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exl
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Posts: 474
Registered: 05-02


WinDEU. The 5.99 beta version. Oh fuck the agony that thing caused me. Unexplained crashes and wad corruption. When Doom Builder finally came along I was glad to dump that piece of junk.

Old Post 12-25-09 18:34 #
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geekmarine
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Two things really come to mind. First is Doomcad - just, Doomcad. I swear, it was the first level editor that I became attached to, but on the other hand, it also caused me the most grief because of its constant crashes and whatnot. The other was the time my little brother deleted my Doom directory, and thus basically annihilating every project I was working on at the time. Actually, in retrospect, I'm actually fine with that blunder - several of the projects he destroyed actually wound up being far better when I was forced to remake them, but I'm still a little pissed off that I had to remake them in the first place.

Old Post 12-25-09 19:35 #
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Creaphis
I will deliberately take a contrary position just for the sake of writing incredibly long arguments


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myk said:
On the bright side, the second attempt always produced better results than the first.


Good point. I usually find this same "silver lining" when I lose work. Though, I always have to take a breather to calm down before I make a fresh start.

Old Post 12-25-09 19:51 #
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darkreaver
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Just the usual: working with some small detailing and stuff for some hours, then going into 3d-mode to do some texturing before testing....crash. No save.

I ALWAYS save before going into 3d-mode now.

Old Post 12-25-09 22:03 #
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Creaphis
I will deliberately take a contrary position just for the sake of writing incredibly long arguments


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I just made my first .bex patch and it works! This is the bestest ever.

Old Post 12-25-09 22:11 #
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Nomad
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Actually, the worst thing I can think of that happened, was right before DoomBuilder 2 came out. I was working on a map for this project and it crashed from some error related to how stupid Vista's permissions system was, and when it saved, it basically saved an empty wad file without the map. This would have been fine if I had realized what happened and hadn't kept trying to save the file and overwrote all the backups with a blank file. That was really fucking aggrivating.

With DB2, though, everything is easy peasy. :D

Old Post 12-25-09 22:13 #
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DuckReconMajor
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Everything before this

Old Post 12-25-09 22:17 #
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Pedro VC
Junior Member


Posts: 149
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Mapping with Wadauthor and building a overdetailled hellish cathedral. After 300 sectors without save, the DB was crashed with Automation Texture error or some crap like this. God damn Doom Builder ._.

Old Post 12-25-09 22:44 #
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POTGIESSER
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Crashes aside, I think the worst has to be sinking time into maps only to end up hating them and not wanting to work on them anymore.

Old Post 01-02-10 14:36 #
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WildWeasel
Resident Castlevania Super-Fanboy


Posts: 2574
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Back when I used to regularly make mods for EDGE, I wanted to add some new sounds to the game. What I hadn't realized at the time was how damned picky EDGE 1.27's Sounds.DDF was. I wanted to add reloading sounds to weapons, and for purposes of organization, I wanted to group them with the Doom sounds that they were supposed to go with (DSPSTLIN to DSPISTOL, etc). Doing such a thing suddenly scrambled the rest of the game's sound effects, causing my pistol to make dog barking sounds when it fired, and the menus to yell at me like the SS officers.

I have no idea if this still happens. I haven't had anything like it happen since switching to ZDoom. =P

Old Post 01-02-10 19:44 #
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esselfortium
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WildWeasel said:
the menus to yell at me like the SS officers.

It's a feature™

Old Post 01-02-10 19:55 #
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Kagemaru_H
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Krispavera said:
One time I had just completed the layout for the final room of a level, and it was a pretty complex little piece of work that I was totally satisfied with. When I entered 3D Mode, Doom Builder crashed and I had not saved.


I scarcely use 3D mode anyway since it's way too dark for me to see anything. My monitor's not very bright, but makes up in size. That's why I'm pretty much forced to play Doom in Gamma 1.5 or Gamma 2.

Old Post 01-02-10 20:47 #
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Super Jamie
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Krispavera said:
When I entered 3D Mode, Doom Builder crashed and I had not saved.


Nomad said:
My worst editing experiences are ALWAYS crash related.


