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Katamori
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Old Post 01-24-13 22:04 #
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Diablo784
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A small level of mine I made a few months back :P

Old Post 01-24-13 23:12 #
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Retog
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Old Post 01-25-13 18:23 #
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Diablo784
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Old Post 01-26-13 01:18 #
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walter confalonieri
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Posts: 2181
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i knowned the PE trick, but the revenant attack i don't known it..

Old Post 01-26-13 18:35 #
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cannonball
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http://www.youtube.com/watch?v=wuO2LyKW8zk

Old Post 01-27-13 09:57 #
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valkiriforce
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The solution to MAP31 of Reverie.

Old Post 02-02-13 00:15 #
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Archy
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Old Post 02-02-13 02:07 #
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cannonball
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http://www.youtube.com/watch?v=37Jm2_P6jkg

Old Post 02-02-13 09:19 #
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NiTROACTiVE
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Posts: 891
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Here's yet another video with me playing four crappy Doom WADs:

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Previously Known as NitroactiveStudios

Old Post 02-03-13 00:27 #
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ASD
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Some freaky stuff I decided to make of E2M4's sector 20. Has anyone else thought like this when played this part of the map?

Old Post 02-04-13 11:51 #
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Retog
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Old Post 02-04-13 16:56 #
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walter confalonieri
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Old Post 02-04-13 20:34 #
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NiTROACTiVE
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ASD said:
Some freaky stuff I decided to make of E2M4's sector 20. Has anyone else thought like this when played this part of the map?
For a second there I thought this was something you could find in E2M4 but when I tried to do the trick, then I found out it was fake. You sure got me there! :P

Anyways, here's two big videos of me playing JCPack.wad:

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Old Post 02-05-13 02:10 #
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Springy
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Old Post 02-05-13 11:46 #
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Philnemba
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Funny Doom 1 episode 1 race that I found recently.

Old Post 02-06-13 16:34 #
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Retog
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Posts: 504
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Scythe let's play with brutal doom on my new let's play channel:


Old Post 02-10-13 19:56 #
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walter confalonieri
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not really a video from me, but watching some doom gameplay i gone into this gameplay video of this crappy jokewad of mine:

Old Post 02-11-13 21:13 #
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Retog
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Old Post 02-15-13 19:02 #
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darkreaver
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Posts: 1943
Registered: 05-08


Dunno if this is widely known: Romero talks about Doom and mapping and stuff:



Also, Quake:
http://www.youtube.com/watch?v=Pq__3XNvvHI

Daikatana:
http://www.youtube.com/watch?v=lQMtVbz_JuE

Old Post 02-17-13 14:34 #
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sgtcrispy
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Posts: 794
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A Run through of Episode 1
http://youtu.be/5GuFzvB41ro

Old Post 02-18-13 00:52 #
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cannonball
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http://www.youtube.com/watch?v=95MEiNQoWP4

Old Post 02-18-13 09:40 #
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Retog
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Old Post 02-18-13 17:41 #
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cannonball
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http://www.youtube.com/watch?v=YOtAHlSy6eE
Me failing at my own maps in Slaughterfest 2012

Old Post 02-24-13 12:51 #
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Retog
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Wesker vs Cyberdemon

Old Post 02-25-13 23:23 #
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Doomwolf555
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Posts: 8
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http://www.youtube.com/watch?v=89ujLr1Y4eI
http://www.youtube.com/watch?v=GdKdd1S7Dbg

Old Post 02-26-13 16:34 #
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KiiiYiiiKiiiA
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Posts: 1429
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soz. Delete plz.

Last edited by KiiiYiiiKiiiA on 02-26-13 at 16:51

Old Post 02-26-13 16:45 #
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KiiiYiiiKiiiA
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Ooops. Delete this also plz.

Old Post 02-26-13 16:50 #
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Chu
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Posts: 755
Registered: 10-02


I thought I would share this in hopes someone would be interested in it. tl;dr version: heretic EDGE demo.



The next version of the 3DGE port (1.37) will have full support for HERETIC. Right now, what we're looking at is an in-progress video. The port loads the IWAD (heretic) and the correct Playpal/Colormap and all that jazz, but things that are obviously not working yet are inventory storing/releasing, among others (HUD, etc.). The majority of the HDF(DDF) code is being written by CeeJay and I'm doing the engine-side stuff. I wrote some of this information at the Doom Wiki in preperation, so the Heretic support can be [mostly] validated now.

You can see it still needs some work, but you can play through the entire game start-to-finish. The next release of 3DGE (1.36 final) will have it as well, but it wasn't part of the plan for that branch so it'll only be partial. Vanilla compatibility is obviously low (like DOOM in EDGE) and I'm not going to jump through hoops to make it super accurate. Most of this code will be controlled through HDF, though additions will be made engine-side for anything Heretic-specific for DOOM as well (inventory).

I know most DOOM ports have had Heretic support for years now, but this is exciting news for EDGE users (and myself, of course). Thought a nice sneak-peek would do some good! ;-)

However, I don't think I'll include HEXEN support as it's too complicated and won't be worth it (Zdoom/Jdoom is around for that game). Strife is a possibility because the vast majority of the scripts can be done in RTS, and the rest will need to be adapted, but we'll see. I've been so busy juggling various projects around but it's always nice to get work done on this port ;)

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Old Post 02-28-13 04:33 #
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Retog
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Old Post 02-28-13 16:28 #
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