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Avoozl
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mouldy said:
here's a creamy doom-town for your trouble. I'll change the sky at some point.

[image]

Mm, coffee look.

Old Post Feb 22 2014 04:18 #
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Eris Falling
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Testing a concept.


Old Post Feb 22 2014 14:32 #
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durian
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Heh, that's my kind of concept! How?

Old Post Feb 22 2014 14:36 #
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Eris Falling
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durian said:
How?

With a lot of sectors, GZDoom Builder, and too much time heh
The 4 "features" of this room total up to nearly 400 sectors and over 800 lines.

Old Post Feb 22 2014 14:38 #
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rf`
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Eris Falling said:
Testing a concept.

RAINBOWS

Paging Kate to this thread.

Old Post Feb 22 2014 14:39 #
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LigH
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PFUDOR!

Old Post Feb 22 2014 14:47 #
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mouldy
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Eris Falling said:
Testing a concept.


wow, so many colours i've never seen in doom before..

Old Post Feb 22 2014 16:21 #
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the_miano
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@Eris Falling, it's like Doom on acid O_O

Old Post Feb 22 2014 18:24 #
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CorSair
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Not enough rave.

Old Post Feb 22 2014 18:34 #
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Suitepee
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Eris Falling posted:
RAINBOWS
Coming soon to the Rainbow Mapping Project? :D (the more colourful offshoot of Monochrome)

__________________
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http://www.twitch.tv/johnsuitepee/ = Doom livestreams here!

Old Post Feb 22 2014 18:42 #
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schwerpunk
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Really nice, eris. You thinking of making a map with this concept? Would love to play me some rainbow sparkle Doom.

Old Post Feb 22 2014 18:43 #
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Cell
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That rainbow stuff looks decently cool!

Old Post Feb 22 2014 19:04 #
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Eris Falling
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Schwerpunk: Knee-Deep in the Skittles, Somewhere Over the Doombow, Skittles Processing..
Possibly :P That many sectors is kinda time consuming, and I imagine actual textures are less versatile.
If I did make a map though, then GG Ribbiks :P

Old Post Feb 22 2014 19:19 #
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mrthejoshmon
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It's a horrible rainbow of death and destruction...

Anyway, what would you be doing with this color thing? To me it looks like you were testing in light fade in (Changing from one color to the next).

Old Post Feb 22 2014 19:41 #
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Psyrus
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Doom the way LJN did would do.

Old Post Feb 22 2014 21:42 #
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scalliano
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Nah, they'd screw it up, just like everything else :P

Old Post Feb 23 2014 05:50 #
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Eris Falling
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mrthejoshmon said:
Anyway, what would you be doing with this color thing? To me it looks like you were testing in light fade in (Changing from one color to the next).

Like a rotating spectrum pool? That would be awesome as fuck!

Also, I'm going to attempt a map using this idea. Supported by 6 others and a hub, this could be quite something...

Start area, MAP00.

It's time to leave the world of grey behind. Freedom lies on the other side of this door.

Old Post Feb 23 2014 13:32 #
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Piper Maru
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edit. Too big. nvm.

Old Post Feb 23 2014 21:57 #
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Psyrus
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scalliano said:
Nah, they'd screw it up, just like everything else :P

Yeah, I goofed.

You know this effect, especially the third shot with the hexagon, could be used to simulate a prism--a light source (e.g. a sky) passing through a makeshift glass texture or ceiling just right.

Old Post Feb 23 2014 22:57 #
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scalliano
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Old Post Feb 24 2014 21:13 #
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Katamori
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Holy cow, are you still working on ToP2? Is it gonna be a full megaWAD or you just love making painfully long levels? :P

Old Post Feb 24 2014 23:59 #
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scalliano
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It's just taking me a painfully long time to make it :P

14 levels in total, 11 of them are done, the other 3 are all at least started, so hopefully it shouldn't be too much longer. Getting ToPII finished is my main focus now, as I have another project I'm eager to get started on, but I don't want any distractions.

Old Post Feb 25 2014 01:06 #
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mrthejoshmon
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Four god damn hours later and MAP08 is finally near to finalization

Eris Falling said:
Like a rotating spectrum pool? That would be awesome as fuck!

Oh yes, that would be a great addition to a (G)ZDoom map!

Old Post Feb 25 2014 01:23 #
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Tango
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another vague beachmap screenshot with nothing but trees:

http://i.imgur.com/vtrfFvi.png

Old Post Feb 25 2014 19:40 #
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schwerpunk
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mrthejoshmon said:
Four god damn hours later and MAP08 is finally near to finalization

Despite its orthogonal-nes (or maybe because of it), there's something extremely pleasing to the eye about this DB shot. It look very orderly.

Old Post Feb 25 2014 20:11 #
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Memfis
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It looks a bit like a computer generated map: rectangle-ish rooms with lots of similar tiny details.

Old Post Feb 25 2014 20:40 #
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Ledillman
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Tango said:
another vague beachmap screenshot with nothing but trees:

http://i.imgur.com/vtrfFvi.png

Nature! yess! I love these maps!

Old Post Feb 25 2014 21:10 #
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mrthejoshmon
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schwerpunk said:
Despite its orthogonal-nes (or maybe because of it), there's something extremely pleasing to the eye about this DB shot. It look very orderly.


Memfis said:
It looks a bit like a computer generated map: rectangle-ish rooms with lots of similar tiny details.

Well, I guess that is the nature of this military storage complex (and now thanks to you two I know how to describe it in the textfile :V):









It's so Duke Nukem 3D it's not even funny.

Old Post Feb 25 2014 21:31 #
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Katamori
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Josh, I swear you have improved from a mediocre-but-decent mapper to an average-but good one! Nice works.

I also returned mapping (after 2 months of break) with an extraordinary, rather artistic map for Doomworld Mega Project 2014. My plan is to create a map that is similar to the Source game Dear Esther, but with symbols instead of narrative.

It's gonna be a little bit sad, since I dedicate this map for my lost projects.

The beginning room.


Outside scenery from the window next to the bed.


These stuff supposed to be bottles of wine.

Last edited by Katamori on Feb 26 2014 at 13:13

Old Post Feb 26 2014 13:06 #
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Ledillman
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Behold the power of the ultimate crap map in Doom format!

http://deimosvdplas.webcindario.com...0226_214211.png

http://deimosvdplas.webcindario.com...0226_214113.png

I'm trying to do it with a classic style of mapping, simple but effective. It's not working. Damn it doom builder 1.

Old Post Feb 27 2014 20:55 #
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