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K!r4
Senior Member


Posts: 1324
Registered: 05-07


Wow funny one whatah

Old Post Jun 12 2008 15:54 #
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scorpion
Member


Posts: 643
Registered: 03-02


Zemniomega, not found.

whatah, that's sweet. What to do in case of bad blocks, though?

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telnet://scorp.us.to

Old Post Jun 12 2008 23:25 #
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MONKET
Green Marine


Posts: 41
Registered: 06-07





having fun with DECORATE

Old Post Jun 12 2008 23:35 #
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whatah
Warming Up


Posts: 17
Registered: 12-07


http://img104.imageshack.us/img104/4656/idafnf9.png

http://www.mediafire.com/?fxmw11uwojv

Old Post Jun 13 2008 13:06 #
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redmage125
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Posts: 75
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Yeah I dunno.

Old Post Jun 13 2008 21:01 #
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SYS
Senior Member


Posts: 2094
Registered: 06-04


That a Wolfenstein dog? Must be a player skin right?

Old Post Jun 14 2008 02:25 #
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redmage125
Mini-Member


Posts: 75
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Yeah, It's a player skin. He kept firing the BFG and keeping us in the corner. Lol.

Old Post Jun 14 2008 04:28 #
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esselfortium
A Major Doomworld Concern


Posts: 7053
Registered: 01-02


Various pictures from an Eternity map I'm working on. I think I've posted pictures of some of these areas before, and some of the pictures have unfinished areas visible, but that's okay :)

http://sl4.startan3.com/screens/vap....16/etrn356.png
http://sl4.startan3.com/screens/vap....16/etrn357.png
http://sl4.startan3.com/screens/vap....16/etrn358.png
http://sl4.startan3.com/screens/vap....16/etrn359.png
http://sl4.startan3.com/screens/vap....16/etrn360.png

Old Post Jun 16 2008 06:15 #
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Butts
Senior Member


Posts: 1491
Registered: 07-07


thats fucking badass essel.

Old Post Jun 16 2008 06:36 #
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Vader
Member


Posts: 498
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Awesome screenshots... I see you make good use of those potals!
I finally have to get up from my lazy ass and start serious mapping again :P

Old Post Jun 16 2008 11:49 #
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Dutch Doomer
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Very cool screens I really like it.

Old Post Jun 16 2008 18:05 #
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printz
CRAZY DUMB ZEALOT


Posts: 9251
Registered: 06-06



esselfortium said:
Various pictures from an Eternity map I'm working on. I think I've posted pictures of some of these areas before, and some of the pictures have unfinished areas visible, but that's okay :)

http://sl4.startan3.com/screens/vap....16/etrn356.png
http://sl4.startan3.com/screens/vap....16/etrn357.png
http://sl4.startan3.com/screens/vap....16/etrn358.png
http://sl4.startan3.com/screens/vap....16/etrn359.png
http://sl4.startan3.com/screens/vap....16/etrn360.png

Shall I expect hitscanner madness?

What I'm glad is that Eternity has no netcode, so there's no chance for this to be a DeathMatch map.

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Old Post Jun 16 2008 19:54 #
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Archvile78
Member


Posts: 613
Registered: 02-08


epic,screenshots are epic.

Old Post Jun 16 2008 23:34 #
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TheAdmantArchvile
Banned


Posts: 136
Registered: 11-07


http://thedeaddoomer.deviantart.com...-Paula-88894787

Evil Paula!!!

Old Post Jun 17 2008 01:27 #
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redmage125
Mini-Member


Posts: 75
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http://i55.photobucket.com/albums/g...pg?t=1213662692

Just your average ZDaemon argument. I wish I had taken a screencap of the better parts of it.

I need to take better screencaps.

Old Post Jun 17 2008 01:33 #
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GreyGhost
I have a custom title now!


Posts: 9410
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Who said pinky's can't fly! Discovered in Map07 of Lethal!.wad (review in progress).

Old Post Jun 17 2008 06:06 #
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DaniJ
Senior Member


Posts: 2298
Registered: 08-03



esselfortium said:
Various pictures from an Eternity map I'm working on...

That is easily the best looking map I've seen for any port in ages. Eternity obviously has some sweet editing features.

Old Post Jun 17 2008 07:57 #
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esselfortium
A Major Doomworld Concern


Posts: 7053
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Thanks everybody! Hearing so much positive feedback is really encouraging :D

Work on the map has been progressing very slowly, mainly due to how long it tends to take me to figure out what I want to build, but I'm very happy with how it's turning out so far.

