Binary Cake
Warming Up

Posts: 18
Registered: 04-08 |
This may sound odd, but I've found as of late that, of all the Doom I enemies I've faced, one of the most intimidating is actually the zombie (pistol and shotgun). Think about it: It's the only enemy in the first Doom other than the spider mastermind whose attack is near instant-hit and isn't traceable. You can't tell where it is or where the shot's going to go, and it happens very quickly. That adds a certain unpredictability.
Sure, imps' attacks are more powerful, and they're a little harder to take down, but come on: Even on Nightmare, I'd say that their fireballs are quite easy to dodge, especially from longer distances. You can easily spot and maneuver around them. At least I can. Plus, the aim of the zombies is much less predictable, meaning you could get hit even if you do dodge. When I'm running to another part of the map and have to run past a big pack of enemies, I'm much more certain I won't get hit if they're a bunch of imps than if they're zombies.
It seems to be a common argument that the zombies are the least to worry about simply because they're easily killed and don't do a lot of damage, but I actually find them more intimidating than pinky demons or imps. Maybe I'm just a very weird Doom player. In fact, I think I've gotten hurt loads more times by zombies than by many others (albeit with less risk of death by comparison to stronger enemies). Granted, many would argue that this is because zombies are so common, but when firing into a group of enemies, I tend to prioritize who I kill first, and zombies are often my first goal (unless pinky demons are drawing rather close). A group of zombies can spell disaster pretty damn quick if I don't take advantage of their fragility.
Has anyone else felt similarly? Or am I just really off-kilter?
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