly like in the gif).

Old Post Feb 10 2014 14:46 #
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_bruce_
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That's cool as guts Maes!

Old Post Feb 10 2014 17:56 #
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Platinum Shell
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schwerpunk said:
Oh jeeze, that is beautiful. As annoying as it would get over time, I wish Doom would do this as a fade-in every time you loaded up a map (well, I guess it already does, but I meant slowly like in the gif).

It would be cool to have that in ZDoom as an option for the screen wipes; like burn and crossfade.

Old Post Feb 10 2014 23:06 #
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mouldy
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Evil is brewing here



Old Post Feb 11 2014 00:04 #
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Avoozl
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Looks pretty good.

Old Post Feb 11 2014 00:46 #
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Memfis
Honestly, semen doesn't taste that bad.


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Finished my colosseum map. After the arena fight you go to slay the remaining beasts in the dungeon. I guess next level will be outside in the city.

Old Post Feb 11 2014 01:00 #
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Captain Toenail
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Nice, I like the brick textures.

And now for something different: http://i209.photobucket.com/albums/...zpsb72aec09.png

Old Post Feb 11 2014 01:18 #
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KevinHEZ
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Captain Toenail said:
Nice, I like the brick textures.

And now for something different:

Looks amazing, but you missed out on a Monty Python reference there :(

Old Post Feb 11 2014 06:53 #
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Obsidian
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Don't worry, I'm sure there's a man with a tape recorder up his nose somewhere in his map.

Old Post Feb 11 2014 07:00 #
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Chris Hansen
(used to be c-cooper)


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mouldy said:
Evil is brewing here

https://www.mediafire.com/view/?2435gjzk34mkk5a

https://www.mediafire.com/view/?632o5xy863or9c3

Awesome style and architecture you got going there mouldy!

Old Post Feb 11 2014 07:52 #
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mouldy
Yes, the guy with the videos


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Chris Hansen said:
Awesome style and architecture you got going there mouldy!

Cheers! I ended up breaking my own rule of not using gargoyle switches as decoration. I'm pretty sure original doom did that though.

Old Post Feb 11 2014 11:26 #
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Chris Hansen
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You are right. Just load something like E3M3 and you'll spot them pretty fast :)

Old Post Feb 11 2014 12:47 #
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