zap610
JETSONZ KREW 4LYF

Posts: 578
Registered: 03-05 |
Jimmy91 said:
Heh, having not played Alice before (someone hit me) I wasn't totally sure what kind of musical vein you were shooting for, but I've played the Alice map from stdom.wad, does that count? :|
I was quite spooked by the music used in that map (I take it it's a track from Alice itself) and it sounded a little ambient but also pretty dark and foreboding. Having a mental image of a theme, especially with a map alongside it to work with really helps my inspiration, hence why the music turned out that way. :) To be honest, the airy and fantasy-style theme from Void didn't really occur to me.
I'm glad you like Alice already, anyhow. I'm still working on lengthening it so wait a little longer and I can finally send you the proper version. :>
That song was actually used as the final boss theme in the game. The thing about Alice is that it has a lot of music and a lot of areas. Obviously, the music would change during them. What I have set in stone is more like one huge area where you spend most of the game, and small sections where you are able to collect an item, use the item, go back and advance through an earlier area. Think of it like an expanding single map. The music does not usually switch when changing areas, but there are special times when it does. Think of it like a hub.
I was recently tossing around the idea to split the wad into two parts (first being what was said) with the second being "Alice" style levels where you cannot go back. This would not take a giant part of the wad, but it would still have music changes and be significant.
I guess what I'm trying to say is that Alice had many themes for many levels, this currently does not. I don't want to steal your thread, so we can talk about this sometime on IRC, I'm on now. :P
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