dutch devil
Forum Staple

Posts: 2318
Registered: 05-04 |
myk said:
There's some pretty nasty floor height level variation abuse there, for sure. When one gets into that mapping mode every room has to "have something", and every "something" has to have a 3D border or step.
The detail in this is just plain stupid in some areas, completely useless and I've no idea what its supposed to be.There is really an huge load of borders everywhere, gradient lighting on places where there is no light source.Sometimes confusing and some rooms have no importance what so ever, like the room in the top shot.
Recoloured sprites, ugly textures, boring/easy gameplay.I'm currently doing some remake of this map just for fun, it should be easy to improve on it.Overall I don't think the map is bad there is some detail around from which I think that it still looks pretty cool.
The map started out as an Legacy map, but due to some problems I encountered it changed to Zdoom (doom in doom format), I think at that time I was still getting familiar with all the sourceports.
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