myk
volveré y seré millones

Posts: 14420
Registered: 04-02 |
GreyGhost said:
Hall and Romero would still be trying (and failing) to reconcile their gaming philosophies while it would be business as usual for John Carmack
The main friction during DOOM's development was between John Carmack and Tom Hall. John Romero was kind of in the middle but chose to go more with Carmack's concept for this occasion. Carmack has always liked the concept of engine development plus a tightly fitting game design for that engine, even though he's shown more pragmatism in the near past and present for business reasons, mainly by taking a step back (though still having a say) from the design process.
We might get the idea that the issue was between Romero and Hall by the anecdote where Romero presented less realistic levels. But it wasn't really realism that that Hall was after, but interaction with a variety of auxiliary game elements as opposed to a straight shoot-em' up like Wolf3D, which he felt they had already produced. You can see some of the stuff he had in mind in Rise of the Triad. I'm sure they could have merged the more dynamic level design style Romero was working on with more of those elements, but Romero decided to go with Carmack's simpler action and suspense concept. Romero and Hall could probably still combine their design styles, if they find the right games to develop, as they teamed up together again after id Software and the "design is law" motto of Ion Storm was more or less a "we're not Carmack" expression.
All in all, I'd agree with DuckReconMajor's parodic illustration. Another owner who left was Adrian Carmack, who was unsatisfied with the influence he had on the direction of game development. He didn't like that the company was resorting too much to previous franchises. It's one thing to do something, at one point, in the heat of the moment, but keeping a team together or bringing it back when they are all aware of their limitations and differences is very hard, unless they really coincide in key things, which is not the case here anymore.
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