BrokeAndDrive
Warming Up

Posts: 26
Registered: 02-10 |
dutch devil said:
Sequels suck, end of story.
Bioshock II. Refuted.
On the Doom vs Doom 2 subject, not sure what I can say that hasn't already been said, level-wise. But I will throw out that I just could never get into Doom 2, and 2's the one I actually played first! Doom 2 was so weak that I mistook it for the one made by some other schmucks, not Final Doom.
It wasn't until I got my hands on the original was when I began to love Doom -- that and remembering watching big brother play it from when I was too young to play it myself. I didn't play then because it looked much harder than my then staples of Commander Keen and Cosmo's Cosmic Adventures. Nostalgic sigh... Anyway, by the time I started playing, I was too spoiled by the SSG and killing fatties and flamers to get into it.
Anyway, Doom 2's levels are largely forgettable, and much of the music just SUCKS. I mean, listen to M1. What the fuck is that? What the fuck is that!? It's like Prince's dog shit all over his equipment, then he just shrugged and used it as lube, and the result is M1!
The next four are: snoozefest, freaking star wars (you kidding me? and don't tell me it isn't really star wars, every time I hear that tripe, threepio wearing a pimp hat and his army of ewok whores try to have rough sex with my mind, which is not cool), dunno what the hell to call this next gunk, and another uninspiring snoozefest. It wasn't until I got to M6 that I stopped muting music altogether, and M7 is my favorite Doom 2 music ever. M8 is decent, makes me think "Oh shit, what ingenious method of murder are they gonna throw at me next?" M9 I've decided I want playing at my funeral, M10 is more overtly gloomy and not as good but it's better than the first four levels.
On to more of my half-assed musical critiques. M11 is where they began to reuse the MIDIs. It isn't until 18 where we get to something new: a nice doom-and-gloom soundtrack. 20 up until they play the "louder" stuff is excellent for tension. 23 is alarming, perfectly capturing my initial forays of "barrels o' fun? what's this all about? wait, they weren't kidding... whuh oh mancubus attacking, and he just SHOT THE BARRELS! BARRELS EXPLODE!! SSSHHHIIIII- *BANGBANGBOOMDEADBOOMBANGBANGBOOM* ...fuuuck..." 25 is yet another boring snoozefest, 28 is good and what I'd call very "heroic", and 30 is their best "creep-out" tune. 31-32 are their wolfenstein levels and IMO don't really count, though 31 is what I'd want to hear when marching with my fellows to stamp out the necks of the lesser races. SIEG HEIL!
I'm thinking since they already hit the jackpot with the first Doom they probably were too distracted by their ascension into the gods of game-making to crank out another true masterpiece. But once again I ended up writing a lot more than I wanted to -- level music really is that big a deal to me -- so I'll just thank all those megawad-creators for slaking my Doom hunger with prime rib instead of a preservatives-loaded burger.
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