Kyka
needs to LURK MORE

Posts: 508
Registered: 06-08 |
I still think that the biggest reason why doom is so immersive is because it leaves soooo much to the imagination. Period. I was watching a trailer for Diablo 3 today, and it looks amazing, but I remember thinking that it is so scripted, and therefore more limiting. Will be a great game tho.
The challenge, as I see it, is to keep Doom as scary and immersive as it was when it first came out.
On many modern wads, I often see too much cleverness, too much "good design", too much clever monster placement, too much time spent balancing weapons and ammo and health perfectly, and worst of all, too much treating doom like it is nothing more than a technical challenge, ie how many monsters and how many difficult situations can you survive??
We gotta keep imagination above everything. Not that we should neglect good level design, and challenge and monster and ammo placement, but all theses things have to serve immersion and imagination.
I suspect that most people who will read this are already aware of this, but it bears repeating anyway.
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