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VinceDSS
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K!r4 said:
It sucks for Arcane Doom heeeeeeeeeeeeeh.


then it sucks also for 90% of the megawads and mods out here ...

Old Post 07-02-08 14:01 #
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Creaphis
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I see that some members of this forum are actually bothered by resource ripping while they play a mod and not just while they talk about it. I apologize for assuming otherwise.

I understand that there's no real way to make an encrypted wad unhackable, and that's of questionable legality anyway, but the texture-merging method has no way of including ripped-and-edited resources in a wad. To reach an ideal legal situation, would we have to give up the use of such mainstays as gothictx (as an example), forever? I doubt that will happen whether we want it to or not.

Old Post 07-02-08 17:45 #
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Ralphis
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Well damn man, there goes the wfall texture used in almost every single Doom2 pwad released in the past...well forever.

Old Post 07-02-08 18:32 #
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Creaphis
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A few more things...

I've been drawing a distinction in my mind between "advocating" resource theft and saying that:
-I don't mind when people do it
-It will continue regardless of efforts made against it
but perhaps such a distinction is shallow and untenable. Still, I'm surprised that people are quick to condemn me for advocating, considering that when I actually did rip some iwad material for this level nobody ever said a word. I didn't think it was a problem then, so I did it, and I still didn't think it was a big deal now, because nobody ever seemed to care. I'll make a personal effort to minimize this in the future.

Now that I've seen Todd Hollenshead's input on the matter, I see that there isn't an unspoken corporate acceptance of the practice - which I sort of thought there might be. Still, even though their opinions wouldn't have any legal bearing on this discussion, I'd be curious to learn the thoughts of the texture artists for the id and Raven games. Maybe they'd be happy to know their work is still shuffling around. Who knows.

As for the wfall textures, it would be very easy to just palette swap a Doom 2 texture to get a legal waterfall for Doom 2 pwads. The funny thing is that now it would be legal, but nobody could tell the difference if it was swapped to the same colours. Copyright law is silly.

Old Post 07-02-08 18:44 #
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Graf Zahl
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K!r4 said:
Someone in the ZDoom forums has asked someone from ID I believe, and the guy said that ripping texture from an Iwad for another was illegal (even from doom to doom2), but that it wasn't a major problem.
I've seen this from a link someone has posted here, can he post again this here ?




The question came up for KDiZD so someone in the team actually asked Todd Hollenshead. Needless to say, the answer was as ambiguous as they come - he clearly referred to the respective clauses in the EULA but one could read between the lines that he apparenly didn't care that much. Of course nobody in a position like him can make such a statement because it'd amount to economical suicide.

The problem goes deeper: If they openly allow such use they may forfeit certain protections under copyright law - which logically no company can afford. The end effect of such a situation is the gray area that has developed: Almost everyone's doing it, everybody knows but no one acts.

Old Post 07-02-08 20:00 #
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K!r4
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Correct Graf, it's what I thought when I refered to this history.

Old Post 07-02-08 20:27 #
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RottKing
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K!r4 said:
Someone in the ZDoom forums has asked someone from ID I believe, and the guy said that ripping texture from an Iwad for another was illegal (even from doom to doom2), but that it wasn't a major problem.
I've seen this from a link someone has posted here, can he post again this here ?



Well of course if you ask they're going to say no, they pretty much have to. To me, it's one of those things that can be ignored unless someone is stupid enough to actually ask the company whether it's illegal or not.


Myk said:
In other words, you only respect others when they force you to; when they bend your arm.



You're taking this way too seriously, making a mountain out of a molehill. People love getting bent out of shape about this kind of crap, playing the role of e-lawyer and making themselves out to be morally superior to one another, when all it serves to do is make a bunch of people yell at each other over a 14-year old game on the internet. Nothing will change. Nothing SHOULD change. Everyone's a thief: ZDoom has ambient sounds from Quake and Quake 2, Skulltag has textures from Quake 2 and sounds from Quake 3, etc,. It seems more like a tribute to the games we rip from rather than flat out stealing. Sure it's less-than desireable sometimes, but it's the way the community grew up and it's how the community will end. It's something so insignificant that it'd be laughable, and probably impossible to contain with legal action. I feel as though it's worse to rip and use another community member's work without permission than some retail game's. They're making money from it, we're not, we're doing it purely out of love for the game and the community.

Old Post 07-02-08 20:31 #
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K!r4
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RottKing said:
we're doing it purely out of love for the game and the community.

