Spider Mastermind
Register | User Profile | Member List | F.A.Q | Privacy Policy | New Blog | Search Forums | Forums Home
Doomworld Forums : Powered by vBulletin version 2.2.5 Doomworld Forums > Classic Doom > Doom General > Post your Doom picture!
Pages (14): « 1 [2] 3 4 5 » ... Last »  
Author
All times are GMT. The time now is 08:23. Post New Thread    Post A Reply
esselfortium
Senior Member


Posts: 1602
Registered: 01-02



Steeveeo said:
Doom Marine, while those were all awesome pictures, I have to say, one long post would've sufficed...

Agreed on both counts.


And I have to ask, what exactly were those wads?


Lol.

And a contribution:
http://sl4.startan3.com/DOOM0098.png
Some of you will probably recognize the wad this is from, but something's....different.

Old Post 03-31-08 08:38 #
esselfortium is offline Profile || Blog || PM || Email || Homepage || Search || Add Buddy Report to mod || IP || Edit/Delete || Quote
Doom Marine
Forum Regular


Posts: 725
Registered: 09-03



Steeveeo said:
And I have to ask, what exactly were those wads?
All of my previously posted screenshots in this thread were derived from Deus Vult II.

Old Post 03-31-08 09:08 #
Doom Marine is offline Profile || Blog || PM || Email || Homepage || Search || Add Buddy Report to mod || IP || Edit/Delete || Quote
Steeveeo
Forum Regular


Posts: 961
Registered: 09-06



esselfortium said:

{Quote of Steeveeo asking what the wads were}
Lol.


Well, y'know, not every single person here is an uberdoomer that knows what each and every single wad is just by looking at a picture, or tries really hard to stay up-to-date on these things.

And Doom Marine, seriously, one post is all we need, edit as necessary...

EDIT:

Doom Marine said:
All of my previously posted screenshots in this thread were derived from Deus Vult II.

thanks Doom Marine, maybe I should go check that one out finally eh?

Old Post 03-31-08 09:09 #
Steeveeo is offline Profile || Blog || PM || Search || Add Buddy Report to mod || IP || Edit/Delete || Quote
Sinfis
Green Marine


Posts: 34
Registered: 12-04



exp(x) said:

Not all monitors are equal. What looks terrible on yours probably looks fine on others'.


Yes I know, but the Gamma Correction 0 is the default value, and that's why all the screenshots should be taken with that. It's more likely that most of the monitors have correct adjustments showing 0 gamma screenies fine than incorrect adjustments showing greater than 0 gamma screenies fine.

By the way, what's that wad where the Esselfortium's contribution screenshot is? That looks cool. :o

Old Post 03-31-08 10:21 #
Sinfis is offline Profile || Blog || PM || Email || Search || Add Buddy Report to mod || IP || Edit/Delete || Quote
lupinx-Kassman
Member


Posts: 418
Registered: 10-06


Here are some more screens:

http://i132.photobucket.com/albums/q17/Kassman_01/8.png
Blowing up the reactor in Requiem map 8, too bad the level is so dark :P.

http://i132.photobucket.com/albums/...ssman_01/52.png
A giant faucet in Marswar.

http://i132.photobucket.com/albums/...sman_01/6-1.png
This time a giant floating toothbrush in Marswar.

http://i132.photobucket.com/albums/q17/Kassman_01/7.png
One of my favorite doom moments due to the utter wackiness. Destroying Bill Gates at the end of Marswar.

Here are some screens from my latest map Noob Project 5 Digital Highway. I noticed I never put any screens or even linked to them anywhere here on DW :P.

http://i132.photobucket.com/albums/...01/nprject5.png
I was to lazy to retake the screenshot, but this is what I had on he front page of Vegkass for a while :P.

http://i132.photobucket.com/albums/q17/Kassman_01/3.png

Old Post 04-01-08 03:18 #
lupinx-Kassman is offline Profile || Blog || PM || Email || Homepage || Search || Add Buddy Report to mod || IP || Edit/Delete || Quote
Jim Rainer
Member


Posts: 355
Registered: 09-07


Testing out my weapons mod:
http://img370.imageshack.us/img370/9728/doom0015zo5.th.png
http://img370.imageshack.us/img370/48/doom0016ji1.th.png
http://img370.imageshack.us/img370/3328/doom0018oe8.th.png
(Pressed printscreen a little late here)
http://img370.imageshack.us/img370/9140/doom0020zs4.th.png

