Weird impy thing
User Profile | Member List | F.A.Q | Privacy Policy | New Blog | Search Forums | Forums Home
Doomworld Forums : Powered by vBulletin version 2.2.5 Doomworld Forums > Classic Doom > Doom General > Post your Doom picture! [post in Part 2 instead]
Pages (521): « First ... « 488 489 490 [491] 492 493 494 » ... Last »  
Author
All times are GMT. The time now is 05:17. Post New Thread    Post A Reply
Eris Falling
Forum Staple


Posts: 3490
Registered: 07-12


So, as the infamous words "fuck mapping" draw ever closer, I scrap what existed of the WAD entirely and started from scratch.
For this MAP01, I'm trying to do what I believe is the general procedure for mapping, which is do basically the entire layout in the form of basic shapes, then do the visual stuff later.



I dunno, it doesn't look very promising to me. We'll see what piece of shit arises from this soon I guess...

Old Post Aug 6 2014 22:02 #
Eris Falling is offline Youtube || Blog || PM || Post History || Add Buddy IP || Edit || Quote
Ribbiks
Senior Member


Posts: 1522
Registered: 02-11


much angst and self-loathing you got there. you are actually having fun, right?

Old Post Aug 6 2014 22:15 #
Ribbiks is offline || Blog || PM || Post History || Add Buddy IP || Edit || Quote
Eris Falling
Forum Staple


Posts: 3490
Registered: 07-12


heh, well maybe that's the issue. It is very irritating though when you can visualise something so clearly, then when you come to translate it onto a map editor, you end up with a thing that A) Looks nothing like what you visualised, and B) Is shit regardless :P

Old Post Aug 6 2014 22:20 #
Eris Falling is offline Youtube || Blog || PM || Post History || Add Buddy IP || Edit || Quote
massacrebosco
Mini-Member


Posts: 60
Registered: 10-11


I'm quite interested in making neon-lights actor. :P
I used the face of "The Adventures of Square" to test the neon-lights effect.
Just a simple demonstration.


The effect look so good. Aren't they ? :3

Old Post Aug 6 2014 22:30 #
massacrebosco is offline || Blog || PM || Post History || Add Buddy IP || Edit || Quote
Ed
Senior Member


Posts: 1387
Registered: 07-01



Eris Falling said:
For this MAP01, I'm trying to do what I believe is the general procedure for mapping, which is do basically the entire layout in the form of basic shapes, then do the visual stuff later.

I've never been able to complete a map using that method. I can't figure out how I want the next room to look without the prior one looking close to the finished product.

Old Post Aug 6 2014 23:18 #
Ed is offline Youtube || Blog || PM || Post History || Add Buddy IP || Edit || Quote
Memfis
Honestly, semen doesn't taste that bad.


Posts: 7112
Registered: 04-07


Something I don't like seeing in maps: monsters standing behind solid bars. Much harder to shoot through them than through middle textures that don't block anything.

Old Post Aug 7 2014 22:48 #
Memfis is offline || Blog || PM || Post History || Add Buddy IP || Edit || Quote
massacrebosco
Mini-Member


Posts: 60
Registered: 10-11


Finally, I used these for the neon-lights effect.
They seem better. :3




Old Post Aug 7 2014 22:52 #
massacrebosco is offline || Blog || PM || Post History || Add Buddy IP || Edit || Quote
mrthejoshmon
Senior Member


Posts: 1850
Registered: 12-12



massacrebosco said:
Neon lights

That actually looks nice, I would love to see them in a futuristic demon infested city :)

Old Post Aug 7 2014 22:58 #
mrthejoshmon is offline Twitter account Youtube || Blog || PM || Post History || Add Buddy IP || Edit || Quote
TheCupboard
Senior Member


Posts: 1477
Registered: 02-06


desu~

etc

Old Post Aug 8 2014 02:12 #
TheCupboard is offline || Blog || PM || Post History || Add Buddy IP || Edit || Quote
Platinum Shell
Forum Regular


Posts: 909
Registered: 08-11



Memfis said:
Something I don't like seeing in maps: monsters standing behind solid bars. Much harder to shoot through them than through middle textures that don't block anything.

I'm guessing because the chaingunner fucked you up? :P

Well, judging from the HUD anyway.

