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esselfortium
Senior Member


Posts: 1823
Registered: 01-02



dutch devil said:
An Congestion map which isn't done yet, I'm putting too much effort into this thing.
http://img258.imageshack.us/img258/6258/doom04el2.th.png


Looks awesome, though I'm not a big fan of the 3D models there...

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Old Post 07-31-08 20:24 #
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Kyka
needs to LURK MORE


Posts: 483
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Dutch, that looks amazing....... I see that you weren't kidding when you said that you liked marble eh... !

Old Post 07-31-08 20:29 #
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esselfortium
Senior Member


Posts: 1823
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Hudmessages? I don't need no steenking hudmessages!

http://sl4.startan3.com/screens/kdi...uffs/power1.png
http://sl4.startan3.com/screens/kdi...uffs/power2.png
http://sl4.startan3.com/screens/kdi...uffs/power3.png
http://sl4.startan3.com/screens/kdi...uffs/power4.png

/me gets the scouter...

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Old Post 07-31-08 20:48 #
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dutch devil
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Thanks for the comments, I'll post this quick before my internet connection craps out on me again.

Old Post 08-01-08 00:04 #
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Death-Destiny
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Posts: 932
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Heh. Something by TimeOfDeath. It suits him too, doesn't it. ;-)
http://img372.imageshack.us/img372/844/screenshotdoom200808091df9.png

Old Post 08-09-08 18:19 #
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Kyka
needs to LURK MORE


Posts: 483
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Death-Destiny said:
Heh. Something by TimeOfDeath. It suits him too, doesn't it. ;-)



Rocket launcher..... Pfffffft

I could clean that up with my fists.


:p

Old Post 08-10-08 03:46 #
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dutch devil
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I count about 10 cyberdemons, you need something better than an rocket launcher to clear that area ;)

Old Post 08-10-08 15:19 #
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Butts
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turn infighting off, then we're talking.

Old Post 08-10-08 17:42 #
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Kyka
needs to LURK MORE


Posts: 483
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Heya DD. Is that map available to play? I am curious to have a shot at it.

Old Post 08-10-08 20:23 #
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Death-Destiny
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Yeah. It's called Squane.

Old Post 08-10-08 21:11 #
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GreyGhost
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dutch devil said:
I count about 10 cyberdemons, you need something better than an rocket launcher to clear that area ;)
Plus other assorted nasties. Could get crowded if there's no limit on Lost Souls.
Given my talent for catching rockets between my teeth I'm not going to try and Tyson the map.

Old Post 08-11-08 08:46 #
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dutch devil
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I'm updating an old map I made an few years ago, first an before shot.
http://img186.imageshack.us/img186/786/screenshotdoom200808131oc3.th.png
And this is how the same area looks now.
http://img178.imageshack.us/img178/231/doom00ir2.th.png

Old Post 08-13-08 16:42 #
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Karnizero
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Posts: 62
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Kyka said:


Rocket launcher..... Pfffffft

I could clean that up with my fists.


:p



IDDQD ? lol

Old Post 08-13-08 19:41 #
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Death-Destiny
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Squane is clearly a tyson map. Good thing the author did not provide a Berserk pack, since that would make it much too easy. ;-)

Old Post 08-13-08 19:55 #
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Kyka
needs to LURK MORE


Posts: 483
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Karnizero said:


IDDQD ? lol




Fists? Nah, I was just being silly. Having played a couple of TimeOFDeath maps now (A real veteran haha) I know that you tend to use every last bit of resources at your disposal, on account of there are always A LOT of monsters, and usually placed in very challenging ways. (Read: Always placed in challenging ways).

Oh and Grey Ghost... If you can catch rockets between your teeth, thats great... just fire them back again.

(Pause)

Ohhhhh.... You mean they explode when you catch them. Riiiight. Hmmm... Yeah I do that too. :(

@Dutch...IMO both those screenies (before and after) look pretty good. I especially like the ceiling light in screenie 2.