I'd say even "for the games"

Old Post 07-02-08 20:55 #
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myk
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Gez said:
Let say I am making a mod for ZDoom. It will not operate with the Software, but with "an other version of the Software" which is explicitly prohibited. Therefore, only vanilla mods are allowed, and even then they should be "protected" so as not to work with source ports.
Not other versions of the engine, as it is dependent on the source code, which is made an exception of in the clause, because it goes by other rules. Older versions of the EULA, written before the source code was released, included the source code as part of the "Software".


Creaphis said:
but the texture-merging method has no way of including ripped-and-edited resources in a wad.
You include the modified stuff, and the utility adds all the missing stuff that is not modified.


To reach an ideal legal situation, would we have to give up the use of such mainstays as gothictx (as an example), forever? I doubt that will happen whether we want it to or not.
Individually, that is all very easy to do.


I've been drawing a distinction in my mind between "advocating" resource theft and saying that:
-I don't mind when people do it
-It will continue regardless of efforts made against it
What you said above can't be reduced that way; you actually argued why resource ripping is convenient, with an inclusive "we".


The funny thing is that now it would be legal, but nobody could tell the difference if it was swapped to the same colours. Copyright law is silly.
Copyright is silly because sometimes you can't tell if a resource is derived from one place or another? An author doesn't need to be able to tell anything, since he knows what he's doing. I never liked the blue waterfall, though, because to me the green one looks more like falling globs of slime, and the appearance is too viscous for water.


Graf Zahl said:
one could read between the lines that he apparenly didn't care that much.
There is no need to read between lines to see what he meant. Id Software would rather see the community manage itself in reasonable terms (police itself, to a point), than be policing every WAD to check if there's an infraction and it's worth pursuing with whatever resources would be available.


RottKing said:
You're taking this way too seriously, making a mountain out of a molehill. People love getting bent out of shape about this kind of crap, playing the role of e-lawyer and making themselves out to be morally superior to one another, when all it serves to do is make a bunch of people yell at each other over a 14-year old game on the internet.
Not necessarily; it's a result of either reacting to an incident, or of being quite frank. It's easier with certain scruples (and also some experience) on the matter, though. That depends on choices made. If I'm not interested in ripping I can more easily point out what comes from where and whether that was allowed by the original party without feeling compromised.


Nothing will change. Nothing SHOULD change.
Things don't need to change in any particular way, but each participant can make decisions on this matter, especially insofar as what they do or affects them.


Everyone's a thief: ZDoom has ambient sounds from Quake and Quake 2, Skulltag has textures from Quake 2 and sounds from Quake 3, etc,. It seems more like a tribute to the games we rip from rather than flat out stealing.
Even the games by id have that sort of thing; the cacodemon is from artwork for AD&D and the music is largely derivative. I'd say it's more because the sounds are from games by the same company than a tribute. If they were from another source it would be more likely to do something about it.


It's something so insignificant that it'd be laughable, and probably impossible to contain with legal action.
It may seem so from where a resource is taken, but not necessarily from where it's made, especially if a lot of work was put into it.


I feel as though it's worse to rip and use another community member's work without permission than some retail game's. They're making money from it, we're not, we're doing it purely out of love for the game and the community.
This is from where I parted; we work together here and interact regularly, if we rip each other's stuff (as a part of misusing it in any way) we get into arguments or conflicts. It weakens any sense of mutual respect if we can't respect the original authors, though. Thus in general I treat companies in the same way I would a fellow WAD designer. I'm all for sharing stuff, even mine, but don't like to take from what's not likewise offered.

Old Post 07-02-08 23:29 #
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RottKing
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myk said:

Things don't need to change in any particular way, but each participant can make decisions on this matter, especially insofar as what they do or affects them.



Now that I think about it, I shouldn't have put the "Nothing SHOULD change." because it would be nice to see people using/creating more original resources rather than ripping all day.


myk said:
...If they were from another source it would be more likely to do something about it.


Yeah maybe.


myk said:
It may seem so from where a resource is taken, but not necessarily from where it's made, especially if a lot of work was put into it.


If I'm reading it right yeah that's true, the bigger the project the bigger the target.


myk said:
...It weakens any sense of mutual respect if we can't respect the original authors, though. Thus in general I treat companies in the same way I would a fellow WAD designer. I'm all for sharing stuff, even mine, but don't like to take from what's not likewise offered.