Just some stuff from a music wad/jokewad I put together:
Titlepic:
http://img370.imageshack.us/img370/9345/doom0021mi7.th.png
The only map in the wad(to see the real joke you have to play the level)
http://img526.imageshack.us/img526/8169/doom0030cc3.th.png

Old Post 04-01-08 05:16 #
Jim Rainer is offline Profile || Blog || PM || Email || Homepage || Search || Add Buddy Report to mod || IP || Edit/Delete || Quote
fraggle
Super Moderator


Posts: 4299
Registered: 07-00


http://i25.tinypic.com/1686fqp.jpg

Old Post 04-01-08 20:04 #
fraggle is offline Profile || Blog || PM || Email || Homepage || Search || Add Buddy Report to mod || IP || Edit/Delete || Quote
Csonicgo
This post is probably useless


Posts: 1734
Registered: 03-04



fraggle said:
image


uh... uh... ah,http://sl4.startan3.com/emot/emot-burger.gif

Old Post 04-01-08 20:22 #
Csonicgo is online now Profile || Blog || PM || Email || Search || Add Buddy Report to mod || IP || Edit/Delete || Quote
printz
CRAZY DOOM ZEALOT


Posts: 1737
Registered: 06-06


Well hell. I once made a program to flip the levels. It worked. But when I told the program to instead rescale the vertex and thing positions, the levels were destroyed. All vertices were colinearized into two lines, if I'm still right... and things were scrambled around. At least there are Doom editors able for all this trouble.

__________________
"Bow down before the one you serve,
You're going to get what you deserve!"

Old Post 04-01-08 21:21 #
printz is offline Profile || Blog || PM || Search || Add Buddy Report to mod || IP || Edit/Delete || Quote
_bruce_
Junior Member


Posts: 104
Registered: 11-07



fraggle said:
http://www.doomworld.com/insanity/images/qimg.gif
I'll gladly send a rocket in your direction ^^

Old Post 04-01-08 21:30 #
_bruce_ is offline Profile || Blog || PM || Email || Search || Add Buddy Report to mod || IP || Edit/Delete || Quote
exp(x)
Senior Member


Posts: 1279
Registered: 04-04


http://nescientia.dyndns.org/heh.html

Old Post 04-01-08 22:00 #
exp(x) is offline Profile || Blog || PM || Email || Search || Add Buddy Report to mod || IP || Edit/Delete || Quote
deathbringer
Post invalidated by first word being "uhhh"


Posts: 2849
Registered: 04-02


uhhhhhhhh


pretty much every shot from steeevoooo


Ok, you know how to make little transparent guns at the side of the screen and a pretty PNG sky, but that level looks pretty shit, just 90-degree squares of grass and badly-tiled wolfenstien textures, all at fullbright. I trust that's just a "zoo" testing level and not what will be released

Old Post 04-01-08 22:04 #
deathbringer is offline Profile || Blog || PM || Email || Homepage || Search || Add Buddy Report to mod || IP || Edit/Delete || Quote
Steeveeo
Forum Regular


Posts: 961
Registered: 09-06



deathbringer said:


Ok, you know how to make little transparent guns at the side of the screen and a pretty PNG sky, but that level looks pretty shit, just 90-degree squares of grass and badly-tiled wolfenstien textures, all at fullbright. I trust that's just a "zoo" testing level and not what will be released



Yeah yeah, I stopped working on the level itself over a year ago, its a weapons testing area/deathmatch thingy that I used to play with friends, and its just my monitor, its not at full bright, but rather at 144-192.

Also, the transparent guns are stock with (IIRC) GZDoom's Alternate HUD.

But please read the captions/comments I posted with the links, they were about the weapons, not the level.

