40oz
Formerly JohnnyRancid

Posts: 2326
Registered: 08-07 |
About the white rocks, I figured that was intended to be rubble, which is quite fitting because ground zero environments, such as that of the World Trade Center, left behind a ton of grayish-white ash. And apparently a lot of parts of the buildings appear to be missing roofs, and other parts. The only part about the factory I like is fighting the arachnatrons on the rooftop. Aside from that I really hate that map.
I thought Downtown was the greatest level when i was a lad and played it the first time. I later grew to hate it, but I'm starting to like it once again the more I use my imagination. I just kinda wish the interior of many of the buildings resembled more of an earthly setting. A lot of them have teleporters and demon heads and marble brick on the walls, which could be just a reference to the area being "subverted by their presence" but it could at least somewhat remind me of home. I don't know what sandy had in mind when he was making most of the buildings. It seemed like he was just creating generic rooms and traps and not actually any office buildings or anything.
However I would like to comment about how some of the doom maps don't have weapons available near the start, which makes it very irritating when played from a pistol start. The demos playing Circle of Death and Abandoned Mines make Doom 2 look great because the player gets shotguns so early. But I can't imagine a demo of Downtown or Monster Condo making Doom 2 look very interesting at all, unless it shows the player knowing where all the secret areas are, which is kinda lame because the demo's appear to look like the player is not entirely familiar with doom at all.
I think it would be pretty fun to make a wad based on what you'd expect Doom 2 to be given its subtitle and TITLEPIC, you'd think the first few maps would be an earthly UAC base, a majority of the maps taking place in a residential district, imps and chaingun guys on top of houses. Then arriving in the heart of the inner city around map20, demons and arachnatrons roaming the streets, lost souls cacodemons swarming out of the windows, buildings crumbling revealing cybies and revenants, until arriving at a giant crater revealing a pit leading to hell. That's kinda how I pictured it anyway. Doom 2 doesn't really connect as a whole to any kind of a journey. Just a bunch of regular old maps named like they would be on earth.
Last edited by 40oz on 06-26-09 at 01:53
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