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Kyka
needs to LURK MORE


Posts: 362
Registered: 06-08


Just a couple of random screenies from the latest level in my little project which is, slowly but surely, getting done.

http://img146.imageshack.us/my.php?image=lev02cpngxb4.png
http://img146.imageshack.us/my.php?image=lev02bpngpm5.png
http://img146.imageshack.us/my.php?image=lev02apngtk8.png

Old Post 08-22-08 02:41 #
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GreyGhost
Forum Regular


Posts: 705
Registered: 01-08


The first shot has a Mesoamerican look about it - very nice. In the third shot - looks like you've found the termites that had chewed their way through previous screenies.

Old Post 08-22-08 07:36 #
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Kyka
needs to LURK MORE


Posts: 362
Registered: 06-08



GreyGhost said:
The first shot has a Mesoamerican look about it - very nice. In the third shot - looks like you've found the termites that had chewed their way through previous screenies.


Thanks for the comments GreyGhost. And you remembered about the termites!! 'Course, cacodemons make awful big termites. "Cacomites" perhaps. :)


dutch devil said:
I'm updating an old E1M3 remake of mine, progress is around 50% done so far.



I like the look of these screenies Dutch, especially the first one. I like the missing tiles with the Pink goo texture showing through. That texture in the background, the COMPWERD looks especially good. Did you put the pink goo texture there yourself, or is it a custom texture?

Old Post 08-22-08 08:01 #
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dutch devil
Forum Staple


Posts: 2242
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I'm not using any custom resources for this map, I'm just being creative with the doom textures :p

[edit]Its 99% stock resources I do use an few custom grate textures.

Old Post 08-22-08 21:06 #
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esselfortium
Senior Member


Posts: 1507
Registered: 01-02


A little ZDoom DM map I'm working on for the YEDS "The Great Outdoors" project.

http://sl4.poned.com/screens/32in24...0902_182035.png
http://sl4.poned.com/screens/32in24...0902_100101.png
http://sl4.poned.com/screens/32in24...0902_100121.png
http://sl4.poned.com/screens/32in24...0902_100133.png
http://sl4.poned.com/screens/32in24...0902_100217.png

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Old Post 09-03-08 04:52 #
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Butts
Member


Posts: 578
Registered: 07-07


Complete and total sex. I take it as a challenge! (delicious shots!)

Old Post 09-03-08 05:49 #
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Mechadon
Member


Posts: 499
Registered: 12-06


Gotta love them vaderslopes yes you do <3

Well anyways, here's a duel map I started and finished today. Layout took about 15 minutes and detailing took about 4 hours:

http://img373.imageshack.us/img373/2192/wmlayoutrf3.png
http://img257.imageshack.us/img257/191/doom0005zi9.jpg
http://img294.imageshack.us/img294/3112/doom0002ae7.jpg
http://img157.imageshack.us/img157/6240/doom0003bm1.jpg
http://img526.imageshack.us/img526/7050/doom0004lz2.jpg

Old Post 09-03-08 08:34 #
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Vader
Member


Posts: 354
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Wow, great shots there essel :)


Gotta love them vaderslopes yes you do <3


Heh, looks more like vertex slopes though

Old Post 09-03-08 10:57 #
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TomoAlien
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Posts: 55
Registered: 06-08



Mechadon said:
Gotta love them vaderslopes yes you do <3

Well anyways, here's a duel map I started and finished today. Layout took about 15 minutes and detailing took about 4 hours:



Looks cool! Good job!

Old Post 09-03-08 16:14 #
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esselfortium
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Vader said:
Wow, great shots there essel :)



Heh, looks more like vertex slopes though


Thanks! :D

And those are actually all just plane_align triangles, since this project has to be compatible with the current ZDoom and Skulltag releases.

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Old Post 09-03-08 17:07 #
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Vader
Member


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Good work then!
The slopes above the cave entry (and the entry itself) look fantastic.

Old Post 09-03-08 18:41 #
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AgentSpork
Agent Spork is a resourceful agent for the Country


Posts: 1675
Registered: 09-02


Some random map I'm making for doom64ex. It's mostly done.

Screen 1
Screen 2
Screen 3
Screen 4

Last edited by AgentSpork on 09-04-08 at 21:49

Old Post 09-04-08 21:34 #
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Kaiser
I ruin franchises


Posts: 1988
Registered: 08-00


Nice. Some notes:

Screenshot 4 could use some light color breakup. The computer panel walls could have its own color, and could use a strip of lights alongside the floor against the wall to give it a little more glow (See Outpost Omega to see where I am getting at).

The ceiling and floor color could use its own colors (one for the ceiling and one for the floor. Both using the same colors doesn't give it a whole lot of depth).

The fading on the colors doesn't look very noticable on a lot of areas, perhaps toning down either the top/bottom seg colors to make them stand out.

Other than that I like what I see.

ps. Needs more Sporkmaps.

Old Post 09-04-08 21:56 #
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dutch devil
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esselfortium said:
A little ZDoom DM map I'm working on for the YEDS "The Great Outdoors" project.

Holy shit this looks sweet, nice piece of work Essel.

Sporky returns to mapping whoohoo.

Old Post 09-04-08 22:39 #
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JohnnyRancid
Member


Posts: 594
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Nice screens mechadon, I never imagined a desert theme to use CEMENT textures in, it came out very good. Well done!

Old Post 09-05-08 03:11 #
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Mechadon
Member


Posts: 499
Registered: 12-06


Thanks!

Actually it's meat-themed...anyone here is more than welcome to play the map since it's available to the public:

http://skulltag.com/forum/download/file.php?id=1784

Old Post 09-05-08 03:28 #
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