If you want to see the weapons themselves, I'll gladly send you the WAD after I tear out the MP3's I had lying in there :P

Old Post 04-01-08 23:12 #
Steeveeo is offline Profile || Blog || PM || Search || Add Buddy Report to mod || IP || Edit/Delete || Quote
Coopersville
Tonight... YOU


Posts: 1983
Registered: 10-01


Absolution. I wanted to get a better shot while I was playing, but things kept getting too hectic for me to stand still long enough. I'll try harder later, and post a good screen then.

http://i160.photobucket.com/albums/t167/coopersville/absol001.jpg

Old Post 04-02-08 04:22 #
Coopersville is offline Profile || Blog || PM || Email || Homepage || Search || Add Buddy Report to mod || IP || Edit/Delete || Quote
Steeveeo
Forum Regular


Posts: 961
Registered: 09-06


Ok Deathbringer, this any better? (Did all this today, so its rough)

http://www.freewebs.com/file-storage01/DOOM0008.png

Old Post 04-02-08 06:33 #
Steeveeo is offline Profile || Blog || PM || Search || Add Buddy Report to mod || IP || Edit/Delete || Quote
deathbringer
Post invalidated by first word being "uhhh"


Posts: 2849
Registered: 04-02


uhhhhhhhhh

Now THATS a level, looks like it'd make a good "mystery" level where you turn up at an "abandoned installation" and don't get attacked straight away

Old Post 04-02-08 10:41 #
deathbringer is offline Profile || Blog || PM || Email || Homepage || Search || Add Buddy Report to mod || IP || Edit/Delete || Quote
myk
patron mod of ugly ducklings and black sheep


Posts: 10178
Registered: 04-02



_bruce_ said:
I'll gladly send a rocket in your direction ^^
Yeah, E1M4 is fun in DeathMatch.

Old Post 04-02-08 13:28 #
myk is offline Profile || Blog || PM || Email || Homepage || Search || Add Buddy Report to mod || IP || Edit/Delete || Quote
Steeveeo
Forum Regular


Posts: 961
Registered: 09-06



deathbringer said:
Now THATS a level, looks like it'd make a good "mystery" level where you turn up at an "abandoned installation" and don't get attacked straight away

Heh, all I did was turn down my ambient light, put in some reflective pools, and a ton of trees :P

Old Post 04-02-08 22:09 #
Steeveeo is offline Profile || Blog || PM || Search || Add Buddy Report to mod || IP || Edit/Delete || Quote
StupidBunny
Member


Posts: 260
Registered: 09-07


It still looks really intense...it's placid yet ominous, and therefore very cool. :)

Old Post 04-03-08 01:22 #
StupidBunny is offline Profile || Blog || PM || Email || Search || Add Buddy Report to mod || IP || Edit/Delete || Quote
Steeveeo
Forum Regular


Posts: 961
Registered: 09-06


You talking about my pic or someone elses?

Old Post 04-03-08 01:33 #
Steeveeo is offline Profile || Blog || PM || Search || Add Buddy Report to mod || IP || Edit/Delete || Quote
StupidBunny
Member


Posts: 260
Registered: 09-07


Yeah...sorry if I didn't make that clear. =/

Old Post 04-03-08 04:38 #
StupidBunny is offline Profile || Blog || PM || Email || Search || Add Buddy Report to mod || IP || Edit/Delete || Quote
Lutarez
Member


Posts: 260
Registered: 07-02


The Darkening E2 - Map09: I've always found this view impressive for some reason.
http://img245.imageshack.us/img245/...00804031og6.png

Alien Vendetta - Map27: Blue cave. 'Nuff said.
http://img174.imageshack.us/img174/...00804031tj2.png


Coopersville said:
Doom64 TC screen

The Bleeding?

Old Post 04-04-08 01:19 #
Lutarez is offline Profile || Blog || PM || Email || Search || Add Buddy Report to mod || IP || Edit/Delete || Quote
Patrick Pineda
I used to be a Janitor


Posts: 861
Registered: 02-07


Emulators are amazing
http://img90.imageshack.us/img90/1470/doom641bd4.png
Hiding the secrets:
http://img291.imageshack.us/img291/5495/doom642pm1.png
Tech Center:
http://img510.imageshack.us/img510/5360/doom643ay1.png
Alpha Quadrant:
http://img510.imageshack.us/img510/3174/doom644hi2.png

Old Post 04-04-08 02:34 #
Patrick Pineda is offline Profile || Blog || PM || Search || Add Buddy Report to mod || IP || Edit/Delete || Quote
Kaiser
I ruin franchises


Posts: 2003
Registered: 08-00



Janitor said:
Emulators are amazing
http://img90.imageshack.us/img90/1470/doom641bd4.png
Hiding the secrets:
http://img291.imageshack.us/img291/5495/doom642pm1.png
Tech Center:
http://img510.imageshack.us/img510/5360/doom643ay1.png
Alpha Quadrant:
http://img510.imageshack.us/img510/3174/doom644hi2.png



Reverse Engineering are amazing
http://kaiser.startan3.com/Tmp/Doom64EX_01.png
Hiding the secrets:
http://kaiser.startan3.com/Tmp/Doom64EX_02.png
Tech Center:
http://kaiser.startan3.com/Tmp/Doom64EX_03.png
Alpha Quadrant:
http://kaiser.startan3.com/Tmp/Doom64EX_04.png


And while I am still at it..

