Kyka
Loser

Posts: 1846
Registered: 06-08 |
DuckReconMajor said:
Thanks! Here's another question: is it better to keep out the shotgun and pull out the ssg when you feel you need it or the other way around when you feel you can save ammo? Or do you look at each fight, back up, then choose a weapon? I've never been a big fan of the SSG but I always sort of "obligated" to use it because of the extra pellets.
I kind of do both. I do switch weapons a lot, even between individual monsters. (I think this came from years of playing Quake III Arena. You know the deal: Rocket blast a player into the air, rail snipe them while they are helpless flying through the air, or machine gun them as a finishing weapon.). I think I just trust my instincts. I don't wait until I am in a fight before I select my weapon tho. I hunt mostly with a single barrel shotty, but will change weapons in the following situations:
a) Before picking up a key, stepping through a teleporter, hitting a switch or taking a lift that I cannot see what is at the top/bottom.
b)Whenever I get a bad feeling, or whenever I think "If a trap springs here, will I have time to change weapons?" If I am crossing a huuuge open room with no cover anywhere, I probably won't want a Super Shotty out; if monster closets open up, it is pretty ineffective at range.
Point is this: Don't wait til you are in a fight before deciding which weapon to be carrying. At least I like to know which weapon I will switch to if a trap springs. Nothing worse than having a bunch of hell knights and chaingunners teleport in around you and you start key mashing to pull out the right weapon. (Or worse, you use mouse wheel to change weapons, and you scroll too far, and instead of pulling out your BFG, you scroll the wheel one click too far and pull out your fists. You die. You mumble various colorful words under your breath)
Super Jamie said:
I beg to differ. The Shotgun is a good sniping weapon for distant humanoids, it doesn't need every pellet to hit a Zombieman or Sargent, and it's a great way to take out distant Imps, Demons and to weaken more powerful monsters like Cacos, Revenants or Hell Knights. Many maps force you to do this due to ammo situation or weapon pickup order, or don't give you time/space to make sure you can pistol/chaingun snipe everything due to enemy placement. It's also alot more fun than plinking everything off from a distance to make every single bullet count :P
I'll also switch to the SSG when facing Chaingunners or Imps and there is either an abundance of ammo or I'm low on health. Those enemies *can* die with a single Shotgun blast but don't always and if I can help it, I'd rather not take the risk.
Yeah, you make a good point here. I will sometimes allow the odd pellet to miss, or be wasted, though generally I will always pistol or chaingun snipe at range, especially single targets. But if you have an abundance of ammo, and multiple weak targets that is fine too. I guess my natural play style is very conservative. I like every pellet to hit. But it is totally situational. Say you are in a big room with no cover and a chaingunner steps out and you are carrying a Super Shotty. You will just blast him first and ask questions later. Better to waste a bunch of pellets in 'overkilling' the chaingunner than it would be to switch weapons and have him pump you full of lead while you are doing so.
Long story short. Preserving health is more important than preserving ammo. In fact preserving ammo is only beneficial in that it allows you to continue to preserve health in the future. Or something like that anyway.
(Disclaimer: What I have written here is more aimed at surviving single player encounters. Speedrunning and Deathmatching have different approaches and different priorities. Conserving ammo is nowhere near as important in these, obviously!)
Last edited by Kyka on 12-30-09 at 03:58
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