Kaiser
Doom64 Guru

Posts: 2632
Registered: 08-00 |
John Carmack said:
So, like Wolfenstein 3D Classic on the iPhone, Doom Classic allows you to start a game on any of the levels, and tracks which levels you have attempted and completed.
There was usually an attempt to put some weapons near the start point of levels to handle death respawns, but it was far from uniform or well tested. I basically don't want to punish players overmuch for not saving the game continuously, or getting the savegame overwritten by having to take a phone call.
Anyone want to take a stab at a reasonable "gear schedule" for doom? The first release will be with the Ultimate Doom dataset, but eventually all of the commercial levels will be available. Something like:
E1M1 - E1M3 : pistol with 25 bullets
E1M4 - E1M9 : pistol with 25 bullets + shotgun with 10 shells
E2M1 : ... etc ...
Does anyone hate the idea?
John Carmack
For something like the iPhone, this is considerably useful. Depending on what weapons and ammo that are available early on in each level, these should be likely candidates for starting gear in each level. In E2M3, the shotgun and chaingun can be aquired in just a few minutes, in which the shotgun and chaingun will be the startup gear for that particular level.
For ammunition, it can be distributed evenly based on what weapons are available in the startup gear. So as an example, if the player just starts out with the pistol, then he is given 50 clip rounds. If starting out with the pistol + shotgun, then it would be 25 clip rounds and maybe 10 shells for the shotgun. Having a chaingun with a shotgun can provide 100 clips and 15 shells and so on.
With the blabbering aside, my thoughts would be:
E1M1: Pistol, 50 Clip
E1M2: Pistol + Shotgun, 30 Clip, 10 Shell
E1M3: Pistol + Shotgun, 30 Clip, 15 Shell
E1M4: Pistol + Shotgun, 30 Clip, 15 Shell
E1M5: Pistol + Shotgun + Chaingun, 100 Clip, 20 Shell
E1M6: Pistol + Shotgun + Chaingun, 100 Clip, 20 Shell
E1M7: Pistol + Shotgun + Chaingun, 100 Clip, 20 Shell
E1M8: Pistol + Shotgun + Chaingun, 150 Clip, 25 Shell
E1M9: Pistol + Shotgun, 40 Clip, 15 Shell
E2M1: Pistol + Shotgun, 30 Clip, 10 Shell
E2M2: Pistol + Shotgun, 30 Clip, 10 Shell
E2M3: Pistol + Shotgun + Chaingun, 50 Clip, 20 Shell
E2M4: Pistol + Shotgun + Chaingun, 50 Clip, 20 Shell
E2M5: Pistol + Shotgun + Chaingun + Plasmagun, 50 Clip, 20 Shell, 50 Cell
E2M6: Pistol + Shotgun + Chaingun + Plasmagun, 100 Clip, 25 Shell, 60 Cell
E2M7: Pistol + Shotgun + Chaingun + Plasmagun, 100 Clip, 30 Shell, 60 Cell
E2M8: Pistol + Shotgun + Chaingun + RocketLauncher + Plasmagun, 80 Clip, 25 Shell, 10 Rocket, 60 Cell
E2M9: Pistol + Shotgun + Chaingun, 100 Clip, 25 Shell
E3M1: Pistol + Shotgun, 30 Clip, 10 Shell
E3M2: Pistol + Shotgun, 30 Clip, 15 Shell
E3M3: Pistol + Shotgun, 30 Clip, 15 Shell
E3M4: Pistol + Shotgun + Chaingun, 50 Clip, 20 Shell
E3M5: Pistol + Shotgun + Chaingun + Plasmagun, 80 Clip, 20 Shell, 40 Cell
E3M6: Pistol + Shotgun + Chaingun + RocketLauncher + Plasmagun, 100 Clip, 25 Shell, 5 Rocket, 40 Cell
E3M7: Pistol + Shotgun + Chaingun + RocketLauncher + Plasmagun, 80 Clip, 25 Shell, 5 Rocket, 60 Cell
E3M8: Pistol + Shotgun + Chaingun + RocketLauncher + Plasmagun + BFG, 80 Clip, 30 Shell, 10 Rocket, 60 Cell
E3M9: Pistol + Shotgun + Chaingun + RocketLauncher + Plasmagun, 100 Clip, 25 Shell, 5 Rocket, 40 Cell
Gez said:
E1M7: Add backpack
Also I feel that giving armor and the backpack as startup gear would be too much in my opinion as armor is almost always available near the beginning of each level anyways. The backpack is concidered a bonus and not really essential for completing the level.
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