Memfis Posted July 19, 2014 How do people make stuff like that: just manually or are there some programs that choose pics to match the colors of the original? 0 Share this post Link to post
_bruce_ Posted July 19, 2014 scalliano said:I'll just leave this here: ...doomkart... Beyond awesome! 0 Share this post Link to post
NuMetalManiak Posted July 19, 2014 another very weird experiment in lighting. 0 Share this post Link to post
Obsidian Posted July 19, 2014 Reminds me of my old Monochrome Map. :D I'd probably reduce the distance between the eyes and the mouth, but it's a cool effect nonetheless. Maybe you could have blood trailing from the eyes as well, although that's just my opinion. 0 Share this post Link to post
Guest Unregistered account Posted July 19, 2014 Scalliano posted: Doom Kart PC Lol! Hey... is that SkullTag's Illucia skin in the kart in front of the player? 0 Share this post Link to post
Tristan Posted July 19, 2014 It's the female scientist in his avatar. EDIT: There's actually many many more skins being made for that project. The sprite artists over at ZDoom forums have done some amazing work. 0 Share this post Link to post
esselfortium Posted July 19, 2014 scalliano: Awesome, but I can't help feeling you missed an opportunity to put them all in rolling office chairs. 0 Share this post Link to post
Guest Unregistered account Posted July 19, 2014 It's... in development. Spoiler The areas shown in screenshots 3-4 are secret areas - you need to dive into the waterfall pool and follow an underwater tunnel to reach them. 0 Share this post Link to post
franckFRAG Posted July 19, 2014 My second hellish vanilla map, made this week. 0 Share this post Link to post
Ledillman Posted July 19, 2014 Liking those screens Joe667! I'm liking that loneliness feeling 0 Share this post Link to post
Ed Posted July 20, 2014 http://i.imgur.com/ighiGXQ.png http://i.imgur.com/IGN2U7c.png Edit: Same room, different angle. MAP02 of Smothered Hope, 18818 side-defs, 3081 sectors. About 75% done design wise. 0 Share this post Link to post
Ledillman Posted July 20, 2014 Oh yeah, baby! nice screenshot Ed! nice detail in the lights there! 0 Share this post Link to post
joe-ilya Posted July 20, 2014 MAP15 of doom0 Good maps don't come from good detail. 0 Share this post Link to post
The_MártonJános Posted July 20, 2014 Joe667 said:It's... in development. http://i.imgur.com/oPGn9Xw.png http://i.imgur.com/DCG5zcE.png http://i.imgur.com/JEVgwIV.png http://i.imgur.com/TVhWDnY.png Wait... is that Moon "made out of" the texture STONE4? 0 Share this post Link to post
Memfis Posted July 20, 2014 TimeOfHate: one of the ugliest design decisions that I encounter again and again. This time the culprit is Insertion map02. WTF stairs. 0 Share this post Link to post
The_MártonJános Posted July 20, 2014 Memfis said:(...) WTF stairs. http://i.imgur.com/GhEzzMz.png Oh gosh, you tell me. A tile texture cut off by not even matching lower sidedef textures, a phenomenon I just adore. (NOT.) 0 Share this post Link to post
Memfis Posted July 20, 2014 Heh, I meant multiple stair lines starting from the same vertex actually. 0 Share this post Link to post
Platinum Shell Posted July 20, 2014 I don't get what the problem is, it looks quite good to me. 0 Share this post Link to post
DeathevokatioN Posted July 21, 2014 franckFRAG said:My second hellish vanilla map, made this week. I'm quite sure it's going to be a fun map, knowing the author behind it! ;) Care to tell me which set this is going to be part of? 0 Share this post Link to post
Obsidian Posted July 21, 2014 Memfis said:Heh, I meant multiple stair lines starting from the same vertex actually. I do that all the time. Heh. Also have a random easter egg from Gothic99: 0 Share this post Link to post
CorSair Posted July 21, 2014 Memfis said:WTF stairs.Problem? Saves few extra drawsegs, at least. 0 Share this post Link to post
Guest Unregistered account Posted July 21, 2014 Cell said:Wait... is that Moon "made out of" the texture STONE4? Yup! :D I was kind of waiting for someone to notice that. 0 Share this post Link to post
j4rio Posted July 21, 2014 Memfis said:TimeOfHate: one of the ugliest design decisions that I encounter again and again. This time the culprit is Insertion map02. WTF stairs. heh, I'd like to see real life version of those stairs 0 Share this post Link to post
40oz Posted July 21, 2014 Memfis said:WTF stairs. Haha I hate that too. I always go towards the inner wall so I can go up super fast. I think it's acceptable if it is maybe 3 stairs and they are all 8 units in height, but thats ridiculous. Even a STEPLAD "ladder" would be better haha 0 Share this post Link to post
Tristan Posted July 21, 2014 Well I did it, even if my framerate ranged between 20 and 5 for the entire map. I know Dr. Acheron loves his towers, but I'm really quite surprised the boss fight area wasn't Pyroscourge's work. It really had that look to it. Fucking spectacular map. 0 Share this post Link to post
Tango Posted July 22, 2014 http://imgur.com/a/WcMPY wip stuff from a speedmap I made many months ago that I started overhauling. sky is probably going to change and I need to fix the really really obvious tiling issues with the tile flat in shot 2 D: p.s. really cool looking shots, Joe667 and Ed! 0 Share this post Link to post
Fuzzball Posted July 22, 2014 Tango said:http://imgur.com/a/WcMPY wip stuff from a speedmap I made many months ago that I started overhauling. sky is probably going to change and I need to fix the really really obvious tiling issues with the tile flat in shot 2 D: p.s. really cool looking shots, Joe667 and Ed! Change the sky? D: Noooo don't do that! The purple is very nice~ 0 Share this post Link to post
Tango Posted July 22, 2014 change it to something else that's similar but still purple :p that purple ain't going nowhere dawg 0 Share this post Link to post