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Chu
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Posts: 741
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Kid you would've had to use -kill monsters. It'd be nearly impossible to kill that many in their original spots in a short amount of time, as others stated. I'm not calling you a liar, it's a bit unbelievable. Especially with the rocket launcher. No matter where you go/how you kill, they'd fly or gib. I just tried out that theory: doesn't work very well no matter where you are or how you do it.

Old Post 04-25-08 08:26 #
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Archvile78
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dang...i don't even remember to have typed that command..wtf...oh well i dont want this topic to end up off-topic D: anyway im just making a big deal out of it its not like people seem to look down on me...anyway it was picture based so -kill monsters or not its still a good pics :D


Keep em coming guys.

Old Post 04-25-08 11:59 #
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Chu
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Undead+priest said:
dang...i don't even remember to have typed that command..wtf...oh well i dont want this topic to end up off-topic D: anyway im just making a big deal out of it its not like people seem to look down on me...anyway it was picture based so -kill monsters or not its still a good pics :D


Keep em coming guys.


That's not what we meant. If you keep that kind of stuff up people will begin to look down on you. People are smarter than you think.

Old Post 04-25-08 23:35 #
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Doom Marine
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Chu said:

That's not what we meant. If you keep that kind of stuff up people will begin to look down on you. People are smarter than you think.

Okay drama queen, who's we?

Old Post 04-26-08 01:06 #
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Archvile78
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he must mean everyone who said i used the -kill monsters command

Old Post 04-26-08 01:10 #
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GreyGhost
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Getting back on topic- I can't play Map02 without fragging these guys.

http://www4.mediafire.com/imgbnc.php/db2223f4714a331f1f21116881ef570a4g.jpg

Old Post 04-26-08 04:56 #
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Chu
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Doom Marine said:
Okay drama queen, who's we?

Obviously not you!

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Last edited by Chu on 04-26-08 at 08:07

Old Post 04-26-08 08:02 #
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Doom Marine
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Undead+priest said:
he must mean everyone who said i used the -kill monsters command
He's clueless, ignore.


Vader said:
It's not possible he used the 'kill monsters' command. If this would be the case, all the imps, zombiemen, etc would be gibbed!

Old Post 04-26-08 08:12 #
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Chu
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Oh, my!

Old Post 04-26-08 10:44 #
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40oz
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Oh MY GOD somebody help me save this thread...

http://www.doom2.net/~doomdepot/tcscreens/absscr-04.jpg

Doom 64 is undoubtedly the GREATEST version of Doom that EVER existed.

Old Post 04-26-08 18:28 #
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Creaphis
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Nice try Johnny, but we'd rather all discuss the use of the -kill command for another few dozen posts.

Old Post 04-26-08 19:53 #
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esselfortium
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Freed up 18 palette colors for KDiKDiZD brightmaps today. Shadows, Dark Imps, Hell Knights, and other monsters will have glowy bits :)
http://sl4.startan3.com/screens/kdi...brightmaps4.png
http://sl4.startan3.com/screens/kdi...brightmaps5.png

EDIT: Okay, scrapping this. For now, at least. It can be done, but it doesn't look great in 320x200 and it's a huge pain.

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Last edited by esselfortium on 05-02-08 at 06:55

Old Post 04-26-08 22:42 #
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Creaphis
I will deliberately take a contrary position just for the sake of writing incredibly long arguments


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So those palette colours look like horizontal lines of a single colour in the colormap? Just guessing here. I'm not totally positive how it works.

Old Post 04-26-08 22:57 #
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esselfortium
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Something like that. I'm experimenting with making some or all of them fade to a somewhat darker color (but not black), though, to avoid seeing bright green pixels randomly flickering around in a black hallway...

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Old Post 04-26-08 23:06 #
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Kaiser
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http://kaiser.startan3.com/Tmp/D64ex_SplitScreen.png


Yup.

