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Eris Falling
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So, as the infamous words "fuck mapping" draw ever closer, I scrap what existed of the WAD entirely and started from scratch.
For this MAP01, I'm trying to do what I believe is the general procedure for mapping, which is do basically the entire layout in the form of basic shapes, then do the visual stuff later.

http://i.imgur.com/U60LbBLl.png

I dunno, it doesn't look very promising to me. We'll see what piece of shit arises from this soon I guess...

Old Post 08-06-14 22:02 #
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Ribbiks
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much angst and self-loathing you got there. you are actually having fun, right?

Old Post 08-06-14 22:15 #
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Eris Falling
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heh, well maybe that's the issue. It is very irritating though when you can visualise something so clearly, then when you come to translate it onto a map editor, you end up with a thing that A) Looks nothing like what you visualised, and B) Is shit regardless :P

Old Post 08-06-14 22:20 #
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massacrebosco
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I'm quite interested in making neon-lights actor. :P
I used the face of "The Adventures of Square" to test the neon-lights effect.
Just a simple demonstration.
http://i.imgur.com/6SSjZkg.jpg
http://i.imgur.com/m4ttWmC.jpg
The effect look so good. Aren't they ? :3

Old Post 08-06-14 22:30 #
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Ed
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Eris Falling said:
For this MAP01, I'm trying to do what I believe is the general procedure for mapping, which is do basically the entire layout in the form of basic shapes, then do the visual stuff later.


I've never been able to complete a map using that method. I can't figure out how I want the next room to look without the prior one looking close to the finished product.

Old Post 08-06-14 23:18 #
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Memfis
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Something I don't like seeing in maps: monsters standing behind solid bars. Much harder to shoot through them than through middle textures that don't block anything.

http://i.imgur.com/C93jXR8.png

Old Post 08-07-14 22:48 #
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massacrebosco
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Finally, I used these for the neon-lights effect.
They seem better. :3
http://i.imgur.com/CgyjxR7.jpg
http://i.imgur.com/iK5liFs.jpg
http://i.imgur.com/J6qNkBx.jpg
http://i.imgur.com/n2CBd5B.jpg
http://i.imgur.com/kzmcTJk.jpg

Old Post 08-07-14 22:52 #
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mrthejoshmon
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massacrebosco said:
Neon lights
That actually looks nice, I would love to see them in a futuristic demon infested city :)

Old Post 08-07-14 22:58 #
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TheCupboard
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desu~

etc

Old Post 08-08-14 02:12 #
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Platinum Shell
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Posts: 844
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Memfis said:
Something I don't like seeing in maps: monsters standing behind solid bars. Much harder to shoot through them than through middle textures that don't block anything.



I'm guessing because the chaingunner fucked you up? :P

Well, judging from the HUD anyway.

Old Post 08-08-14 05:50 #
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Fellowzdoomer
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Memfis isn't *ahem* Too Young to Die like us =D

Don't worry. They place an Archie like that too. xD xD xD

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Old Post 08-08-14 05:53 #
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Cell
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Posts: 2471
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Eris Falling said:
So, as the infamous words "fuck mapping" draw ever closer, I scrap what existed of the WAD entirely and started from scratch.
For this MAP01, I'm trying to do what I believe is the general procedure for mapping, which is do basically the entire layout in the form of basic shapes, then do the visual stuff later.

http://i.imgur.com/U60LbBLl.png

I dunno, it doesn't look very promising to me. We'll see what piece of shit arises from this soon I guess...


You aren't the only one who thinks it's the general procedure for mapping. When one makes sketches and redoes them like 4 or 9 years later, it often happens to be one's "trump card" version for getting a map done.

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Old Post 08-08-14 13:58 #
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yakfak
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Posts: 148
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lol I love solid bars in maps! whole-room ambushes just have a little more integrity when the snipers have a little cover

https://dl.dropboxusercontent.com/u/68828237/image/clocks.png
something inexplicable I'm messing with

Old Post 08-08-14 14:25 #
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Ribbiks
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more neon and you could make moonside.wad

Old Post 08-08-14 15:04 #
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Fellowzdoomer
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@Yakfak:

Doomguy: "I've got time to kill.."

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Old Post 08-08-14 15:21 #
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Ragnor
I do see the humour in a mod sneakily changing my title


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Oh wow, I remember Sin City. So Ed is the guy that made that..

