Tann&Jerri
Warming Up
Posts: 29
Registered: 08-08 |
I understand how you feel about Doom 3, but the engines capabileties have to be taken into account as much as early Doom engines. You can makeuse of whatever as long as you know how to manipulate the objects. Don't let your prejudice or simple dislike of something get in the way of being able to create a machinima. Machinima is not a very shiny example of art, but it still better than nothing.
myk said:
Don't worry, you can do that here. A thread that talks about both Doom engine and Doom 3 engine stuff is fine here, although it could eventually be moved to Doom 3 General if it were to become predominantly DOOM 3 oriented.
I understand.
I'll be including example for both engines -things that have already been done- mostly from videoshare websites to warm up the topic.
I can only think of base and concept ideas of an appealing machinima. I really can't create one because I neither have the hardware or the time to make one.
Anyone wants to join in, add ideas, critisize, share and think that their idea would be appealing to the intended audience, you're very welcome to step forward and have your say and present concepts or make them happen.
Doomworld is certainly not mine/your personal army. Don't treat it like that.
Think this would be fun/exciting/productive? keep this thread. If not, I won't mind, do whatever, that'll leave me more time to learn Mandarian.
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