Old Post Jun 17 2008 08:01 #
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Dutch Doomer
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My first Zdoom map I haven't played it in ages.As you can see I used to be an detail whore.

Old Post Jun 20 2008 17:59 #
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Creaphis
I will deliberately take a contrary position just for the sake of writing incredibly long arguments


Posts: 4185
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In other words, you'd detail for money?

Old Post Jun 20 2008 21:18 #
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esselfortium
A Major Doomworld Concern


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Creaphis said:
In other words, you'd detail for money?

I wish I got paid to detail. :(

Old Post Jun 20 2008 22:05 #
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Creaphis
I will deliberately take a contrary position just for the sake of writing incredibly long arguments


Posts: 4185
Registered: 10-05


Well if what Dutch Devil says is true, then you just haven't found the right street corner.

Old Post Jun 20 2008 22:10 #
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the iron hitman
Member


Posts: 486
Registered: 06-07


This is my around 5% completed map for "Last Man on Earth" project:-

Yes, that water is swimmable. Those crates even look like they're floating in water!

http://img340.imageshack.us/img340/...00806202qf7.png

View from under the water:-

http://img340.imageshack.us/img340/...00806202rz1.png

This is a hallway, but don't take this part with a pinch of salt. Be careful on all corridors in this level :P

http://img82.imageshack.us/img82/70...00806202wm7.png

There aren't a lot of enemies in the level....yet. I prefer getting the layout done before I place enemies. Unless I'm working on ambushes.

My personal favourite is the underwater part. I think I did quite well there :P

Old Post Jun 20 2008 23:10 #
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Tango
Senior Member


Posts: 1830
Registered: 04-06



dutch devil said:
My first Zdoom map I haven't played it in ages.As you can see I used to be an detail whore.[/IMG][/URL]

Titan 426? :D That's one of my favorite wads. I actually really loved all of your other ZDoom maps too (total control, altar of evil, z1m3). I think I probably tried to mimic your old ZDoom maps more than any other maps.

Old Post Jun 21 2008 05:15 #
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myk
volveré y seré millones


Posts: 15281
Registered: 04-02



dutch devil said:
As you can see I used to be an detail whore.
There's some pretty nasty floor height level variation abuse there, for sure. When one gets into that mapping mode every room has to "have something", and every "something" has to have a 3D border or step.

Old Post Jun 21 2008 17:09 #
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RottKing
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Posts: 408
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A map I detailed for UDM4.

Old Post Jun 21 2008 21:13 #
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Dutch Doomer
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myk said:
There's some pretty nasty floor height level variation abuse there, for sure. When one gets into that mapping mode every room has to "have something", and every "something" has to have a 3D border or step.

The detail in this is just plain stupid in some areas, completely useless and I've no idea what its supposed to be.There is really an huge load of borders everywhere, gradient lighting on places where there is no light source.Sometimes confusing and some rooms have no importance what so ever, like the room in the top shot.

Recoloured sprites, ugly textures, boring/easy gameplay.I'm currently doing some remake of this map just for fun, it should be easy to improve on it.Overall I don't think the map is bad there is some detail around from which I think that it still looks pretty cool.

The map started out as an Legacy map, but due to some problems I encountered it changed to Zdoom (doom in doom format), I think at that time I was still getting familiar with all the sourceports.

Old Post Jun 22 2008 14:31 #
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TomoAlien
Member


Posts: 320
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http://img150.imageshack.us/img150/...00806201wx0.png
My first try at making something serious. This is first level of my level pack.

Old Post Jun 25 2008 20:26 #
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the iron hitman
Member


Posts: 486
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This is a building in my "Subway" level for the LME project. Yes, that is a 3D floor, and can be accessed!: -

http://img382.imageshack.us/img382/...00806252uc2.png

View from the building: -

http://img519.imageshack.us/img519/...00806252gm4.png

A building which cannot be accessed, just there for eye candy :P (Note: Ignore the blue techwall, that's just a placeholder): -

http://img382.imageshack.us/img382/...00806252ki0.png

Old Post Jun 25 2008 20:50 #
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Grazza
Your move


Posts: 12575
Registered: 07-02


Note to all: please avoid posting *huge* images with img tags. Either use thumbnails or bring the file size down to something reasonable. A 640x480 image needn't be much more than 100KB.

Old Post Jun 25 2008 21:46 #
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