Last edited by Kyka on 08-13-08 at 23:17

Old Post 08-13-08 23:09 #
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dutch devil
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Well the first one is from an period in my mapping career where I was sticking too much time in detail, and too less in other things.All the detail just make it look too busy and messy.

The new shot looks alot cleaner, it has alot less detail and it makes better use of the textures imo.And I kinda like to make rooms with higher ceilings lately.

Altough the new shots are taken in Risen3D with high res textures, its still cool to compare the two.It really shows how much my mapping style/skills have gotten better, I think I have found some balance between everything now.

Anyway I'll shut up now, thanks for the feedback.

Old Post 08-14-08 00:57 #
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TimeOfDeath
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Posts: 193
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lollersquane :) :)
Should've put a bunch of berzerks in there :(

Old Post 08-14-08 02:44 #
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Kyka
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TimeOfDeath said:

Should've put a bunch of berzerks in there :(



My fists are tingling already.


dutch devil said:

Altough the new shots are taken in Risen3D ...



Risen 3D hi res always reminds me of System Shock 2.

Old Post 08-14-08 04:15 #
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AgentSpork
Agent Spork is a resourceful agent for the Country


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dutch devil said:
I'm updating an old map I made an few years ago, first an before shot.

And this is how the same area looks now.



The second shot looks to use a much simpler method of detailing, and yet it looks a lot better at the same time. It's amazing how much a little bit of height variation and some moody lighting helps the look of a map. :D

Old Post 08-14-08 18:19 #
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dutch devil
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Thanks I'm glad you like it, too bad you are not mapping anymore :(

Old Post 08-14-08 19:07 #
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Morpheus
Green Marine


Posts: 47
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I was bored, so i started this map

http://img228.imageshack.us/img228/...00808142eq1.png

Old Post 08-14-08 20:09 #
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Haloless0320
I dont know how to use punctuation.Properly


Posts: 550
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@dutch Devil:Reminds me of the Rhyleh wad

@Zap610:Is Museum really gonna take that long(Scratches chin and thinks about his own project)Nix that,given that it's taken me almost a year to make a 10 lvl wad.*sigh*

Old Post 08-14-08 20:40 #
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zap610
JETSONZ KREW 4LYF


Posts: 578
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Haloless0320 said:
@Zap610:Is Museum really gonna take that long


I would be crazy to give an estimated release date at this time, but I can say that I am pleased with the progress that is being made. I have been pretty vocal about updating progress on zdoom and skulltag but that ultimately was not a wise choice so you might see a random screenshot or two posted here. You can view the wiki page @ http://zdoom.org/wiki/The_Empty_Museum

Old Post 08-14-08 22:34 #
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esselfortium
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I didn't invent this ZDoom effect, but I've been having a lot of fun playing around with it.

http://sl4.startan3.com/screens/prettylights/

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Old Post 08-15-08 06:37 #
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dutch devil
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Looks nice, they appear to be translucent textures if I look at the db shot.

Old Post 08-15-08 15:25 #
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Planky
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Posts: 600
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http://i37.tinypic.com/2wd6jwn.jpg

Something I have been tinkering with for awhile. Not sure where I'm going with it.

Old Post 08-17-08 00:15 #
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MasterOFDeath
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Something I noticed:
http://img228.imageshack.us/img228/...chiewhatij3.png

Old Post 08-17-08 01:46 #
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Kyka
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MasterofDeath....... too much information.


I'm gonna assume that, seeing as the Archvile is flayed, that those are muscles and tendons rather than its crown jewels.


and Planky. That looks interesting. Worth playing around with some more.

Old Post 08-17-08 09:34 #
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Nancy
for a year!


Posts: 607
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Played around with 3D floors a while back, to try and create an apartment building. Kinda boring looking from the front side though, even with the balconies in place.

http://www.mg-planet.com/images/flat_small.png

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Old Post 08-17-08 11:42 #
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dutch devil
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I'm updating an old E1M3 remake of mine, progress is around 50% done so far.
http://img294.imageshack.us/img294/8362/doom00ug0.th.png

Old Post 08-22-08 02:40 #
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