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K!r4
Senior Member


Posts: 1324
Registered: 05-07


Wow funny one whatah

Old Post 06-12-08 15:54 #
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scorpion
Member


Posts: 643
Registered: 03-02


Zemniomega, not found.

whatah, that's sweet. What to do in case of bad blocks, though?

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telnet://scorp.us.to

Old Post 06-12-08 23:25 #
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MONKET
Green Marine


Posts: 41
Registered: 06-07


http://img106.imageshack.us/img106/9141/screenshotdoom200805041hj1.th.png
http://img294.imageshack.us/img294/3290/screenshotdoom200806061eu2.th.png

having fun with DECORATE

Old Post 06-12-08 23:35 #
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whatah
Warming Up


Posts: 17
Registered: 12-07


http://img104.imageshack.us/img104/4656/idafnf9.png

http://www.mediafire.com/?fxmw11uwojv

Old Post 06-13-08 13:06 #
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redmage125
Mini-Member


Posts: 75
Registered: 09-05


http://i55.photobucket.com/albums/g157/redmage125/Coop-20080613-114459.png

Yeah I dunno.

Old Post 06-13-08 21:01 #
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SYS
Senior Member


Posts: 1732
Registered: 06-04


That a Wolfenstein dog? Must be a player skin right?

Old Post 06-14-08 02:25 #
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redmage125
Mini-Member


Posts: 75
Registered: 09-05


Yeah, It's a player skin. He kept firing the BFG and keeping us in the corner. Lol.

Old Post 06-14-08 04:28 #
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esselfortium
A Major Doomworld Concern


Posts: 6409
Registered: 01-02


Various pictures from an Eternity map I'm working on. I think I've posted pictures of some of these areas before, and some of the pictures have unfinished areas visible, but that's okay :)

http://sl4.startan3.com/screens/vap....16/etrn356.png
http://sl4.startan3.com/screens/vap....16/etrn357.png
http://sl4.startan3.com/screens/vap....16/etrn358.png
http://sl4.startan3.com/screens/vap....16/etrn359.png
http://sl4.startan3.com/screens/vap....16/etrn360.png

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essel.spork-chan.net - doom stuff, artwork, and music by esselfortium

Old Post 06-16-08 06:15 #
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Butts
Senior Member


Posts: 1491
Registered: 07-07


thats fucking badass essel.

Old Post 06-16-08 06:36 #
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Vader
Member


Posts: 493
Registered: 02-05


Awesome screenshots... I see you make good use of those potals!
I finally have to get up from my lazy ass and start serious mapping again :P

Old Post 06-16-08 11:49 #
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Dutch Doomer
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Very cool screens I really like it.

Old Post 06-16-08 18:05 #
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printz
CRAZY DUMB ZEALOT


Posts: 8538
Registered: 06-06



esselfortium said:
Various pictures from an Eternity map I'm working on. I think I've posted pictures of some of these areas before, and some of the pictures have unfinished areas visible, but that's okay :)

http://sl4.startan3.com/screens/vap....16/etrn356.png
http://sl4.startan3.com/screens/vap....16/etrn357.png
http://sl4.startan3.com/screens/vap....16/etrn358.png
http://sl4.startan3.com/screens/vap....16/etrn359.png
http://sl4.startan3.com/screens/vap....16/etrn360.png

Shall I expect hitscanner madness?

What I'm glad is that Eternity has no netcode, so there's no chance for this to be a DeathMatch map.

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Old Post 06-16-08 19:54 #
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Archvile78
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Posts: 589
Registered: 02-08


epic,screenshots are epic.

Old Post 06-16-08 23:34 #
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TheAdmantArchvile
Banned


Posts: 136
Registered: 11-07


http://thedeaddoomer.deviantart.com...-Paula-88894787

Evil Paula!!!

Old Post 06-17-08 01:27 #
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redmage125
Mini-Member


Posts: 75
Registered: 09-05


http://i55.photobucket.com/albums/g...pg?t=1213662692

Just your average ZDaemon argument. I wish I had taken a screencap of the better parts of it.

I need to take better screencaps.

Old Post 06-17-08 01:33 #
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GreyGhost
Why don't I have a custom title by now?!


Posts: 8132
Registered: 01-08


Who said pinky's can't fly! Discovered in Map07 of Lethal!.wad (review in progress).
http://www.mediafire.com/imgbnc.php/86a12fa4ffbfde18dd720c99d2e2dac42g.jpg

Old Post 06-17-08 06:06 #
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DaniJ
Forum Staple


Posts: 2055
Registered: 08-03



esselfortium said:
Various pictures from an Eternity map I'm working on...
That is easily the best looking map I've seen for any port in ages. Eternity obviously has some sweet editing features.

Old Post 06-17-08 07:57 #
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esselfortium
A Major Doomworld Concern


Posts: 6409
Registered: 01-02


Thanks everybody! Hearing so much positive feedback is really encouraging :D

Work on the map has been progressing very slowly, mainly due to how long it tends to take me to figure out what I want to build, but I'm very happy with how it's turning out so far.