40oz said:
switching in and out of 3d mode on doombuilder too fast and causing it to crash, losing all the data.

It is for this reason I have trained myself to save THEN enter 3D mode. Every time. It's like muscle memory now.

Old Post 01-02-10 23:34 #
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Antroid
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Incoming wall of text!

First was not exactly an editing experience, but an experience non the less.
I fucked up something with XWE, i think i copied one map to make a new one, but the original got replaced by the new one too. I'm not entirely sure how it happened, but still, i lost a pretty good map completely, and didn't have it in any backups, because i noticed it too late.
Needless to say, i was very upset, because i knew the memories of all the ideas from that map (backed up by a screenshot and a video) would haunt me till the end of my days, yet i would never be able to accurately recreate it. It's a pretty terrible feeling.
But in the end, i managed to salvage it. Thing is, during that summer i borrowed my grandpa's laptop for a month that i spent in the country. Of course i had my mapping projects there, and a few games. Granddad doesn't use the laptop at all, but before returning it to him i deleted all my stuff. So, after losing any hope of recovering the map from my PC, i take a recovery program, doom builder and zdoom on a flash card and go to his place. After a half-our worth of nervous work i finally recover my priceless map! Shithaha.wad was renamed to Shithaha_restored.wad that day and remains like that even now. The legit name will probably involve the word "restored" in some way, like "DOOM restored" or somehing, to honor that moment. %)

The other one is a lot less spectacular, it occured just yesterday, but i found it funny. I had a 128*128 texture that i used on a floor, and i thought it looked really bad. After checking i confirmed that it was mapped differently ingame than in doom builder2's preview. It turned out that the texture was 128*129 for some reason. After i fixed it it started looking pretty nice and not diagonally stretched out in a weird way as it was.

A pretty bad feeling is also when you build something without inspiration, half-assed, but believe it is okay, only too look at it in horror when you get it finished. Luckily, i've managed to remove all such parts from my maps and replace them with nicer ones.

As for tedious moments, stuff like removing an imp's spikes for a modified enemy was very tedious, and the worst thing is i still can't get a decorate thing that is connected to this enemy to work right, i'm not even sure it's possible, but it works OK now so i will probably leave it as it is and hope nobody notices the occasional errors..

Now the weirdest one happened a few days ago. I was drawing a trigger linedef not connected to anything across a corridor as i usually do, but this time it wouldn't appear there. And then i noticed that DB2 tells me that it "Created a romantic drawing" everytime i draw that and fail. Immidiately i tried just making a sector, only to "create a cheerful drawing". I didn't know WTF and was creeped out for a while :D

I thought of providing screenshots of some things related to those cases but i decided not to, it'd be even more pretentious than this long-ass post. If anyone is curious though, i could snap something, for historic purposes :D

Old Post 01-03-10 01:21 #
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The Ultimate DooMer
(former) /newstuff Chronicler


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Discovering the various vanilla bugs throughout the making of my first wad...each one hurt but I got round each one and had learned plenty once I'd finished it.

Oh, and discovering WA's various bugs, crashes and limitations along the way of creating all my wads.

Old Post 01-03-10 01:59 #
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Kyka
Loser


Posts: 1846
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Kagemaru_H said:

I scarcely use 3D mode anyway since it's way too dark for me to see anything.



Nest time you go into 3D mode, hit 'b'. This toggles between all sectors being at their set light levels and turning all sectors up to full brightness so you can see better. Works really well sometimes, especially when making darker areas.


Super Jamie said:

It is for this reason I have trained myself to save THEN enter 3D mode. Every time. It's like muscle memory now.



The only time I make Doom builder crash is when I hit the 3D mode button more than once. I gotta be so careful with that, especially seeing as I have reconfigured all doombuilders keys so they are all under my fingertips. So the enter 3D mode key is 'w', which is surrounded by sector mode (q), linedef mode (a), and navigating the map (e,s,d,f). Otherwise, I don't think DoomBuilder has ever crashed on me, other than for this reason. Maybe I am just lucky.


Antroid said:
Incoming wall of text!