Old Post Aug 8 2014 05:50 #
Platinum Shell is offline || Blog || PM || Post History || Add Buddy IP || Edit || Quote
Fellowzdoomer
Banned


Posts: 987
Registered: 07-13


Memfis isn't *ahem* Too Young to Die like us =D

Don't worry. They place an Archie like that too. xD xD xD

__________________
I ain't coming back for a while, guys.

Old Post Aug 8 2014 05:53 #
Fellowzdoomer is offline || Blog || PM || Post History || Add Buddy IP || Edit || Quote
Cell
Forum Staple


Posts: 2725
Registered: 08-10



Eris Falling said:
So, as the infamous words "fuck mapping" draw ever closer, I scrap what existed of the WAD entirely and started from scratch.
For this MAP01, I'm trying to do what I believe is the general procedure for mapping, which is do basically the entire layout in the form of basic shapes, then do the visual stuff later.

http://i.imgur.com/U60LbBLl.png

I dunno, it doesn't look very promising to me. We'll see what piece of shit arises from this soon I guess...

You aren't the only one who thinks it's the general procedure for mapping. When one makes sketches and redoes them like 4 or 9 years later, it often happens to be one's "trump card" version for getting a map done.

__________________
Signature = the nature of Sig
__________________
Current WIP: Doomep47

Old Post Aug 8 2014 13:58 #
Cell is offline || Blog || PM || Post History || Add Buddy IP || Edit || Quote
yakfak
Member


Posts: 265
Registered: 03-13


lol I love solid bars in maps! whole-room ambushes just have a little more integrity when the snipers have a little cover


something inexplicable I'm messing with

Old Post Aug 8 2014 14:25 #
yakfak is offline || Blog || PM || Post History || Add Buddy IP || Edit || Quote
Ribbiks
Senior Member


Posts: 1522
Registered: 02-11


more neon and you could make moonside.wad

Old Post Aug 8 2014 15:04 #
Ribbiks is offline || Blog || PM || Post History || Add Buddy IP || Edit || Quote
Fellowzdoomer
Banned


Posts: 987
Registered: 07-13


@Yakfak:

Doomguy: "I've got time to kill.."

__________________
I ain't coming back for a while, guys.

Old Post Aug 8 2014 15:21 #
Fellowzdoomer is offline || Blog || PM || Post History || Add Buddy IP || Edit || Quote
Ragnor
I do see the humour in a mod sneakily changing my title


Posts: 2305
Registered: 01-08


Oh wow, I remember Sin City. So Ed is the guy that made that..

Doom Dude said:
Yeah Ragnor, 12.+ freaking years. lol. I was a total n00b armed with DoomCad5.1 when I made the first one. Thankfully CodeImp came up with Doom Builder.

I ripped out a lot of the barriers in that particular map so it needed a name change and ended up as Icebound Station.

Here is an editor view of the difference between the two versions of Barriers / Icebound.


Holy balls, my eyes just exploded at that difference. This is definitely a wad to look out for.

Old Post Aug 8 2014 15:37 #
Ragnor is offline || Blog || PM || Post History || Add Buddy IP || Edit || Quote
joe-ilya
I once dreamt of a humanic penetration interaction


Posts: 3663
Registered: 10-12



Cell said:
Protip: try to get the midi version of dat track somehow. If not, ask a MIDI-musician artist to redo so.

I think the site is down or something, does it work for you?: http://en.midimelody.ru/

Here's the 8th map of the project :

__________________
Name at Zandoronum:jo3-ilya . name at Zdaemon:ilya_the_joe_12
YouTube channel My DSDA

Old Post Aug 8 2014 15:48 #
joe-ilya is offline || Blog || PM || Post History || Add Buddy IP || Edit || Quote
Joe667
Forum Regular


Posts: 758
Registered: 07-13


SpaceDM9's S9DM3 uses a lot of neon lights. I don't think they're quite as well made as yours, massacrebosco - and they don't use OpenGL lights.

Old Post Aug 8 2014 16:28 #
Joe667 is offline || Blog || PM || Post History || Add Buddy IP || Edit || Quote
walter confalonieri
Forum Staple


Posts: 2574
Registered: 07-09



joe-ilya said:
I think the site is down or something, does it work for you?: http://en.midimelody.ru/

Oh crap, actually i've found that site and i've downloaded a shitload of helloween midis since the last few days... but now looks dead

__________________
your favorite post farmer

Old Post Aug 8 2014 20:13 #
walter confalonieri is offline Youtube || Blog || PM || Post History || Add Buddy IP || Edit || Quote
Cell
Forum Staple


Posts: 2725
Registered: 08-10



joe-ilya said:
I think the site is down or something, does it work for you?: http://en.midimelody.ru/

That jerk. Actually it still isn't the site that gave me two "empty" MIDIs of Break Machine's Street Dance (though they did have a size, so I guess they only shat rendering around). But I guess it's not the good place to discuss stuff like this and I'm not like I seriously need them anymore.

__________________
Signature = the nature of Sig
__________________
Current WIP: Doomep47

Old Post Aug 8 2014 21:42 #
Cell is offline || Blog || PM || Post History || Add Buddy IP || Edit || Quote
massacrebosco
Mini-Member


Posts: 60
Registered: 10-11



mrthejoshmon said:
That actually looks nice, I would love to see them in a futuristic demon infested city :)

Thanks :)
Maybe I will put them into my deathmatch wad.

