LogicDeLuxe
Member
Posts: 370
Registered: 08-03 |
leileilol said:
Maybe Romero still has a later Doom beta or so that's before the pre-release.
I wonder, if they used something like CVS. If that is the case, they could actually release the entire tree with everything just before the final DOS ports (Doom II, too), including editors, resources and whatever.
Would be really interesting to see how all those maps got their shapes during development as they have now, how all those midi's sounded through the way of stea.. er composing, etc.. Was there a full game which still had the interactive intermission screen? Was there a full game which actually had Spawning Vats as the starting map, as the Doom Bible (and those card playing marines) suggested? Is there even more which resembles ideas of the Doom Bible? Was there any time during development where E1M1 actually looked like a hangar and E2M8 like a tower etc.? What were those undefined line specials suppose to do which are present in v1.1 of Spawning Vats? How would the full game have looked like when they stripped all maps but 3 of it for the press release? Those sure are interesting question.
I suspect that in those alpha releases and the press beta, we only have seen a very tiny fraction of what's there.
They could release the entire tree as a "downgrade patch", so you would be required to have the game (due to the resources which are not free).
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