Super Jamie
Forum Staple

Posts: 2670
Registered: 03-08 |
As I understand it, the Doom engine represents all Things such as Monsters and Players with a "hitbox".
This hitbox is the reason you can snipe a monster which is sitting at rest very close to corner, and have blood spats appear in thin air, then have the monster walk forward into visible range. This is also the reason the Spider Mastermind is so defeatable with the BFG, as its' large hitbox soaks up all the BFG rays, taking extra damage. You can also see the hitbox effect when you "thingbump" a weapon which is otherwise unreachable.
Correct me if I'm wrong.
My question is: Do hitboxes angle dynamically through 360 degrees, or are they always the one straight angle, and the engine works out Thing direction separately to hitboxes?
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