Joe667 said:
SpaceDM9's S9DM3 uses a lot of neon lights. I don't think they're quite as well made as yours, massacrebosco - and they don't use OpenGL lights.

Haha, Thank you. :D
But SpaceDM9's S9DM3 have a very nice design.

Old Post Aug 8 2014 23:36 #
massacrebosco is offline || Blog || PM || Post History || Add Buddy IP || Edit || Quote
purist
Senior Member


Posts: 2432
Registered: 04-04


Visions of Hell #7 - the Wastes









Taken in PRBoom+, not sure I like the screenshot format this defaults in. Click for full sized images.

Following the beta phase of Episode 1, I've started again on Episode 2: Wilderness.

Old Post Aug 9 2014 12:16 #
purist is offline || Blog || PM || Post History || Add Buddy IP || Edit || Quote
joe-ilya
I once dreamt of a humanic penetration interaction


Posts: 3663
Registered: 10-12


@purist
Neat! I adore the openess of those shots.

__________________
Name at Zandoronum:jo3-ilya . name at Zdaemon:ilya_the_joe_12
YouTube channel My DSDA

Old Post Aug 9 2014 12:22 #
joe-ilya is offline || Blog || PM || Post History || Add Buddy IP || Edit || Quote
Obsidian
Forum Staple


Posts: 3451
Registered: 05-12


Not quite getting the idea behind the spine textures in mid-air.

Old Post Aug 9 2014 12:25 #
Obsidian is offline || Blog || PM || Post History || Add Buddy IP || Edit || Quote
joe-ilya
I once dreamt of a humanic penetration interaction


Posts: 3663
Registered: 10-12



Obsidian said:
Not quite getting the idea behind the spine textures in mid-air.

Flappy flesh flags.

__________________
Name at Zandoronum:jo3-ilya . name at Zdaemon:ilya_the_joe_12
YouTube channel My DSDA

Old Post Aug 9 2014 12:27 #
joe-ilya is offline || Blog || PM || Post History || Add Buddy IP || Edit || Quote
purist
Senior Member


Posts: 2432
Registered: 04-04


Close, they're supposed to be flappy flesh sails. Could maybe do with a second lower set maybe.

Old Post Aug 9 2014 12:38 #
purist is offline || Blog || PM || Post History || Add Buddy IP || Edit || Quote
Jimi
Senior Member


Posts: 1683
Registered: 06-04


Here's some other visions of hell...

Spiders in trouble... every shot she fires, more imps drop in.


Eventually the imps overrun the spiders.


And sometimes the visions stare right back at you! Oh, wait... that's not an eye!

Old Post Aug 9 2014 18:38 #
Jimi is offline || Blog || PM || Post History || Add Buddy IP || Edit || Quote
joe-ilya
I once dreamt of a humanic penetration interaction


Posts: 3663
Registered: 10-12



The 11th map of my unfinished and unofficial map pack.

This was supposed to be the logo for the "100 lines" project, but it was already released so I just made it a map instead. Notice how I use a diffferent sky now and how the map is made out of a 100 lines.

__________________
Name at Zandoronum:jo3-ilya . name at Zdaemon:ilya_the_joe_12
YouTube channel My DSDA

Old Post Aug 9 2014 19:45 #
joe-ilya is offline || Blog || PM || Post History || Add Buddy IP || Edit || Quote
mouldy
Yes, the guy with the videos


Posts: 2147
Registered: 02-12



Jimi said:
Oh, wait... that's not an eye!

haha nice shot.

Have some evil scenery

Old Post Aug 10 2014 01:31 #
mouldy is offline || Blog || PM || Post History || Add Buddy IP || Edit || Quote
Ledillman
out of the blue


Posts: 323
Registered: 09-11


Hmmm oh yeah mouldy, that image is pretty cool!

Old Post Aug 10 2014 01:58 #
Ledillman is offline || Blog || PM || Post History || Add Buddy IP || Edit || Quote
All times are GMT. The time now is 05:17. Post New Thread    Post A Reply
Pages (521): « First ... « 488 489 490 [491] 492 493 494 » ... Last »  
Doomworld Forums : Powered by vBulletin version 2.2.5 Doomworld Forums > Classic Doom > Doom General > Post your Doom picture! [post in Part 2 instead]

Show Printable Version | Email this Page | Subscribe to this Thread

 

Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is OFF
vB code is ON
Smilies are OFF
[IMG] code is ON
 

< Contact Us - Doomworld >

Powered by: vBulletin Version 2.2.5
Copyright ©2000, 2001, Jelsoft Enterprises Limited.