JohnnyRancid
Loser

Posts: 808
Registered: 08-07 |
I've been thinking about this while I was at work all day, I think it would be pretty sick.
Okay we all know the Doom Movie was junk. The guy who directed it obviously did not know a whole lot about doom. (At least not as much as us) So I figured we remake our own movie. And what better utility to make a Doom Movie out of than Doom??
I'm not really sure how to make it simple, so you may be in for a lot of reading. The best I can say is that we round up a team of people to make a bunch of maps, sprites, sounds, etc that is all entirely visually appealing, and not actually meant to be played. The benefit would be that we record someone who has fluently memorized the maps that are made, and have him 'act' like he's playing it very seriously. The result would be a fantastic youtube video that would look like a trailer to some unbeleivably amazing wad or movie or something. The team would consist of a bunch of groups.
Set Design - The mappers. These people are in charge of making super detailed and linear maps. The maps must have lots of moving terrain, elevators, switches, flashing lights, doors, etc. These people have to make some very impressive sights, and exciting events. Bugs in the maps are okay, as long as they are addressed to the acting group so they don't exploit the bug during the recording of the video.
Costume Design - Sprite artists. I expect the movie to have MANY different monsters to be encountered. This sound's like a lot of work, but like I said, it only has to be visually appealing, it doesn't have to function entirely properly. This means unfinished material may be in order. Sprite artists may only have to draw the front frames of the monsters, and maybe some walking and attacking frames. If not every single aspect of the monster is created, that's okay, because we can just make it not serve a huge role in the movie.
Actors/Stuntmen - Like most movies, it will need actors. The whole movie will be done in first person through the eyes of doomguy, like i expected the actual doom movie to be like. This means we will need one main character to run through the maps that the Set Design group made. That character will have to memorize those maps and play them in a way that makes it look like a blast. Things like shaking the view with the mouse whenever taking damage, and swaying the view when running frantically. I'd suggest using a person that does regular speedruns of doom to be that person. There will also be other actors. Maybe at some point in the video there will be a coop session. Another thing that can be done is to replace the player sprite with a new monster, so that the Main character (in first person) will fight a real player dressed up like a monster, so the battle can look more lifelike and less like AI.
Voice Actors - The video isn't going to have any text, so all communication must be done with voice. Someone will have to do the voice of both the main character and any other actors that have a dialogue. Voice actors will have to make grunting noises for when the player takes damage, or heavy breathing when running. Maybe some shouts when taking on hoardes of monsters. Think about the part in the Doom movie where the Doom guy fights the Pinky Demon. Like how the he would occasionally call out "Sam? Sam!?"
Audio Studio - These people are in charge of selecting, or recording the music that sets the mood for the scene. Dark hallways would have slow creepy suspenseful music, while giant battles would have metal music (preferably without lyrics if possible) They may also have to make soundfx that corresponds to the events happening, since doom does not provide soundfx that activate for every little nook and cranny. These people will have to assume that role.
Props - Mostly just design the textures that will be used in the maps. Preferably high contrast Doom 3 looking textures. NMN corporation texture pack would fit well. They may also draw out sprites for other objects that may spruce up the atmosphere.
The movie will be done entirely using Doom 2, an OpenGL source port (that doesn't lag) would be necessary. The simplest way I can describe this, is that it would be a really long recording of someone playing doom, but playing doom very dramatically.
Forgive me if I am being too unclear, If you are having a hard time understanding the project I have in mind, feel free to ask for clarification and I'll help you out the best I can. Is anyone interested in working on something like this?
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