myk
patron mod of ugly ducklings and black sheep

Posts: 10237
Registered: 04-02 |
Gez said:
Let say I am making a mod for ZDoom. It will not operate with the Software, but with "an other version of the Software" which is explicitly prohibited. Therefore, only vanilla mods are allowed, and even then they should be "protected" so as not to work with source ports.
Not other versions of the engine, as it is dependent on the source code, which is made an exception of in the clause, because it goes by other rules. Older versions of the EULA, written before the source code was released, included the source code as part of the "Software".
Creaphis said:
but the texture-merging method has no way of including ripped-and-edited resources in a wad.
You include the modified stuff, and the utility adds all the missing stuff that is not modified.
To reach an ideal legal situation, would we have to give up the use of such mainstays as gothictx (as an example), forever? I doubt that will happen whether we want it to or not.
Individually, that is all very easy to do.
I've been drawing a distinction in my mind between "advocating" resource theft and saying that:
-I don't mind when people do it
-It will continue regardless of efforts made against it
What you said above can't be reduced that way; you actually argued why resource ripping is convenient, with an inclusive "we".
The funny thing is that now it would be legal, but nobody could tell the difference if it was swapped to the same colours. Copyright law is silly.
Copyright is silly because sometimes you can't tell if a resource is derived from one place or another? An author doesn't need to be able to tell anything, since he knows what he's doing. I never liked the blue waterfall, though, because to me the green one looks more like falling globs of slime, and the appearance is too viscous for water.
Graf Zahl said:
one could read between the lines that he apparenly didn't care that much.
There is no need to read between lines to see what he meant. Id Software would rather see the community manage itself in reasonable terms (police itself, to a point), than be policing every WAD to check if there's an infraction and it's worth pursuing with whatever resources would be available.
RottKing said:
You're taking this way too seriously, making a mountain out of a molehill. People love getting bent out of shape about this kind of crap, playing the role of e-lawyer and making themselves out to be morally superior to one another, when all it serves to do is make a bunch of people yell at each other over a 14-year old game on the internet.
Not necessarily; it's a result of either reacting to an incident, or of being quite frank. It's easier with certain scruples (and also some experience) on the matter, though. That depends on choices made. If I'm not interested in ripping I can more easily point out what comes from where and whether that was allowed by the original party without feeling compromised.
Nothing will change. Nothing SHOULD change.
Things don't need to change in any particular way, but each participant can make decisions on this matter, especially insofar as what they do or affects them.
Everyone's a thief: ZDoom has ambient sounds from Quake and Quake 2, Skulltag has textures from Quake 2 and sounds from Quake 3, etc,. It seems more like a tribute to the games we rip from rather than flat out stealing.
Even the games by id have that sort of thing; the cacodemon is from artwork for AD&D and the music is largely derivative. I'd say it's more because the sounds are from games by the same company than a tribute. If they were from another source it would be more likely to do something about it.
It's something so insignificant that it'd be laughable, and probably impossible to contain with legal action.
It may seem so from where a resource is taken, but not necessarily from where it's made, especially if a lot of work was put into it.
I feel as though it's worse to rip and use another community member's work without permission than some retail game's. They're making money from it, we're not, we're doing it purely out of love for the game and the community.
This is from where I parted; we work together here and interact regularly, if we rip each other's stuff (as a part of misusing it in any way) we get into arguments or conflicts. It weakens any sense of mutual respect if we can't respect the original authors, though. Thus in general I treat companies in the same way I would a fellow WAD designer. I'm all for sharing stuff, even mine, but don't like to take from what's not likewise offered.
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