While I somewhat agree with this, I also try to imagine what the creator of the resource would say if one of us asked, if they weren't under any legal or corporate pressure. I doubt they would deny us permission, especially if it's something from a game older than 8 years. I know I'd feel especially flattered that people would still want to use something I made so long ago. Not everyone is the same of course but, eh :P

Old Post 07-03-08 01:10 #
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Creaphis
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myk said:
What you said above can't be reduced that way; you actually argued why resource ripping is convenient, with an inclusive "we".


Whoops.


myk said:
Copyright is silly because sometimes you can't tell if a resource is derived from one place or another? An author doesn't need to be able to tell anything, since he knows what he's doing. I never liked the blue waterfall, though, because to me the green one looks more like falling globs of slime, and the appearance is too viscous for water.


Well, "copyright is silly" is just one of those things that can always be said when it applies to the situation or not, but I said it because I imagined a hypothetical legal battle that could be fought over the exact origin of a waterfall texture. As for your aesthetic complaint, I think the texture suits Doom levels, but I wouldn't mind some other textures to choose from.

I was curious about whether this thread would incite anyone into setting hard ethical limits, which could then presumably be enforced by Ty Halderman if he got on board. But I see that you are promoting individual responsibility most of all, with the same sort of community policing that we already have to back it up. This is certainly the most sensible position to have, and I agree that all mappers should be mindful of the artists who've created what we want to use.


RottKing said:
While I somewhat agree with this, I also try to imagine what the creator of the resource would say if one of us asked, if they weren't under any legal or corporate pressure. I doubt they would deny us permission, especially if it's something from a game older than 8 years. I know I'd feel especially flattered that people would still want to use something I made so long ago. Not everyone is the same of course but, eh :P


This is what I was curious about. Even though the thought of violating a corporation's copyright in this way doesn't bother me, the thought of stealing from an artist leaves me instinctively repulsed. If I knew the opinions of the people who originally made the resources, that would definitely impact how I feel when I see a Doom map covered in Hexen textures.

Old Post 07-03-08 07:13 #
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printz
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DaniJ said:
Not to mention how absolutely ridiculous it is to have wizards riding dragons fighting alongside the armies of hell.
No. Having wizards riding dragons amongst armies of hell isn't odd. In fact both belong to fantasy.

I haven't followed this discussion as of late, but note that my idea to have a IWAD-gathering utility was solely for being able to make a ZDoom wad which includes all of its games in original forms (Doom 2, Heretic, Hexen, Strife, maybe HacX too). That sort of megawad would absolutely require such an utility.

Simple texture rippers were out of my scope.

EDIT: I pronounced IWAD as yuad.

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Last edited by printz on 07-03-08 at 21:28

Old Post 07-03-08 19:33 #
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myk
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RottKing said:
I also try to imagine what the creator of the resource would say if one of us asked, if they weren't under any legal or corporate pressure.
Yeah, but unless they are slaves they entered the arrangement to cede copyrights to the company freely. It's up to them to convince the company to release the stuff, if that's the case.


printz said:
solely for being able to make a ZDoom wad which includes all of its games in original forms (Doom 2, Heretic, Hexen, Strife, maybe HacX too).
It allows it technically, but not legally, since the Raven sources pose the same problem as Raven resources. Besides, there's no need to limit the utility to ZDoom, as it can even be used for Doom or any port.


printz said:
In fact both belong to fantasy.
DOOM isn't fantasy. Its genre is evidently a horror/science fiction blend with with only slight (purely demonic) fantastic touches.

Old Post 07-03-08 22:26 #
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esselfortium
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myk said:
Yeah, but unless they are slaves they entered the arrangement to cede copyrights to the company freely. It's up to them to convince the company to release the stuff, if that's the case.

Well, of course, but I think what Rott was saying is that he's more interested in whether or not the artist responsible for the textures/sprites/music/whatever cares than whether or not it's legal in the eyes of the company. The illegality of it isn't really being debated here :P

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Old Post 07-03-08 22:31 #
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myk
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esselfortium said:
the artist responsible for the textures/sprites/music/whatever
They aren't responsible anymore. As far as I'm concerned, as long as copyright permissions and restrictions abide by basic international and universal precepts, they come before mere transitory legality. Denying that makes a mess (or more of a mess) of any creative community.

Old Post 07-03-08 22:52 #
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esselfortium
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Erm..I understand that. There is no question about the fact that this is technically a violation of copyrights owned by the company.

