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Kaiser
I ruin franchises


Posts: 2045
Registered: 08-00


Meh, just showing off Doom64 EX again

http://img396.imageshack.us/img396/8766/sshot004pj4.th.jpghttp://img396.imageshack.us/images/thpix.gif

Old Post 11-16-08 19:33 #
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RottKing
Junior Member


Posts: 177
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http://img338.imageshack.us/img338/8940/doom0051aa9.th.png

Old Post 11-18-08 21:44 #
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Mithral_Demon
Member


Posts: 323
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RottKing said:
http://img338.imageshack.us/my.php?image=doom0051aa9.png


For the... Love of... Is that supposed to be a remake of the Super Mario 64 Castle star that near the end? As much as it could pull off a nice dm, but the graphics... Need more work, too stretchy.

Old Post 11-18-08 23:14 #
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Creaphis
I will deliberately take a contrary position just for the sake of writing incredibly long arguments


Posts: 1680
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Mithral_Demon said:


For the... Love of... Is that supposed to be a remake of the Super Mario 64 Castle star that near the end? As much as it could pull off a nice dm, but the graphics... Need more work, too stretchy.



I see you aren't aware of a certain recent wad release. Consider yourself lucky.

Old Post 11-19-08 06:50 #
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esselfortium
Senior Member


Posts: 1986
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Creaphis said:


I see you aren't aware of a certain recent wad release. Consider yourself lucky.


Nope, that one's not BCDM2. It's a Skulltag wad, [SK] CTF, that was intended to be serious, which was reviewed here.

Heh.

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Old Post 11-19-08 07:05 #
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Creaphis
I will deliberately take a contrary position just for the sake of writing incredibly long arguments


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Oh.

Oh dear.

Old Post 11-19-08 07:13 #
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esselfortium
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It should also be noted that the page I linked to contains quite possibly the finest review that has ever been written for a Skulltag wad, ever.

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Old Post 11-19-08 07:15 #
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Chu
Member


Posts: 259
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http://media.moddb.com/images/mods/...1541/shot49.png

Just a random screenie from a project I'm working on.

Old Post 11-19-08 08:11 #
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soulsweat
Warming Up


Posts: 17
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I'm not posting a picture but rather looking for one
Recently an Xbox 360 update arrived and changed the entire look of the 360. When you go under Doom [360 port]there is a great picture of the Doom cover with a bright Orange tint.
If anyone has that I would greatly appreciate that as a Desktop background.

Old Post 11-19-08 19:53 #
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TomoAlien
Junior Member


Posts: 155
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Chu said:
Just a random screenie from a project I'm working on.


Nice usage of GZdoom 3D models support.

Old Post 11-20-08 17:58 #
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Vermil
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Actually, it's for EDGE ;)

Old Post 11-20-08 18:01 #
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Chu
Member


Posts: 259
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Vermil said:
Actually, it's for EDGE ;)

=)

Haha glad someone recognized it! I'm just here to prove that EDGE still has a lot of life left in it, regardless of what people think of the port.

This is probably a better description of the mod. ;)

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Old Post 11-20-08 20:50 #
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esselfortium
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@Chu: I hate to say it, but the textures and most of the models in that screenshot you posted look kind of...ugly to me. Not to mention mismatched.

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Old Post 11-20-08 21:03 #
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Chu
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esselfortium said:
@Chu: I hate to say it, but the textures and most of the models in that screenshot you posted look kind of...ugly to me. Not to mention mismatched.

Yeah, I know, I'm not much of a level designer. It looks much better in-game. I recently used a new set of textures but I'm not sure they look any better...haha. I'll admit that much.

The models were kinda thrown together just to see how light would react to them. That ugly grey tree is going: eventually most of the models will be based from Blood itself. Right now I'm trying to use as many external resources as possible to prevent it from looking like Zblood.

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Old Post 11-20-08 21:20 #
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TomoAlien
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Vermil said:
Actually, it's for EDGE ;)


My bad. Anyway, i like it!

Old Post 11-21-08 19:52 #
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StupidBunny
Member


Posts: 313
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I was bored, so I made these. Not too exciting.

Doom on Atari 2600:
http://i91.photobucket.com/albums/k...h/AtariDoom.png

Doom on Vectrex:
http://i91.photobucket.com/albums/k...VectrexDoom.png

Old Post 11-26-08 20:31 #
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Butts
Forum Regular


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heh, that's cool. more ports, yay.

