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Kyka
needs to LURK MORE


Posts: 483
Registered: 06-08



dutch devil said:
Total Doom map01 has easy gameplay :p



...easy ain't what it used to be.

Old Post 09-18-08 20:38 #
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Haloless0320
I dont know how to use punctuation.Properly


Posts: 550
Registered: 02-04


Still working on Atherius

http://img57.imageshack.us/img57/6669/doom0056xe1.th.png

http://img227.imageshack.us/img227/6607/doom0073jq3.th.png

Old Post 09-18-08 20:49 #
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esselfortium
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Kyka said:


...easy ain't what it used to be.


Neither is sarcasm, evidently.

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Old Post 09-18-08 22:30 #
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Kyka
needs to LURK MORE


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I wasn't even being sarcastic, was just commenting that the screenie didn't look particularly easy. Which is pretty much the same thing that Dutch Devil seemed to be saying by posting it in the first place.

Thanks.

Old Post 09-19-08 03:39 #
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esselfortium
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Kyka said:
I wasn't even being sarcastic, was just commenting that the screenie didn't look particularly easy. Which is pretty much the same thing that Dutch Devil seemed to be saying by posting it in the first place.

Thanks.


.......

as I was saying.

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Old Post 09-19-08 05:21 #
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Kappes Buur
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Posts: 105
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@Haloless0320

nice blood sprite

Last edited by Kappes Buur on 09-19-08 at 07:04

Old Post 09-19-08 06:49 #
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Darkfyre
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dutch devil said:
http://img144.imageshack.us/img144/4779/helpxy2.th.png
Sweet, looks like something I would make. lol :D

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Old Post 09-19-08 08:10 #
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GreyGhost
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dutch devil said:
Total Doom map01 has easy gameplay :p
http://img144.imageshack.us/my.php?image=helpxy2.png

Why does that remind me of a family reunion I attended many years ago? Looks like fun.

Old Post 09-19-08 10:48 #
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Haloless0320
I dont know how to use punctuation.Properly


Posts: 550
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Kappes Buur said:
@Haloless0320

nice blood sprite



Thanks,I tried locating the sprite used my Thanatos on AEOD (The Quake Zombie) but I couldn't locate it with slumped. So I decided to stick with the blood zombie.

Old Post 09-19-08 16:39 #
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dutch devil
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Kyka said:


...easy ain't what it used to be.


Its only easy if you know what to do, if not then this trap becomes the most fustrating part of this map.

Old Post 09-20-08 15:55 #
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esselfortium
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I'm making some new textures from scratch:

http://sl4.poned.com/screens/esseltex/esseltex2.png

I don't have any project in mind for them at the moment, I'm just making stuff :p

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Old Post 10-12-08 09:46 #
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TomoAlien
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These are nice textures. Good job Essel!

Old Post 10-12-08 09:56 #
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dutch devil
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Those look sweet I wouldn't mind making an map with those.

Old Post 10-12-08 16:22 #
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kristus
Godlike/Doglike


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Essel. Good textures there. But they feel a bit sterile to me.

Old Post 10-12-08 16:24 #
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esselfortium
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Thanks everybody!


kristus said:
Essel. Good textures there. But they feel a bit sterile to me.

Hmm. I'm sort of learning things as I go here, heh. I think they look pretty good as-is, but I'll try to keep the suggestion in mind.

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Old Post 10-12-08 18:30 #
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Tann&Jerri
Warming Up


Posts: 29
Registered: 08-08


http://doomrly.ytmnd.com/

Found this and I thought it was charming and well done.

http://conandoom.ytmnd.com/

Srry, didn't know I had to put on a screenshot instead.

Last edited by Tann&Jerri on 10-12-08 at 20:11

Old Post 10-12-08 20:03 #
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exp(x)
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esselfortium said:
I'm making some new textures from scratch:

http://sl4.poned.com/screens/esseltex/esseltex2.png

I don't have any project in mind for them at the moment, I'm just making stuff :p


Are those high resolution textures? Something doesn't seem right about them.