Old Post 04-27-08 06:56 #
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Megaz
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Kaiser said:
http://kaiser.startan3.com/Tmp/D64ex_SplitScreen.png


Yup.


For me, Split-screen is just a constant battle for who gets the Invulnerability and fistfights whenever they exit before you get the BFG. I don't know where the word 'Cooperative' got lost in translation.

Old Post 04-27-08 13:04 #
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_bruce_
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esselfortium said:
Freed up 18 palette colors for KDiKDiZD brightmaps today. Shadows, Dark Imps, Hell Knights, and other monsters will have glowy bits :)
http://sl4.startan3.com/screens/kdi...brightmaps4.png
http://sl4.startan3.com/screens/kdi...brightmaps5.png



Very cool - love it.

Old Post 04-27-08 14:32 #
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TheCupboard
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ZDaemon Session #34 Dwango5 FFA (Heretic) The captions are printed above the screenshots.

Some of the Doom maps that got converted to Heretic look good...
http://img115.imageshack.us/img115/8731/dm20080426210534tb9.th.jpg

While some of them look absolutely gorgeous...
http://img115.imageshack.us/img115/8315/dm20080426230608qd8.th.jpg

Heretic's rocket launcher: The Phoenix Rod
http://img115.imageshack.us/img115/1327/dm20080426212937vf2.th.jpg

No SSG in here.
http://img115.imageshack.us/img115/2850/dm20080426220600bj3.th.jpg

He doesn't see me yet...
http://img115.imageshack.us/img115/9399/dm20080426221904ok9.th.jpg

Kyberhai dodging a tomed dragon claw.
http://img115.imageshack.us/img115/2892/dm20080426224021ri9.th.jpg

Go dragon claw go!
http://img115.imageshack.us/img115/9279/dm20080426224303em4.th.jpg

Ahh, a good old crossbow duel.
http://img115.imageshack.us/img115/1725/dm20080426225434uz2.th.jpg

Keep going dragon claw keep going!
http://img115.imageshack.us/img115/3990/dm20080426225805jg7.th.jpg

Old Post 04-27-08 17:50 #
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Patrick
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I can't remember who drew this ...
http://img115.imageshack.us/img115/7484/2edit1cp0.png

Old Post 04-27-08 18:01 #
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TheAdmantArchvile
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JohnnyRancid said:
Doom 64 is undoubtedly the GREATEST version of Doom that EVER existed.


Here's a fun factoid. Doom 64 makes Doomguy an eligible character for the next Super Smash Bros game. To be in a Super Smash Bros game, the character must:

1. Be in a Nintendo exclusive game (Doom 64)
2. Be in a "T" rated game (Doom 1 and 2 for the GBA)
3. The publisher (ID software) must grant usesage of the character(Carmack's never going to agree to this one)
4. The Character must be requested by a huge group of people(That's where we,ZDoom forums, and Newdoom come in)

Old Post 04-27-08 19:14 #
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Arch-Valentine
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Here's some random DV I and II screenshots I took whilst playing it for the first time.

So screwed
http://i16.photobucket.com/albums/b.../DOOM0000-1.jpg

Not! ownt with 3 hp!

http://i16.photobucket.com/albums/b...PK/DOOM0002.jpg

Cool Picture of a DV I area

http://i16.photobucket.com/albums/b...lPK/CoolPic.jpg

Old Post 04-28-08 00:18 #
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Dutch Doomer
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I've been working on my megawad I've added an bunch of new areas.