Old Post 11-26-08 23:51 #
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GreyGhost
Senior Member


Posts: 1253
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StupidBunny said:
Doom on Atari 2600:
http://i91.photobucket.com/albums/k...h/AtariDoom.png

Nice! I still have a 2600 - how soon will you start shipping the cartridges?

Old Post 11-27-08 03:01 #
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Creaphis
I will deliberately take a contrary position just for the sake of writing incredibly long arguments


Posts: 1680
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You guys have seen this, right?
http://www.geocities.com/TimesSquar...91/2600DOOM.HTM

Old Post 11-27-08 03:12 #
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Mithral_Demon
Member


Posts: 323
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Creaphis said:
You guys have seen this, right?
http://www.geocities.com/TimesSquar...91/2600DOOM.HTM



Awesome, an by looking at the pics, I lol'd cause it seemed funny that it happened.

Old Post 11-27-08 06:03 #
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StupidBunny
Member


Posts: 313
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HAHAHAHAH

I hadn't seen that before. It's too bad that's a hoax...I would love to play Doom on the Atari 2600. It would be hilarious, most likely.

Old Post 11-27-08 06:23 #
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magicsofa
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reminds me of Wolf3d on NES....although the graphix were significantly better :P

Old Post 11-27-08 19:25 #
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EarthQuake
9.5 on the Richter!


Posts: 1552
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The technology and advancements exist for recreating Doom on the 2600, but it would involve turning the television onto it's side. :)

Because of the way the system draws graphics on the screen, and how much time a non-symmetrical display requires, it's not possible otherwise. Doom uses a column renderer, and the Atari displays graphics row-by-row, so it's not feasible creating fluid 3D games on a 2600.

Check out some of the trippy things the 2600 can do.

Old Post 11-27-08 23:11 #
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_bruce_
Junior Member


Posts: 124
Registered: 11-07


VCS Doom, and the VCS in general, rocks.
We used to play endless hours on this machine.

Four preview-shots of my E1 style map.
Simple, basic, E1.

http://img185.imageshack.us/img185/4010/screenshotdoom200811271cj7.th.gif


http://img412.imageshack.us/img412/6046/screenshotdoom200811271th3.th.gif

http://img185.imageshack.us/img185/1780/screenshotdoom200811280ll7.th.gif

http://img412.imageshack.us/img412/5746/screenshotdoom200811280it2.th.gif

http://img507.imageshack.us/img507/1659/screenshotdoom200811280rk1.th.gif

http://img75.imageshack.us/img75/962/screenshotdoom200811281so7.th.gif

http://img372.imageshack.us/img372/6515/screenshotdoom200811281oz5.th.gif

http://img380.imageshack.us/img380/4181/screenshotdoom200811281zu8.th.gif

http://img389.imageshack.us/img389/4721/screenshotdoom200811281mw5.th.gif

Last edited by _bruce_ on 11-29-08 at 11:51

Old Post 11-28-08 00:09 #
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Kyka
needs to LURK MORE


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Bruce those screenies look good. Roll on with the finished version. :)

Old Post 11-28-08 08:03 #
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_bruce_
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Posts: 124
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My first take on a DoomII style map - detail a hair over the original...

http://img185.imageshack.us/img185/5213/screenshotdoom200811280pz1.th.gif

http://img412.imageshack.us/img412/4029/screenshotdoom200811280bi0.th.gif

http://img507.imageshack.us/img507/8130/screenshotdoom200811280xm8.th.gif

http://img116.imageshack.us/img116/9694/screenshotdoom200811280pq2.th.gif

http://img355.imageshack.us/img355/3410/screenshotdoom200811280dz9.th.gif

Old Post 11-28-08 15:10 #
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dutch devil
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Something not so serious that I worked on for an few hours or so.
http://img359.imageshack.us/img359/4293/screenshotdoom200811291kp8.th.png

Old Post 11-29-08 16:18 #
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hervoheebo
Warming Up


Posts: 10
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http://img384.imageshack.us/img384/...00812022oe3.png

A nice shot from my level WIP

Old Post 12-02-08 21:19 #
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dutch devil
Forum Staple


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Its an bit dark, I still need to work more on light levels.
http://img291.imageshack.us/img291/2344/screenshotdoom200812110mt6.th.png

http://img218.imageshack.us/img218/8433/screenshotdoom200812110rl6.th.png

Old Post 12-11-08 00:23 #
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Dreadopp
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Very cool stuff, dutch devil. :)

Old Post 12-11-08 01:40 #
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