Creaphis
I will deliberately take a contrary position just for the sake of writing incredibly long arguments

Posts: 4051
Registered: 10-05 |
Printz already guessed what my trick is, though I understand that it's still hard to figure out how bleeding flats can be turned into a 3d-floor effect. Well, you can all at least rest assured that this trick is by no means perfect - if you're too close to the effect, or looking at it from the wrong side, it won't work. If I was going to use this "observation box" in a level I'd have to fiddle with it some more yet so that it would look right from a wider range of angles, because as it is, when the revenant goes too far back in his box, his feet show through the floor.
StupidBunny said:
Thanks for telling me this! I do all my testing with ZDoom which causes me to miss things like that.
Although this map is designed with ACS and other Hexen features, so I don't know if other source ports will recognize that kind of format.
In that case, your map will need to be played on ZDoom-based ports, so you can leave that hanging decoration as-is.
Last edited by Creaphis on 07-06-08 at 06:27
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