Last edited by Kaiser on 04-04-08 at 03:06

Old Post 04-04-08 02:58 #
Kaiser is offline Profile || Blog || PM || Email || Search || Add Buddy Report to mod || IP || Edit/Delete || Quote
RottKing
Junior Member


Posts: 166
Registered: 01-04


http://img218.imageshack.us/img218/5207/doom0276ha0.th.png

bork bork bork

Old Post 04-04-08 03:07 #
RottKing is offline Profile || Blog || PM || Email || Homepage || Search || Add Buddy Report to mod || IP || Edit/Delete || Quote
Patrick Pineda
I used to be a Janitor


Posts: 861
Registered: 02-07



Kaiser said:

mad programming skillz



show off

__________________
Get Sigvatr's Textures Here

We are the all-singing, all-dancing crap of the world ~ Tyler Durden

Old Post 04-04-08 03:29 #
Patrick Pineda is offline Profile || Blog || PM || Search || Add Buddy Report to mod || IP || Edit/Delete || Quote
Coopersville
Tonight... YOU


Posts: 1983
Registered: 10-01



Lutarez said:
The Bleeding?


I've never bothered to remember what the maps are titled, but yes, that was from map 12. Here's map 14, "Dark Citadel":


http://i160.photobucket.com/albums/t167/coopersville/d64.jpg

Old Post 04-04-08 04:37 #
Coopersville is offline Profile || Blog || PM || Email || Homepage || Search || Add Buddy Report to mod || IP || Edit/Delete || Quote
Jim Rainer
Member


Posts: 355
Registered: 09-07


Just some pics from CC3 map 20, played with customdiaz.wad
http://img136.imageshack.us/img136/3409/doom0000tb0.th.png
http://img136.imageshack.us/img136/9858/doom0001xb4.th.png
http://img444.imageshack.us/img444/1605/doom0008lm6.th.png
http://img444.imageshack.us/img444/8225/doom0009mh1.th.png
http://img444.imageshack.us/img444/2467/doom0010rx5.th.png

Old Post 04-05-08 02:34 #
Jim Rainer is offline Profile || Blog || PM || Email || Homepage || Search || Add Buddy Report to mod || IP || Edit/Delete || Quote
Lutarez
Member


Posts: 260
Registered: 07-02



Kaiser said:
YouTube

300% secrets ftw.

Anyway, I hope with this reverse engineering effort you will also be able to correct the error which causes the ambient piece that plays in Research Lab and Unholy Temple to be cut off abruptly.

Old Post 04-05-08 07:14 #
Lutarez is offline Profile || Blog || PM || Email || Search || Add Buddy Report to mod || IP || Edit/Delete || Quote
Kaiser
I ruin franchises


Posts: 2003
Registered: 08-00



Lutarez said:

300% secrets ftw.

Anyway, I hope with this reverse engineering effort you will also be able to correct the error which causes the ambient piece that plays in Research Lab and Unholy Temple to be cut off abruptly.



I am using a huge chunk of the Project 64 emulation code to play the music... so unfortuently, expect that to show up in d64EX..

Old Post 04-05-08 07:35 #
Kaiser is offline Profile || Blog || PM || Email || Search || Add Buddy Report to mod || IP || Edit/Delete || Quote
All times are GMT. The time now is 08:23. Post New Thread    Post A Reply
Pages (14): « 1 [2] 3 4 5 » ... Last »  
Doomworld Forums : Powered by vBulletin version 2.2.5 Doomworld Forums > Classic Doom > Doom General > Post your Doom picture!

Show Printable Version | Email this Page | Subscribe to this Thread

 

Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is OFF
vB code is ON
Smilies are OFF
[IMG] code is ON
 

< Contact Us - Doomworld >

Powered by: vBulletin Version 2.2.5
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Forums Directory