Ledmeister
Junior Member
Posts: 235
Registered: 10-03 |
John Carmack said:
Does anyone hate the idea?
This may be fighting the inevitable here, but if the idea is to allow new single-player games to be started on any map, I’d counsel against it.
I think that having all of the individual maps available immediately will make the single-player Doom experience a little too casual, reducing the player’s level of commitment to something like that needed for a round of Sudoku, or a hand of solitaire, or some other idle time-filler for a 20 minute bus commute.
Maybe that’s exactly what mobile Dooming needs, but I wonder. I think single-player might be better, and ultimately more rewarding, if it’s kept as the original journey in Episode form.
If the concern is to keep the game manageable in short, erratic time frames, I would think that that’s already handled by the original ability to save, load, and pause gameplay at any time. Is this something that can’t be done in the iPhone version? Could one corner of the screen be reserved as a virtual (unseen or lightly-translucent) Pause button which brings up a menu of options? Resume, save, load or quit, from there.
(In the interest of full disclosure, I haven’t even touched an iPhone yet. I’m waiting for this game’s release before buying phones in order to playtest for the Doom comparison guide. My comments here are only based on my experience with the classic games on PC and the other platforms.)
If maps must be random-access for new single-player games, then how about using the old JagDoom method where the player is allowed to start on any map, so long as the player beat that map once before. That would at least require the player to Old-School it at least one time through the game.
Or, include an idclev cheat code equivalent?
And as far as the weapon/ammo loadouts go, again my humble vote would be to leave them alone. A generation of Doomers fought its way through these maps with weapons and ammo as-is, and generally had a blast. Keep that tradition. (Well, E4M1 might be too harsh… It might be worth rethinking the ordnance availability there, to save a few phones from being thrown against the wall. ;-)
If changing the original starting balance of a map is mandatory, then what about placing an Invulnerability Sphere near the player’s starting point. Don’t force the player to pick it up, but have it right there as an easy option. Step on it, and you’ve now got 30 seconds to try to get the upper hand. Gather ordnance, or scout around, or start some monster-infighting, whatever. I think one universal edit like this will be easier than trying to adjust (then likely re-adjust) weapons and ammo in a different way for every individual map or map group.
But again, does Doom really need changes to map access and starting status, even on a mobile platform?
I’d think that the game’s controls will need to be the top priority. (An example of what to avoid can be found in Doom II for Tapwave Zodiac. IMHO the poor controls destroyed an otherwise good mobile port.) If there’s a masterful solution to the control challenge, then I believe the original game can pretty much stand on its own.
What would really be a welcome change in any new classic Doom/Doom II port, is the correction of some old bugs that spoil or detract from gameplay, such as places where players or monsters can be trapped, where secret areas are inaccessible, etc. (Laundry list available on request, but I’m sure id’s well aware by now. ;-)
Speaking of old bugs that could use fixing, an off-topic note: If id has any pull with Team Xbox, the 2006 XBLA Doom game still needs a patch to prevent a player’s 360 from freezing solid when not connected to the service. XBLA Doom is the best overall commercial console port of the PC game to-date, but that’s a very nasty problem, with what should be a trivial error-trapping solution.
One last suggestion for upcoming multiplayer Doom ports: If the device can handle it, allow a yes/no option for monsters to be included in Deathmatch. Just for a little change-up from all the ports that traditionally lack it.
Thanks for reading. :)
(Edit 02/21/10: Added link to DoomComp guide, which now includes iPhone Doom.)
Last edited by Ledmeister on 02-21-10 at 19:21
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