First was not exactly an editing experience, but an experience non the less.
I fucked up something with XWE, i think i copied one map to make a new one, but the original got replaced by the new one too. I'm not entirely sure how it happened, but still, i lost a pretty good map completely, and didn't have it in any backups, because i noticed it too late.
Needless to say, i was very upset, because i knew the memories of all the ideas from that map (backed up by a screenshot and a video) would haunt me till the end of my days, yet i would never be able to accurately recreate it. It's a pretty terrible feeling.
But in the end, i managed to salvage it. Thing is, during that summer i borrowed my grandpa's laptop for a month that i spent in the country. Of course i had my mapping projects there, and a few games. Granddad doesn't use the laptop at all, but before returning it to him i deleted all my stuff. So, after losing any hope of recovering the map from my PC, i take a recovery program, doom builder and zdoom on a flash card and go to his place. After a half-our worth of nervous work i finally recover my priceless map! Shithaha.wad was renamed to Shithaha_restored.wad that day and remains like that even now. The legit name will probably involve the word "restored" in some way, like "DOOM restored" or somehing, to honor that moment. %)



Dude. Is that map finished? I would love to see it.



A pretty bad feeling is also when you build something without inspiration, half-assed, but believe it is okay, only too look at it in horror when you get it finished. Luckily, i've managed to remove all such parts from my maps and replace them with nicer ones.



I am totally like this. And also like this I keep redoing them till I get something that looks good to me.



Now the weirdest one happened a few days ago. I was drawing a trigger linedef not connected to anything across a corridor as i usually do, but this time it wouldn't appear there. And then i noticed that DB2 tells me that it "Created a romantic drawing" everytime i draw that and fail. Immidiately i tried just making a sector, only to "create a cheerful drawing". I didn't know WTF and was creeped out for a while :D

I thought of providing screenshots of some things related to those cases but i decided not to, it'd be even more pretentious than this long-ass post. If anyone is curious though, i could snap something, for historic purposes :D



WTH is with that? Hmmm

Old Post 01-03-10 06:18 #
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Antroid
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Kyka said:
Dude. Is that map finished? I would love to see it.

Yeah i suppose it is, but it's a part of the wad and i don't wanna show it outside of it. You'll see it eventually, and i'll make sure to point out this map when i release the wad. :)


WTH is with that? Hmmm

No idea! Is it common knowledge that DB2 does it or is it some kind of holidays-themed easter egg? I never noticed those lines before. Maybe they were there all the time...

Old Post 01-03-10 10:49 #
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kristus
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Probably when I made Phobia. I had made all the maps work and shit. Then I started adding monsters and testing the game play, where to my horror I noticed that scripts started crashing the game for no good reason. Luckily it was crashing consistently though so I could fix it by jumping through a few hoops. But it was annoying as hell.

Old Post 01-03-10 11:17 #
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Szymanski


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Working on map24 for AV's re-release and having the raise once lift break a day before release.
With hindsight it could have been designed in a much easier manner.

Old Post 01-03-10 15:22 #
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Phobus
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It'd either be wads like Takeover where I got so bored of making them that I cancelled them for good, or wads like Warpzone where I spent so long working on them that I hated the process, but just HAD to finish them.

And one other slightly painful experience was the crate puzzle in Justice - Infernal Mechanics. Simple enough concept, and simple enough execution... but 357 tiny boxes and tags later and I was pretty close to killing myself.

Old Post 01-03-10 15:32 #
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Jodwin
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Working on a basic layout, starting to texture it and then realising while checking it in game that the scale is completely out of whack.

Old Post 01-03-10 17:47 #
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Ultraboy94
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when i was starting to use photoshop, making simple textures in photoshop was a bad experience. making images at 64x128 pixels is very preicse....

Old Post 01-03-10 18:45 #
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Swec
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Fucked up my Wad with no Backup that i can use to get it all back like it just was.

XWE is good to destroy you'r Doom2.wad :( Think i can go to a friend and get a 'fresch' Wad to restore it with. i hope...

Last edited by Swec on 01-03-10 at 19:58

Old Post 01-03-10 19:51 #
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DeathevokatioN
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The second day I had Doom Builder, I took Ritalin so I could finish an assignment for university, and I'm not sure whether any of you know, but ritalin makes your brain work super hard... so after I finished the assignment I went back to map editing!

