Maes
I like big butts!

Posts: 7955
Registered: 07-06 |
For the lack of a better word, I'd call Doom II's levels theme "out of place": it surely isn't realistic (which doesn't really matter, it's no less "realistic" than the first part), but it's not the kind of eerie, "outwordly" bizarre setting you'd expect from a haunted and infested planet or place.
They are...well....just an abstract something. Not even an abstract exaggeration or a symbolic, warped representation of earth. They look like...well....nothing in particular.
Once again, I wonder wtf are all these wood decorations needed for. They make the parts of the levels that use them look like ships or wooden shacks, without however having a recognizable, identifiable theme, nor any particular atmosphere. Same goes for all those stone textures, which look like they'd belong better in a castle (and in fact, there are many castle-themed PWADs for DOOM II, more than for DOOM I).
I guess some background on the development of DOOM II would be needed though, as the setting is mixed and varied. It surely looks much less daemonic than Doom I, and more "earthly", but at what time? What place? Is it really earth, or something more subtle? A dream world perhaps, where every sign of sanity and rationality is cancelled? Is it earth + hell together canceling each other? (after a certain point, it would seem so).
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