esselfortium
Senior Member

Posts: 1986
Registered: 01-02 |
Aliotroph? said:
Would be interesting to know how you did this without a script. Kaiser had a version of this trick in a Legacy map he made using FraggleScript. A couple of us (mainly Rellik, and I) played with it for a bit. Had a version where if you were stuck in the door, the script called itself to open the door again like when the regular doors close on your head.
It was a frustrating mess to build, like you said though. It also ate tags like crazy. Doing it with ACS would be a lot cleaner. Legacy's implementation of FraggleScript necessitates a lot of ugly, repeating code for complex levels.
I have yet to play with polyobjs.
Doing it without a script was easy: build an off-map area with a voodoo doll on a fast conveyor belt, put a remote-activated door in front of him, and put all the instant-lowering triggers for the fake sliding door in order on the other side of the door. To make the door "slide" open, you have the player trigger a line that opens the door and allows the voodoo doll to be pushed across the insta-lower trigger lines.
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