Old Post 10-12-08 20:19 #
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esselfortium
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Nope, just normal vanilla-compatible textures in the Doom palette. The textures on the ceiling and floor, though, aren't flats, but 128x128 and 256x128 textures. There is a 64x64 flat equivalent of the floor, though, and I'll almost certainly make one of the ceiling.

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Old Post 10-12-08 20:44 #
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Mechadon
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esselfortium said:
I'm making some new textures from scratch:

http://sl4.poned.com/screens/esseltex/esseltex2.png

I don't have any project in mind for them at the moment, I'm just making stuff :p


Hey, I like those! You could possibly make a few versions of the brick texture that are worn out or more grungy looking if your worried about them looking 'sterile'. Though personally I think they look good as-is...but a few different versions wouldn't be bad at all.

Old Post 10-12-08 20:48 #
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zap610
JETSONZ KREW 4LYF


Posts: 578
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esselfortium said:
I'm making some new textures from scratch:

http://sl4.poned.com/screens/esseltex/esseltex2.png

I don't have any project in mind for them at the moment, I'm just making stuff :p



As I said in #jetsons I really do like them, they strike me as being unique and not "generic bricks". Okay maybe I'm putting too much praise into it but you get the point. :P

Old Post 10-12-08 21:11 #
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Butts
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I like those textures that essel made. make moar!

Old Post 10-12-08 23:39 #
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Death-Destiny
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Why are you slacking off, Essel? You could've spent that time finishing KDIKDIZD! >:|

JK... ;P

I like it. You could make some dungeon/castle-esque maps with those. They kinda remind me of Heretic. Nice work, Essel. :)

Old Post 10-12-08 23:47 #
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phreaksho
Newbie


Posts: 2
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http://www.freewebs.com/crappy-wads/DOOMpig.png

This is level 3 of a project i worked on some 3-4 years ago called Hell in Egypt.

Old Post 10-13-08 06:31 #
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Butts
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http://img337.imageshack.us/my.php?...doom0031gp3.png
http://img101.imageshack.us/my.php?...doom0032ko9.png

something im deciding to work on, vanilla compatible (may get sprite overflows though) and is my rendition of level 3 for hell revealed 3. will be a long level, and the end of a three map episode at the very beginning. uses some plutonia textures and variations and variations on stock textures, and is going for roughly the same amount of detail as kama sutra. of course, its going to be hard. there are also certain parts of the map i have implemented specifically for speed-runners/tyson/etc. and demo runners in general because i want people to do demos.

Old Post 10-13-08 07:04 #
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dutch devil
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Looks nice Butts looks pretty damn hard :p

Inner Fear is back in progress its for doom2 limit removing, I'm almost done with updating this area.It will be medium sized map with hard gameplay, its 95% stock doom textures I never get bored with the original stuff :p
http://img359.imageshack.us/img359/171/screenshitzn5.th.pnghttp://img359.imageshack.us/images/thpix.gif

Old Post 10-14-08 01:20 #
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Mechadon
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That looks wicked Dutch :O

Old Post 10-14-08 01:44 #
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Butts
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im liking that inner fear there... i remember seeing it more than a year ago wanting to play it, haha. but anyways, im in agreement about the stock textures -- they just never get old, i love to use them.

Old Post 10-14-08 01:59 #
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dutch devil
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I am updating my Zero Tolerance mapset, fixing all kinds of errors and beefing up gameplay some more.Two maps are pretty much done, and I have five maps to go.

Here is an screen of map3 this area has been changed quite an bit.
http://img522.imageshack.us/img522/8458/screenshotdoom200811152bv3.th.pnghttp://img522.imageshack.us/images/thpix.gif

Old Post 11-15-08 20:46 #
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Butts
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wow dutch, that is really nice looking, kind of reminiscent of scythe 2 a little

Old Post 11-15-08 21:23 #
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dutch devil
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Really that wasn't planned though :p its probably the combination of textures I use for this map that reminds you to Scynte 2.

Old Post 11-15-08 21:47 #
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