In this one smallish section I only used green tiles and for some retarded reason (probably due to taking ritalin) I started getting overly critical about it so I paid very close attention to detail making lines and kept making this small area more and more complex for about 6 hours straight.... and it looked fine... until I zoomed out and suddenly I got a searing headache from hell. It looked like a mass of green puke when I looked at it in perspective!! Ugh, every time I'm editing that map I always go back to that section and remove detail. Even thinking about it now gives me a headache. heh.

Last edited by DeathevokatioN on 03-17-10 at 08:34

Old Post 03-17-10 08:19 #
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rf`
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Nomad said:
My worst editing experiences are ALWAYS crash related. I've never really had any especially WHY DIDNT I FUCKING THINK OF THAT moments or anything like that. Mostly either saving a map in the wrong format and opening it back up to find a tangled mess of horror, or Doombuilder suddenly deciding that it hates life and tries to end it all right after I've just completed a particularly time consuming area. Doesn't happen so much with DB2, but I believe I've still had it happen. Saving often and using backups usually softens the blow considerably, though, when stuff like that happens. So I can't really say I've had any absolutely nighmarish editing experiences.


Oh god, I have. I have come across so many situations that I successfully found a rather hacky way to implemement a complex way to do something only to find out a week after its done that there was a much simpler way that made my hacky way just look stupid in comparison. Goddammit, Zdoom.

Most of my other frustrations lately come from Slumped. (waiting for Slade3 to be finished).

Old Post 03-17-10 09:13 #
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Spleen
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Trying to map in Linux. I installed Doom Builder and got it working in WINE, but then it stopped working after I rebooted. I eventually gave up and installed Doom Builder in Windows XP in VirtualBox.

Last edited by Spleen on 03-17-10 at 09:19

Old Post 03-17-10 09:13 #
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Super Jamie
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DeathevokatioN said:
In this one smallish section I only used green tiles and for some retarded reason (probably due to taking ritalin) I started getting overly critical about it so I paid very close attention to detail making lines and kept making this small area more and more complex for about 6 hours straight....

lol, screenshots please


Spleen said:
Trying to map in Linux. I installed Doom Builder and got it working in WINE, but then it stopped working after I rebooted. I eventually gave up and installed Doom Builder in Windows XP in VirtualBox.

There's a thread about DB1 on Linux in the DB section of this forum. If you blow away your Wine prefix (mv ~/.wine ~/.wine-old) and start again following those instructions you'll probably get it working fine. I only map in Linux.

Old Post 03-17-10 09:25 #
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Spleen
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Super Jamie said:

There's a thread about DB1 on Linux in the DB section of this forum. If you blow away your Wine prefix (mv ~/.wine ~/.wine-old) and start again following those instructions you'll probably get it working fine. I only map in Linux.


Well, I did follow those instructions, but I'll try rm -rf ~/.wine next morning then I'll start again (there's nothing there I really need to keep). I'm still pretty new to Linux, and there's supposed to be an image there that's missing, so I could have done something wrong. Thanks for the tip.

Old Post 03-17-10 09:31 #
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Super Jamie
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Spleen said:
Well, I did follow those instructions, but I'll try rm -rf ~/.wine next morning then I'll start again (there's nothing there I really need to keep). I'm still pretty new to Linux, so I could have done something wrong. Thanks for the tip.

No worries, post in the DB thread if you have dramas, I'll try to help :)

Old Post 03-17-10 09:33 #
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Maes
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I did sometimes fuck up a map completely because of DW doing things differently than my intuition and trying to use DEU-like techniques in DW.

The biggest bugger of all was that DW doesn't have explicit sector management and its automated approach sometimes fucks up if you splice or delete the wrong linedef....e.g. if you don't enter linedefs in a specific order when creating a closed shape, new sectors don't get created, and there is no way to easily forcibly insert a new sector where you want it, like in DEU.

Unless you create a bogus sector, set front/back sector numbers in the desired linedefs manually and delete the bogus one.

Old Post 03-17-10 10:44 #
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