Woolie Wool
Member

Posts: 566
Registered: 08-02 |
40oz said:
That's what I'm saying though. You do run across rooftops. Monsters do chase you. You do sneak through alleyways. Doom has the same shit. It's just not portrayed as well as a game that came out 6 years later. But it's definitely there. As I had already described in a few posts above, Doom 2 may not have the greatest maps, but I can still see what things are SUPPOSED to be. We're talking about level design anyway aren't we? That's what I'm defending.
Well 1994 maps have a lot of those same features, but that doesn't mean they aren't hideous, ugly pieces of shit. Does the words "art direction" mean anything to you? What about "atmosphere"? I'm sure there's some shitty mid-90s wad set in a pyramid or tomb with Egyptian textures and it might technically have all the things AV map20 has, but it won't be one tenth as scary, and it CERTAINLY won't feel like something straight out of a twisted, evil mockery of an Indiana Jones movie like Misri Halek does, because the craftsmanship is not as good, the texturing sloppier, the textures uglier, the lighting more simplistic, and the atmosphere nonexistent.
The vanilla Doom 2 maps have ugly rooftops, ugly alleyways, generally ugly everything. They're just plain ugly, especially Sandy Petersen's maps. And many of them just don't look like any goddamn thing (see map06, map09, map10, map11, map17, map21, etc.).
Last edited by Woolie Wool on 05-11-10 at 18:53
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