BoldEnglishman
Member

Posts: 514
Registered: 06-07 |
I am 17 and live in Surrey England. I too discovered the game in 1994 (in fact, I remember my dad buying Doom II from PC World when my brother kept wailing on about it). I played it first when I was about 3 or 4 after watching my brother play it for hours, and have been playing computer games rather actively ever since. Not doom all the time though -- I go through phases of concentrating on a game until I complete it.
I discovered custom WAD files for Doom about 4 or 5 years ago now, maybe longer. I remember the /newstuff reviews back then, and playing quite a few levels that were actually rather uninteresting (but having played nothing but the official levels, they weren't far off from them). However, probably this time 2 years ago, I discovered the 10 years of Doom event, and have basically found some of my favourite levelsets from it. It took me almost a year to actually figure out the 10 years of Doom continued to the present day with the Cacowards. I lurked on these forums for a year or two, popping in rarely and seeing what was about, before finally registering this time a year ago.
From my registration to March this year has been my longest Doom phase, as I struck gold with the Cacowards and this website and went completely nuts over Doom. I believe I remarked in a thread a while ago, that connecting with the community in 2007 was an ideal time, as many projects that had been in development for years before were released in that year. Now, I only come back to the forums every few weeks or so as the last project I was anticipating (Dues Vult II) has been released, and apart from projects that will take months and years to be released, I don't have as much of a drive to seek out new and innovating WADs. I'm also just beginning to enter a Thief phase... and will likely play those games from start to end very soon (I just completed the original Quake last week).
In terms of mapping, I have downloaded and experimented with both DoomBuilder and XWE, and I understand the basic concepts of how to make a level and create custom weapons/monsters/what have you. However, I don't really enjoy mapping, for any game, and while I can appreciate the effort that goes into some levels, I simply could not stay focused on a level of my own long enough to make it something worthwhile to play. So, I haven't released anything publicly.
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