Maes
I like big butts!

Posts: 7955
Registered: 07-06 |
Super Jamie said:
Wow. I stand corrected.
It was intended to be a shitty un-fun concept map to prove a point. However, evidently I am wrong :P
Merry-go-rounding, FTW. \o/
I do however find revvies pretty bad, especially in source ports. For one, at least in ZDoom they seem to be inflicting 80-point damage from fireballs way too often, which is only marginally better than getting hit by a cyberdemon rocket. Given the choice, it's better to get revvie-punched than revvie-rocketed.
This also gives them an advantage vs all other mid-tier monsters, notably cacodemons and hell knights. Even if those have more HP than revvies, they can be nearly or actually be killed by revvies if the exchange consists mostly of fireballs, because revvies have homing missiles AND greater average damage. Only in melee things even up, but even then revvies have a bit faster/better timed melee attacks. All of these factors make them formidable opponents for anything up to a mancubus (and two of them can even cripple or kill a baron).
It also seems that in ZDoom their rockets have a much sharper turn rate, to the point of being able to invert directions in a small 128 by 128 room. Never recall that being possible/happening in vanilla, but in ZDoom I have to watch my back if my dodging was anything but clean-cut, even in a smallish room.
And...yeah, their sniping can be bad but your map doesn't illustrate the point well. Putting a whole bunch of them on a far ledge (where you can't even see them, especially at vanilla resolutions) would better give the idea.
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