kristus
Megablast!

Posts: 9682
Registered: 07-00 |
myk said:
No. On the contrary, we try to avoid doing it by accident. That is actually one of the elements that makes cooperative unique; how to hurt the monsters without hurting your buddies. You can have that element in team deathmatch as long as you don't disable friendly fire damage, as well. We play a good deal of deathmatch too, so there's no need to hinder coop with infighting, which is often deadly enough as it is, in some of the levels we choose.
What Myk said.
HOWEVER...
Back in the days when me and my friend and our brothers would have Serial cable parties. We would play coop. Me and my friend would go through the maps most methodically sharing health and ammo brotherly and all that. A lot of status reports back and forth.
When me and my brother played though, he was not always as careful and it wasn't unheard of that he shot me in the ass with a powerful weapon killing me.
This usually erupted into me screaming to him about his failure. And when I came back and finally had stocked my shit up again, it wasn't entirely uncommon that he would shoot me again, this time deliberately. Whereupon I would scream again, asking him wtf he thinks he's doing. And then he'd whimper. "-I thought you were gonna shoot ME!" This is where the game would usually end up in a little DM for a bit until we both cooled off. And then we'd carry on.
And I'd complain about his lack of sharing of powerups and shit if he just ran in and snatched all the good shit while I was holding up so we could do the brotherly sharing of the resources. :p
We had a lot of fun back in those days.. We still do whenever we get the FPS drama on. However, these days it's he who does all the screaming while I own his ass in HL DM. :D
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