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Kyka
needs to LURK MORE


Posts: 508
Registered: 06-08


Probably a question that has been covered elsewhere.

East/west facing linedefs always appear brighter than north/south facing linedefs when playing Doom. Even linedefs that are only a little off true north/south are noticeably brighter.

Can anyone explain why this is, or point me to somewhere that does?

Thanks people.

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Last edited by Kyka on 09-14-08 at 11:37

Old Post 09-14-08 11:30 #
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AgentSpork
Agent Spork is a resourceful agent for the Country


Posts: 1695
Registered: 09-02


That effect exists to add a little bit of extra contrast to walls of different angles for the sake of adding a better sense of depth. Some enhanced source ports allow you to turn that feature off on a map-by-map basis if you'd like. :P

Old Post 09-14-08 11:40 #
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Kyka
needs to LURK MORE


Posts: 508
Registered: 06-08


Thanks Spork.

A feature huh? I had always assumed that it was just a quirk in the engine itself, an unintentional thing.

Old Post 09-14-08 13:21 #
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printz
CRAZY DOOM ZEALOT


Posts: 1792
Registered: 06-06


It's a carryover from Wolfenstein's style. As there, the east-west, north-south and else walls each have different light levels. Note that in Doom the north-south walls are brighter than the east-west (and the slanted ones are in between). Wolfenstein has them the other way around.

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Old Post 09-14-08 13:28 #
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_bruce_
Junior Member


Posts: 111
Registered: 11-07


Funny - never noticed this before.

Old Post 09-18-08 12:53 #
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