I'm currently working on an bridge thats been blown in half but its not done yet you can see some of it in the background in the bottom shot.I'm putting more destruction in this map like there was an hard fought battle just an second ago.Its sometimes an bit of an pain to make it look convincing, but I'm having fun thats what is the most important thing about mapping for me.
http://img171.imageshack.us/img171/9909/doom0000vl3.th.png
http://img403.imageshack.us/img403/7636/doom0002bn6.th.png
http://img403.imageshack.us/img403/350/doom0001og9.th.png

Old Post 05-01-08 20:18 #
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esselfortium
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Wow Dutch, looks awesome! I especially like the third shot, with all the ripped-out paneling and the tekwall behind it. :D

I can't tell from the screenshot: are you using a simple resized-to-64x64 tekwall as a flat, or did you actually rearrange some pieces to fit without scaling? It looks good either way, I'm just curious :P

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Old Post 05-01-08 20:50 #
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Jim Rainer
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http://img136.imageshack.us/img136/3409/doom0000tb0.th.png
http://img136.imageshack.us/img136/9858/doom0001xb4.th.png
http://img444.imageshack.us/img444/1605/doom0008lm6.th.png
http://img444.imageshack.us/img444/8225/doom0009mh1.th.png
http://img444.imageshack.us/img444/2467/doom0010rx5.th.png

Old Post 05-02-08 03:51 #
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Dutch Doomer
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esselfortium said:
I can't tell from the screenshot: are you using a simple resized-to-64x64 tekwall as a flat, or did you actually rearrange some pieces to fit without scaling? It looks good either way, I'm just curious :P

Yeah I resized that texture to 64x64 and made it into an 128x128 again you still can see that its just four flats that are sticked together but it looks good enough for me.You have to look real close to notice the tiling on that texture I'm not using it on very large surfaces just some bits an pieces here and there.

Old Post 05-02-08 11:49 #
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lupinx-Kassman
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Here are some shots of a megawad for limit-removing ports I am attempting to make (probably not going to be 32 levels, as only 2 maps and a half are done, but ill see how far I go).

http://i132.photobucket.com/albums/...n_01/Hshot1.png
This is the starting area in the first map. Will the marines in the other capsules wake up? Thats up to you and your buds. There is only one new weapon, a katana which replaces the chainsaw. Sprites ripped from Shadow Warrior, and slightly edited.

http://i132.photobucket.com/albums/...n_01/Hshot6.png
I was being pegged by the chaingunner as you can see, so my screen lit up like a flare :/.

http://i132.photobucket.com/albums/...n_01/Hshot5.png

http://i132.photobucket.com/albums/...n_01/Hshot4.png

http://i132.photobucket.com/albums/...n_01/Hshot3.png

http://i132.photobucket.com/albums/...n_01/Hshot2.png
This shot is actually from map 1. The underground lab where you "awake".

Last edited by lupinx-Kassman on 05-06-08 at 04:46

Old Post 05-06-08 04:10 #
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GreyGhost
Why don't I have a custom title by now?!


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AAAARRRGGH!! No more 48bit PNG's - PLEASE!!
The 24 redundant bits take forever to download.

Nice screenshots when I finally saw them in their entirety.

Old Post 05-06-08 06:14 #
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Hitherto
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http://e1m2.net/hth/aaa.gif

Old Post 05-07-08 22:16 #
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Dutch Doomer
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Progress more rooms are added total progress is about 75% done, I still need to work on gameplay and maybe some more mapping to improve gameplay.This map is also non-linear and full of teleport traps and I think its going to be one of the best maps I ever created.

On some spots you can see from one area of the map all the way to the other side and lots of windows to snipe from.Five secrets to find some of those are what I call teaser secrets you can see the stuff but you don't know how to get to them.
http://img178.imageshack.us/img178/9320/doom0000yd9.th.jpg
http://img139.imageshack.us/img139/8513/doom0001yf3.th.jpg
Tested on (G)Zdoom(GL), Prboom+, Legacy, and Risen3D no problems encountered, not sure which port would be the best choice for testing.

Old Post 05-08-08 16:28 #
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Butts
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i'm really liking those new textures you are using, did you make them? if you did, would it be cool if you allowed me to use them? if not, where did you get them?

anyways, nice shots, your megawad is looking great.

Old Post 05-09-08 03:26 #
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