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Old Post 06-17-08 08:01 #
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Dutch Doomer
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Posts: 3367
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My first Zdoom map I haven't played it in ages.As you can see I used to be an detail whore.
http://img82.imageshack.us/img82/5800/screenshot1vu2.th.png
http://img410.imageshack.us/img410/3018/screenshot2wy6.th.png

Old Post 06-20-08 17:59 #
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Creaphis
I will deliberately take a contrary position just for the sake of writing incredibly long arguments


Posts: 4166
Registered: 10-05


In other words, you'd detail for money?

Old Post 06-20-08 21:18 #
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esselfortium
A Major Doomworld Concern


Posts: 6409
Registered: 01-02



Creaphis said:
In other words, you'd detail for money?

I wish I got paid to detail. :(

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Old Post 06-20-08 22:05 #
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Creaphis
I will deliberately take a contrary position just for the sake of writing incredibly long arguments


Posts: 4166
Registered: 10-05


Well if what Dutch Devil says is true, then you just haven't found the right street corner.

Old Post 06-20-08 22:10 #
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the iron hitman
Member


Posts: 486
Registered: 06-07


This is my around 5% completed map for "Last Man on Earth" project:-

Yes, that water is swimmable. Those crates even look like they're floating in water!

http://img340.imageshack.us/img340/...00806202qf7.png

View from under the water:-

http://img340.imageshack.us/img340/...00806202rz1.png

This is a hallway, but don't take this part with a pinch of salt. Be careful on all corridors in this level :P

http://img82.imageshack.us/img82/70...00806202wm7.png

There aren't a lot of enemies in the level....yet. I prefer getting the layout done before I place enemies. Unless I'm working on ambushes.

My personal favourite is the underwater part. I think I did quite well there :P

Old Post 06-20-08 23:10 #
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Tango
Senior Member


Posts: 1554
Registered: 04-06



dutch devil said:
My first Zdoom map I haven't played it in ages.As you can see I used to be an detail whore.[/IMG][/URL]


Titan 426? :D That's one of my favorite wads. I actually really loved all of your other ZDoom maps too (total control, altar of evil, z1m3). I think I probably tried to mimic your old ZDoom maps more than any other maps.

Old Post 06-21-08 05:15 #
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myk
volveré y seré millones


Posts: 15137
Registered: 04-02



dutch devil said:
As you can see I used to be an detail whore.
There's some pretty nasty floor height level variation abuse there, for sure. When one gets into that mapping mode every room has to "have something", and every "something" has to have a 3D border or step.

Old Post 06-21-08 17:09 #
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RottKing
Member


Posts: 341
Registered: 01-04


http://img57.imageshack.us/img57/2441/screenshotdoom200806182ep1.th.png

A map I detailed for UDM4.

Old Post 06-21-08 21:13 #
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Dutch Doomer
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myk said:
There's some pretty nasty floor height level variation abuse there, for sure. When one gets into that mapping mode every room has to "have something", and every "something" has to have a 3D border or step.

The detail in this is just plain stupid in some areas, completely useless and I've no idea what its supposed to be.There is really an huge load of borders everywhere, gradient lighting on places where there is no light source.Sometimes confusing and some rooms have no importance what so ever, like the room in the top shot.

Recoloured sprites, ugly textures, boring/easy gameplay.I'm currently doing some remake of this map just for fun, it should be easy to improve on it.Overall I don't think the map is bad there is some detail around from which I think that it still looks pretty cool.

The map started out as an Legacy map, but due to some problems I encountered it changed to Zdoom (doom in doom format), I think at that time I was still getting familiar with all the sourceports.

Old Post 06-22-08 14:31 #
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TomoAlien
Member


Posts: 320
Registered: 06-08


http://img150.imageshack.us/img150/...00806201wx0.png
My first try at making something serious. This is first level of my level pack.

Old Post 06-25-08 20:26 #
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the iron hitman
Member


Posts: 486
Registered: 06-07


This is a building in my "Subway" level for the LME project. Yes, that is a 3D floor, and can be accessed!: -

http://img382.imageshack.us/img382/...00806252uc2.png

View from the building: -

http://img519.imageshack.us/img519/...00806252gm4.png

A building which cannot be accessed, just there for eye candy :P (Note: Ignore the blue techwall, that's just a placeholder): -

http://img382.imageshack.us/img382/...00806252ki0.png

Old Post 06-25-08 20:50 #
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Grazza
1.19345614 × 10^-66 m^4 kg^2 / s^2


Posts: 12320
Registered: 07-02


Note to all: please avoid posting *huge* images with img tags. Either use thumbnails or bring the file size down to something reasonable. A 640x480 image needn't be much more than 100KB.

Old Post 06-25-08 21:46 #
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