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Old Post 07-03-08 23:12 #
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myk
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esselfortium said:
is technically a violation
This term implies a reduction or dismissal of the implications I'm pointing to. It's not just "technically" because it affects the value of any copyrights in the community; it's also "practically".

Old Post 07-03-08 23:23 #
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printz
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myk said:
It allows it technically, but not legally, since the Raven sources pose the same problem as Raven resources. Besides, there's no need to limit the utility to ZDoom, as it can even be used for Doom or any port.
ZDoom, because it's probably the best-known port which supports more games than Doom (2) and would take advantage from having all graphics and sounds of all IWADs up ready.

Let me be clear: I suggested an utility like that just for people to be able to release megalomanic projects like Doom-Heretic-Hexen-Strife things, should they want, but I wasn't for censoring any common attempt at texture borrowing, which isn't as blatant, like AV, AD or anything. This is so Creaphis, the splinter-thread starter, understands.


DOOM isn't fantasy. Its genre is evidently a horror/science fiction blend with with only slight (purely demonic) fantastic touches.
The "demon" aspect is the one which I call fantasy in Doom. It becomes more of this when medieval castles and magic are suggested in some PWADs. There a Chaos Serpent (inserted AFTER installation :) ) wouldn't look bad, don't you think?

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Old Post 07-04-08 08:04 #
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myk
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printz said:
There a Chaos Serpent (inserted AFTER installation :) ) wouldn't look bad, don't you think?
It would be lame, except in a Conan the Cimmerian TC or something like that.

Old Post 07-04-08 08:59 #
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Gez
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A few Heretic or Hexen monsters could work in Doom, and vice-versa, but not all, far from it.

Old Post 07-04-08 10:29 #
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Creaphis
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Printz: Good point, the suggested utility would be necessary for major project merging like that. However, even though some grand projects like that could be worth playing, mixing resources to an extreme extent tends to weaken the setting and atmosphere. Your audience can only get immersed in what you've made if it has ONE fantasy setting and ONLY one. If the players can't feel like they're in a single universe, but some bizarre combination, then they can't enjoy it on a deep level.

Myk: Even though the artists for these games have agreed to sign over all rights to their creations, they will still feel a personal connection to them. What many of us are curious about is whether these artists would want to see their work in use today, even though it isn't legally their work anymore.

Old Post 07-04-08 21:28 #
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myk
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Creaphis said:
Even though the artists for these games have agreed to sign over all rights to their creations, they will still feel a personal connection to them. What many of us are curious about is whether these artists would want to see their work in use today, even though it isn't legally their work anymore.
Which is not a good excuse for anything because they explicitly and responsibly gave that stuff to others. The only way for that stuff to be usable without compromise or confusion is if it is released by whoever holds it.

Old Post 07-05-08 10:00 #
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Gez
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Did Romero have the rights when he released Bobby Prince's unused music files, or the source of the Quake levels?

Old Post 07-05-08 13:05 #
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myk
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Gez, why?

Old Post 07-05-08 19:24 #
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Stilgar
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Gez said:
Did Romero have the rights when he released Bobby Prince's unused music files, or the source of the Quake levels?

Italics mine. This may be somewhat off topic but it is something I'd like to know because I recall finding it odd that it would be Romero who would release those when he's not even a part of iD any more. Presumably he had an okay to since iD hasn't done anything about it that I'm aware of, and I'd think it's something they would take notice of.

Old Post 07-05-08 20:29 #
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myk
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I think he was the only one who had the sources. A post of his noted that he was the only id guy with the habit of keeping archives of development stuff.

Before that he had released a development version of E2M6.

Old Post 07-05-08 21:45 #
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esselfortium
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myk said:
Before that he had released a development version of E2M6.

?! Where is this? I'd like to see it.

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Old Post 07-05-08 23:34 #
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myk
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I mean Quake's E2M6.

Old Post 07-06-08 00:50 #
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Creaphis
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Lol


The last review for crea_one.wad said:

I DONT LIKE BECUASE IT USE STOLEN RESOURCES.



Point taken.

Old Post 07-08-08 00:56 #
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GeckoYamori
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Regardless of legality, the policy on using others' resources seem to vary greatly from company to company. Bethesda are very strict about using textures and such from other games in custom content for their titles, while Epic doesn't seem to mind one bit that HL2 and Doom 3 content are making rounds for UT on their own official forums.

From what id officials have said about this, I guess they fall somewhere inbetween.

Old Post 07-08-08 02:22 #
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