Doom Dude said:


Yeah Ragnor, 12.+ freaking years. lol. I was a total n00b armed with DoomCad5.1 when I made the first one. Thankfully CodeImp came up with Doom Builder.

I ripped out a lot of the barriers in that particular map so it needed a name change and ended up as Icebound Station.

Here is an editor view of the difference between the two versions of Barriers / Icebound.




Holy balls, my eyes just exploded at that difference. This is definitely a wad to look out for.

Old Post 08-08-14 15:37 #
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joe-ilya
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Cell said:

Protip: try to get the midi version of dat track somehow. If not, ask a MIDI-musician artist to redo so.


I think the site is down or something, does it work for you?: http://en.midimelody.ru/

Here's the 8th map of the project :
http://i.imgur.com/7vu591Fl.png

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Old Post 08-08-14 15:48 #
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Joe667
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SpaceDM9's S9DM3 uses a lot of neon lights. I don't think they're quite as well made as yours, massacrebosco - and they don't use OpenGL lights.

Old Post 08-08-14 16:28 #
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walter confalonieri
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Posts: 2182
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joe-ilya said:

I think the site is down or something, does it work for you?: http://en.midimelody.ru/



Oh crap, actually i've found that site and i've downloaded a shitload of helloween midis since the last few days... but now looks dead

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Old Post 08-08-14 20:13 #
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Cell
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joe-ilya said:

I think the site is down or something, does it work for you?: http://en.midimelody.ru/


That jerk. Actually it still isn't the site that gave me two "empty" MIDIs of Break Machine's Street Dance (though they did have a size, so I guess they only shat rendering around). But I guess it's not the good place to discuss stuff like this and I'm not like I seriously need them anymore.

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Old Post 08-08-14 21:42 #
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massacrebosco
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mrthejoshmon said:
That actually looks nice, I would love to see them in a futuristic demon infested city :)


Thanks :)
Maybe I will put them into my deathmatch wad.


Joe667 said:
SpaceDM9's S9DM3 uses a lot of neon lights. I don't think they're quite as well made as yours, massacrebosco - and they don't use OpenGL lights.


Haha, Thank you. :D
But SpaceDM9's S9DM3 have a very nice design.

Old Post 08-08-14 23:36 #
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purist
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Visions of Hell #7 - the Wastes

http://i.imgur.com/jcKstDYl.png

http://i.imgur.com/Ao5GpYpl.png

http://i.imgur.com/U5sKXtkl.png

http://i.imgur.com/t0JkLLFl.png

Taken in PRBoom+, not sure I like the screenshot format this defaults in. Click for full sized images.

Following the beta phase of Episode 1, I've started again on Episode 2: Wilderness.

Old Post 08-09-14 12:16 #
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joe-ilya
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@purist
Neat! I adore the openess of those shots.

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Old Post 08-09-14 12:22 #
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Obsidian
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Not quite getting the idea behind the spine textures in mid-air.

Old Post 08-09-14 12:25 #
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joe-ilya
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Obsidian said:
Not quite getting the idea behind the spine textures in mid-air.

Flappy flesh flags.

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Old Post 08-09-14 12:27 #
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purist
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Close, they're supposed to be flappy flesh sails. Could maybe do with a second lower set maybe.

Old Post 08-09-14 12:38 #
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Jimi
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Posts: 1541
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Here's some other visions of hell...

Spiders in trouble... every shot she fires, more imps drop in.
http://koti.mbnet.fi/jeejeeje/doom/mw_spidertrouble.png

Eventually the imps overrun the spiders.
http://koti.mbnet.fi/jeejeeje/doom/mw_aghosts.png

And sometimes the visions stare right back at you! Oh, wait... that's not an eye!
http://koti.mbnet.fi/jeejeeje/doom/mw_caco.png

Old Post 08-09-14 18:38 #
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joe-ilya
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http://i.imgur.com/4yU6EvDl.png
The 11th map of my unfinished and unofficial map pack.

This was supposed to be the logo for the "100 lines" project, but it was already released so I just made it a map instead. Notice how I use a diffferent sky now and how the map is made out of a 100 lines.

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Old Post 08-09-14 19:45 #
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mouldy
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Jimi said:
Oh, wait... that's not an eye!



haha nice shot.

Have some evil scenery
https://www.mediafire.com/convkey/5cf7/xf821l3sm3oftvr5g.jpg

Old Post 08-10-14 01:31 #
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Ledillman
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Hmmm oh yeah mouldy, that image is pretty cool!

Old Post 08-10-14 01:58 #
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